mcneils5 says:
Sounds like there’s enough interest then :) I’ll get a game up later today with a bit of blurb to what I’m thinking for the first adventure.
Remnant says:
I'm up for it I'm interest how you feel about how progression works.
Yeah, I’m not a 100% sold on the whole character story idea to, for want of a better term, level up. I can see where the idea behind it comes from (wanting to tie character advancement heavily into their personal experience) but the rpg groups I’ve run for in the past would really struggle to come up with something viable and not get frustrated if the overall story moved in a direction that meant their personal story fell by the wayside for a while. I’m going to hold off on making any specific descision on it for the time being as I more want to use the first adventure to get a better feel for the mechanics and system in general and if we decide to carry on with things I’ll put some more thought into it then.
For what it's worth, I don't blame you if you wanted to wait on the Personal Story bit, or even drop it entirely. Honestly, it's a tenant of the game that seems cool in theory but hard to execute in practice. I'd probably just take the cop-out and either A) just have the players do short downtime vignettes as they pursue their own personal agendas and just give them the level up on good faith, or B) just tie the advancement stuff to "Campaign Story" instead of "Personal Story" and just let the players cherry pick their nemesis, banes, love interests, and whatnot
because I'm lazy.
Still totally interested in buckling my swash! :D