Red Latch Background Material

Jan 31, 2018 4:25 am
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Red Larch is a town on the Long Road, a few days’ travel north of Waterdeep and a few days’ travel south of Triboar. It’s a way stop for caravans coming to or from the cities of the North, with an inn named the Swinging Sword, a tavern called the Helm at Highsun, and many craftspeople who cater to travelers.

Red Larch has been an important stop on the Long Road for two centuries now. Named for a distinctive stand of red larch trees that were cut down when the hamlet was founded, Red Larch became a settlement in the first place thanks to a drinkable spring that fed a sizable pond ideal for watering horses, oxen, and pack mules.

An east-west trail meets the Long Road at the pond, running west to the logging community of Kheldell and east to Bargewright Inn and eventually Secomber. Another trail leads to quarries in the Sumber Hills and to ruins of stone keeps long ago left to monsters and
outlaws (the Haunted Keeps).

In recent years, new quarries have been opened on the northwestern edge of town. So far these have yielded up great slabs of marble much prized in Waterdeep for facing large new buildings and repairing older edifices. Red Larch is also a center for stonecutters quarrying slate on the fringes of the Sumber Hills.

While Red Larch remains prosperous, dark omens are appearing. The heart of the Sumber Hills has become far more dangerous, with monsters lurking seemingly everywhere (no one goes into the hills berry-picking or hare-hunting these days, though Red Larcher children traditionally did so daily in summer and fall). Banditry is on the rise, and the weather seems to be getting more severe and more unpredictable. Several Red Larcher shepherds have seen strange figures watching them from distant hillsides in the wild fields east of town where they have traditionally grazed their flocks. Quarry workers used to cut by torchlight when orders were backing up but do so no longer, shunning the pits by night. They are spooked by rumors of dark-robed figures in stone masks lurking in the darkness beyond the torchlight. The townsfolk fear that dangerous times are at hand, but no one seems to know what to do about it.

The Swinging Sword (area 2) is the only inn, and the Helm at Highsun (area 3) is a large tavern across the street from the inn. Locals gather at Gaelkur’s store (area 17) or the tavern to gossip. Ironhead Arms (area 13) is the best place to buy weapons and armor, and Helvar Tarnlar (area 7) sells well-made clothing for travelers. Red Larch doesn’t have a mayor, but Constable Harburk (area 11) keeps the peace. Characters affiliated with factions might know the names of faction agents and supporters in town.
Feb 3, 2018 2:11 am
Legend to the Red Larch Map

1. Allfaiths Shrine
[ +- ] Allfaiths Shrine
2. The Swinging Sword
[ +- ] The Swinging Sword
3. The Helm at Highsun
4. Mother Yalantha's
[ +- ] Mother Yalantha's
5. Thelorn's Safe Journeys
6. Chansyrl Fine Harness
7. Helvur Tarnlar Clothier
8. Lorren's Bakery
[ +- ] Lorren's Bakery
9. Tantur Smithy
10. Drouth Fine Pultry
11. Jalessa Ornra Butcher
12. Dornen Finestone
13. Ironhead Arms
14. Mhandyyver's Poultry
[ +- ] Mhandyvver's Poultry
15. Haeleeya's
16. Waelvur's Wagonworks
17. Gaelkur's
18. Mellikho Stoneworks
19. Luruth's Tannery
20. Bethendur's Storage
21. The Market
22. Vallivoe's Sundries
[ +- ] Vallivoe's Sundries

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