Thanks, guys! And I trust you're not just being polite!
Okay, specifics:
The Baddies
I built this encounter around a picture in my head. I knew I wanted a demon and I knew I wanted the ROUS from "The Princess Bride." I also wanted this to be deadly but survivable. I had an ace up my sleeve in case things got bad: the Golden Child, who would cast protection and healing but no offensive spells.
ROUS were easy. I felt like Giant Rats weren't robust enough so I went with Giant Badgers minus the burrowing. I had in mind that I could use the sewer to escape or move between the back alley and the interior but the latter never came into play.
[ +- ] ROUS
(
Giant Badger template)
AC: 10
HP: 13
Speed: 30ft
STR 13 (+1)
DEX 10 (+0)
CON 15 (+2)
INT 10 (+0)
WIS 11 (+1)
CHA 10 (+3)
Multiattack: The ROUS makes two attacks: one with its bite and one with its claws.
Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
For Numsie I felt that any demon I picked was way too much for you guys. I thought maybe a Vrock but I eventually settled on a Shadow Demon without the incorporeal stuff, and tacked on the sunlight sensitivity when in demon form.
[ +- ] SARDO NUMSPA
(
Shadow Demon template)
AC: 13
HP: 66
Speed 30 ft., fly 30 ft.
STR 1 (-5)
DEX 17 (+3)
CON 12 (+1)
INT 14 (+2)
WIS 13 (+1)
CHA 14 (+2)
Saving Throws: Dex +5, Cha +4
Skills: Stealth +7
Damage Vulnerabilities: radiant
Damage Resistances: acid, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: cold, lightning, poison
Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses: darkvision 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Incorporeal Movement. The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Shadow Stealth. While in dim light or darkness, the demon can take the Hide action as a bonus action.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.
The Setup
It was super interesting when you guys took the parallel alley. The encounter was designed such that you'd fight the four ROUS in the alley first, then after breaking down the door or finding some other way in, face Numsie and his last two ROUS. With your out-of-the-box thinking I had to do some quick thinking of my own, and I think it played out better than I had originally planned (even though the four ROUS became superfluous, but more on that later).
The Fight
I wanted it to be a desperate fight, but one that you would win. So yeah, guilty as charged, I had several plans for how I would let you win, hopefully without being too obvious.
I think I achieved the desperate odds...
lenpelletier says:
Oh hey, that's actually the name of the guy from Golden Child 80s movie! Haha! Shit, I think we're fucked, guys!
Naatkinson says:
So sad. I forgot to use my Arcane Recovery ability to get a spell slot back while we were traveling to town :(
HypCo says:
Dang it, I was hoping he would of burst into flames. Guess we are in quite the pickle...at least we aren't witnessing Urban's dance moves
...and I was a bit concerned when Numsie hit Baracus (still wounded from the barn fight) for
10 psychic damage in the first round with a bit of ROUS damage to boot, but you guys had such great teamwork going, and then Baracus
nailed that Grapple contest, and then Numsie crit-fails back-to-back grapple escapes! IT WAS MARVELOUS!
In only three rounds you had almost taken out the demon I thought might be overkill. So
I brought all the ROUS in. That's when
Baracus whales on Numsie for 20 damage (I realize now that I had been remembering to factor in Numsie's resistance to Erden's fire attacks, but had completely forgotten to factor in his resistance to Baracus' non-magical unarmed strikes).
So Numsie expires, and the ROUS scurry away. Victory! Maybe I could have had Numsie survive a few rounds more, and/or I could have made the ROUS
matter at least. Would have made for a more memorable fight, maybe.
Thoughts?