Feb 2, 2018 8:56 pm
I'm not sure if people would be interested, but I recently did a series of blog articles in which I suggested some tips that I have found helpful toward running a PbP campaign game. This is my first article in a series. If it receives crickets, I'll know I've overstepped my wheelhouse. If people find them helpful, I have a more and would love to share them with an audience who would read them. After all, I did a bit of work here! ;)
Tips #1-3 - Consistency, Pace, and the Gentle Nudge
The ideal pace for an online adventure may vary greatly, but I have found that two posts from the DM per week is a manageable rate. This is assuming that the players are filling out your "off days" with their own in-character posts: rich dialogue, shared problem-solving, and decisive actions. These three elements will come up repeatedly in the coming weeks .
I like to shoot for at least one decisive action from the players each week. This keeps the game moving forward, preventing boredom. On the other hand, I don’t press too hard for actions if the players are engaged in rich dialogue. Keep in mind though, dialogue is only rich if nearly everyone in the party is engaged. If a conversation consists of a single player parlaying with an NPC while the others wait in silence, then there might be a problem.
Having established a pace for your story, it is important to remain consistent so that the players can depend upon it. They need to be able to anticipate how often and how regularly they will be hearing from you. If you know that you will be offline for some time, make sure to let your players know. Likewise, it is reasonable to expect the same courtesy from them.
At some point, your players will get bogged down trying to make a decision. This is inevitable. On other occasions, their lack of agreement may result in a lull in the usual posting pace. Sometimes, these moments can even result in character, or player, conflict. This is when I recommend summarizing. You might be tempted to help them resolve their disagreements. You might think about pushing them to take a vote. You might even feel the urge to choose for them, based on the majority or what you feel is reasonable. However, in summarizing, you will do none of these things.
Here’s what I try to do:
Send out an [OoC] (out of character) post in which I briefly state what each player in the group has said or suggested. This brief summary should simply restate what each character wants to do regarding the problem at hand. I always try to include a positive contribution from each member of the party.
Then, I suggest to them that I’d like them to be ready to move forward in the next 2-3 days.
Excerpt from "Swords of Justice," July 9, 2017.[IC] Aurelias laid out the three exploration options for the group:
"Well then, it seems we have three options. We can continue down this pathway, towards the tunnels where the ghasts fled. Or we can return to where the tunnel branched, and try the other path. One of those two routes may provide us easier access to our enemy's lair. Or we can try and attempt this climb, either with magic or with skill, and see if it provides a shortcut to our goal."
He seems content to go with whatever the group wants to do, so long as they stay together. He is willing to leave Moonshroud behind, temporarily, should the group attack the Kyuss Spawn.
Galan has also been diplomatic during this conversation and is willing to go with the group so long as the group stays together. He has offered to divine which pathway might be best. The wording of his question will be crucial...
Lon and Hazim are keen to take the refuse pit shaft and confront the Kyuss Spawn from range. Lon is asking for a rope...
Falrik seems to be suggesting that the group could ascend the shaft but bypass the Kyuss Spawn.
Kylindra is not eager to confront the worm-infested undead, though her abilities will perhaps be most suited and most crucial in order to defeat them. It is not yet clear which pathway she is advocating.
I have found that summarizing, only when things are stalled or begin to break down, gives the players an opportunity to regroup, assess their options, speak up, and act toward a resolution. This strategy has allowed me to preserve the story’s pace while still empowering the players to make their own decisions. It’s simply one way to gently nudge your players to get the ball rolling again.
Pace and consistency are crucial elements for engaging players in a predictable and dependable rate of posting. When players struggle to make decisions or to take action, a supportive DM can refocus them using a timely summary. These skills will greatly impact the success of your play-by-post adventure!
Please feel encouraged to comment, challenge, defend, question, suggest, etc.. I am eager to hear from you!
...and mind the hippogriff!
Cruvis
Tips #1-3 - Consistency, Pace, and the Gentle Nudge
The ideal pace for an online adventure may vary greatly, but I have found that two posts from the DM per week is a manageable rate. This is assuming that the players are filling out your "off days" with their own in-character posts: rich dialogue, shared problem-solving, and decisive actions. These three elements will come up repeatedly in the coming weeks .
I like to shoot for at least one decisive action from the players each week. This keeps the game moving forward, preventing boredom. On the other hand, I don’t press too hard for actions if the players are engaged in rich dialogue. Keep in mind though, dialogue is only rich if nearly everyone in the party is engaged. If a conversation consists of a single player parlaying with an NPC while the others wait in silence, then there might be a problem.
Having established a pace for your story, it is important to remain consistent so that the players can depend upon it. They need to be able to anticipate how often and how regularly they will be hearing from you. If you know that you will be offline for some time, make sure to let your players know. Likewise, it is reasonable to expect the same courtesy from them.
At some point, your players will get bogged down trying to make a decision. This is inevitable. On other occasions, their lack of agreement may result in a lull in the usual posting pace. Sometimes, these moments can even result in character, or player, conflict. This is when I recommend summarizing. You might be tempted to help them resolve their disagreements. You might think about pushing them to take a vote. You might even feel the urge to choose for them, based on the majority or what you feel is reasonable. However, in summarizing, you will do none of these things.
Here’s what I try to do:
Send out an [OoC] (out of character) post in which I briefly state what each player in the group has said or suggested. This brief summary should simply restate what each character wants to do regarding the problem at hand. I always try to include a positive contribution from each member of the party.
Then, I suggest to them that I’d like them to be ready to move forward in the next 2-3 days.
Excerpt from "Swords of Justice," July 9, 2017.
OOC:
[DM:OoC] I am just going to summarize what has been discussed so far. I'd like the group to come up with a plan of action by the middle of this week, if possible. Please contact me individually if I have not got your particular standpoint accurate and I will revise this post or reply an erratum."Well then, it seems we have three options. We can continue down this pathway, towards the tunnels where the ghasts fled. Or we can return to where the tunnel branched, and try the other path. One of those two routes may provide us easier access to our enemy's lair. Or we can try and attempt this climb, either with magic or with skill, and see if it provides a shortcut to our goal."
He seems content to go with whatever the group wants to do, so long as they stay together. He is willing to leave Moonshroud behind, temporarily, should the group attack the Kyuss Spawn.
Galan has also been diplomatic during this conversation and is willing to go with the group so long as the group stays together. He has offered to divine which pathway might be best. The wording of his question will be crucial...
Lon and Hazim are keen to take the refuse pit shaft and confront the Kyuss Spawn from range. Lon is asking for a rope...
Falrik seems to be suggesting that the group could ascend the shaft but bypass the Kyuss Spawn.
Kylindra is not eager to confront the worm-infested undead, though her abilities will perhaps be most suited and most crucial in order to defeat them. It is not yet clear which pathway she is advocating.
I have found that summarizing, only when things are stalled or begin to break down, gives the players an opportunity to regroup, assess their options, speak up, and act toward a resolution. This strategy has allowed me to preserve the story’s pace while still empowering the players to make their own decisions. It’s simply one way to gently nudge your players to get the ball rolling again.
Pace and consistency are crucial elements for engaging players in a predictable and dependable rate of posting. When players struggle to make decisions or to take action, a supportive DM can refocus them using a timely summary. These skills will greatly impact the success of your play-by-post adventure!
Please feel encouraged to comment, challenge, defend, question, suggest, etc.. I am eager to hear from you!
...and mind the hippogriff!
Cruvis
Last edited March 20, 2018 12:36 am