Jan 31, 2018 5:28 am
Here are some sample adventure hooks. Players should choose one, no repeats, so indicate your choice or otherwise discuss that here.
Sample factions will also be posted separately.
Best Served Cold
The character must find and defeat Windharrow, the minstrel who attends Aerisi Kalinoth.
Dangerous Information
It’s a race against time—the character overheard cruel bandits planning a raid and intends to stop them. The bandits report to someone named Grimjaw in a place called Rivergard Keep.
Dangerous Secret
The character has been assigned to infiltrate the mysterious druids of the Circle of the Scarlet Moon and discover their true plans. The circle supposedly knows ritual magic unknown to other druids.
Dark Omens
The signs and portents are clear: nature is out of balance. Terrible disaster is drawing closer with every passing day. To restore the balance of nature, the character must destroy the four elemental nodes.
Defeat the Skyriders
Vicious raiders mounted on hippogriffs have laid waste to several small hamlets and merchant caravans, and the character has sworn to stop them.
Feathergale Rebel
The character has been sent to retrieve a Waterdhavian noblewoman. Savra Belabranta is currently guarding the front gate of Feathergale Spire.
The Fugitive
The character is on the trail of a ruthless murderer, Bastian Thermandar. Bastian is an important member of the fire cult.
Hired Hand
Homesteaders who were kind to itinerant workers are now missing. The character sets out to have revenge and to rescue any survivors.
Madman at Haunted Keep
The character knows that unsavory sorts have occupied Rivergard Keep, and that there’s a secret way into the castle.
The Mud Sorcerer
Months ago, the character was robbed by a genasi who killed several innocent bystanders. Now it’s time to find Miraj Vizann and make him pay.
Ominous Dream
The character has seen the earth prophet, Marlos Urnrayle, in dreams and knows that Marlos is a dangerous villain who must be stopped.
Recover Your Sword
Thugs associated with the water cult broke into the workshop where the character apprenticed, murdered the master smith, and stole the beautiful sword she’d made.
Rescue Your People
Raiders from the fire cult have abducted people the character feels responsible for protecting. They must be rescued at any cost.
Seeking Revenge
Fire cultists torched the character’s home or razed a defenseless village. The character is sworn to stop them.
Settle a Score
Marauders in stony armor robbed the character’s friends or family and left the character for dead. Now it’s time to even the score.
Shatterkeel’s Trail
Months ago, Gar Shatterkeel destroyed the character’s ship by conjuring a powerful storm. Dozens of sailors died, and now the character intends revenge.
Standing Offer
Months ago, the character served as a guide for a band of mysterious pilgrims who set out to reoccupy the Sacred Stone Monastery. The character’s mission is to
infiltrate the group and discover their intentions.
Strange Map
An ancient map has come into the character’s possession, showing the location of a forgotten dwarf stronghold beneath the Sumber Hills.
Suspicious Fellow
The character becomes suspicious of Thurl Merosska, a knight of the Feathergale Society, and decides to investigate. Thurl is normally found in Feathergale Spire.
Undercover
The character is tasked to break up a smuggling and piracy ring on the Dessarin River headquartered at Rivergard Keep.
Walked Away
The character was briefly recruited by the fire cultists but never took up arms with them. Now the character wants to stop the villains before they give all mercenaries a bad name.
Sample factions will also be posted separately.
Best Served Cold
The character must find and defeat Windharrow, the minstrel who attends Aerisi Kalinoth.
Dangerous Information
It’s a race against time—the character overheard cruel bandits planning a raid and intends to stop them. The bandits report to someone named Grimjaw in a place called Rivergard Keep.
Dangerous Secret
The character has been assigned to infiltrate the mysterious druids of the Circle of the Scarlet Moon and discover their true plans. The circle supposedly knows ritual magic unknown to other druids.
Dark Omens
The signs and portents are clear: nature is out of balance. Terrible disaster is drawing closer with every passing day. To restore the balance of nature, the character must destroy the four elemental nodes.
Defeat the Skyriders
Vicious raiders mounted on hippogriffs have laid waste to several small hamlets and merchant caravans, and the character has sworn to stop them.
Feathergale Rebel
The character has been sent to retrieve a Waterdhavian noblewoman. Savra Belabranta is currently guarding the front gate of Feathergale Spire.
The Fugitive
The character is on the trail of a ruthless murderer, Bastian Thermandar. Bastian is an important member of the fire cult.
Hired Hand
Homesteaders who were kind to itinerant workers are now missing. The character sets out to have revenge and to rescue any survivors.
Madman at Haunted Keep
The character knows that unsavory sorts have occupied Rivergard Keep, and that there’s a secret way into the castle.
The Mud Sorcerer
Months ago, the character was robbed by a genasi who killed several innocent bystanders. Now it’s time to find Miraj Vizann and make him pay.
Ominous Dream
The character has seen the earth prophet, Marlos Urnrayle, in dreams and knows that Marlos is a dangerous villain who must be stopped.
Recover Your Sword
Thugs associated with the water cult broke into the workshop where the character apprenticed, murdered the master smith, and stole the beautiful sword she’d made.
Rescue Your People
Raiders from the fire cult have abducted people the character feels responsible for protecting. They must be rescued at any cost.
Seeking Revenge
Fire cultists torched the character’s home or razed a defenseless village. The character is sworn to stop them.
Settle a Score
Marauders in stony armor robbed the character’s friends or family and left the character for dead. Now it’s time to even the score.
Shatterkeel’s Trail
Months ago, Gar Shatterkeel destroyed the character’s ship by conjuring a powerful storm. Dozens of sailors died, and now the character intends revenge.
Standing Offer
Months ago, the character served as a guide for a band of mysterious pilgrims who set out to reoccupy the Sacred Stone Monastery. The character’s mission is to
infiltrate the group and discover their intentions.
Strange Map
An ancient map has come into the character’s possession, showing the location of a forgotten dwarf stronghold beneath the Sumber Hills.
Suspicious Fellow
The character becomes suspicious of Thurl Merosska, a knight of the Feathergale Society, and decides to investigate. Thurl is normally found in Feathergale Spire.
Undercover
The character is tasked to break up a smuggling and piracy ring on the Dessarin River headquartered at Rivergard Keep.
Walked Away
The character was briefly recruited by the fire cultists but never took up arms with them. Now the character wants to stop the villains before they give all mercenaries a bad name.