Feb 3, 2018 12:49 pm
I'm looking for a good place to put this, and I figured I should try here first. Right out the gate, I'm going to say that it is not a campaign like you might expect. But hear me out.
I always loved Choose Your Own Adventure stories, both in book form and online. But there were several flaws inherent to the design, among them being the many Game Over/Bad End outcomes, the awkwardness of Second Person storytelling, and the disjointed approach to plot development. Any story that says what "you" do, and doesn't feel like the reader, has problems from the get-go. So I wanted to create something that addressed the issues CYOA format has.
What I propose is a single story, with one outcome (or a few, but they will be variants of the same ending). Anyone who reads it will not be providing their own characters, or making rolls, and most importantly will not be choosing the actions of the main character or anyone else. It will be like a book. But you do choose your main character.
The MC: I will provide a list of three main character options before the story begins, tailored so that the maximum amount of people can find a character that appeals to them. They will all fit into relatively similar niches in the story, but they have separate backstories and personalities that will come into effect in their own way. There is no wrong choice. If you only want to follow one, don't read the story with the other two. If you can't decide, just read through with each one in turn.
The Party: Aside from your MC, you will find new people throughout the story. Depending on the choices you make, they may join your MC in their adventure. Most of the "heroes" will be available to all three MCs, but I will go ahead and spoil that some villains may join your party, depending how the story goes.
The Turns: While the player does not actually choose any actions for their party, there are strategically placed points where the player will be asked to choose who accompanies the main character for the next part. The story changes based on your chosen party composition. Included in those changes, your party composition may influence certain villains to join you, and leave their evil ways behind.
The Appeal: Do you have trouble with schedules and players not showing up? Do you have too many campaigns on your plate and only have a little spare time in your day? This story requires no work on your part, and isn't going anywhere. Read a little, go live your life, and come back when you're ready.
I'm still drafting Chapter 1, but does anyone here have an interest in something like this?
I always loved Choose Your Own Adventure stories, both in book form and online. But there were several flaws inherent to the design, among them being the many Game Over/Bad End outcomes, the awkwardness of Second Person storytelling, and the disjointed approach to plot development. Any story that says what "you" do, and doesn't feel like the reader, has problems from the get-go. So I wanted to create something that addressed the issues CYOA format has.
What I propose is a single story, with one outcome (or a few, but they will be variants of the same ending). Anyone who reads it will not be providing their own characters, or making rolls, and most importantly will not be choosing the actions of the main character or anyone else. It will be like a book. But you do choose your main character.
The MC: I will provide a list of three main character options before the story begins, tailored so that the maximum amount of people can find a character that appeals to them. They will all fit into relatively similar niches in the story, but they have separate backstories and personalities that will come into effect in their own way. There is no wrong choice. If you only want to follow one, don't read the story with the other two. If you can't decide, just read through with each one in turn.
The Party: Aside from your MC, you will find new people throughout the story. Depending on the choices you make, they may join your MC in their adventure. Most of the "heroes" will be available to all three MCs, but I will go ahead and spoil that some villains may join your party, depending how the story goes.
The Turns: While the player does not actually choose any actions for their party, there are strategically placed points where the player will be asked to choose who accompanies the main character for the next part. The story changes based on your chosen party composition. Included in those changes, your party composition may influence certain villains to join you, and leave their evil ways behind.
The Appeal: Do you have trouble with schedules and players not showing up? Do you have too many campaigns on your plate and only have a little spare time in your day? This story requires no work on your part, and isn't going anywhere. Read a little, go live your life, and come back when you're ready.
I'm still drafting Chapter 1, but does anyone here have an interest in something like this?