LMoT - Nightal 26, 1491
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Apr 18, 2018 5:36 pm
[ +- ] Woods
I make my way through the tunnel to my javelin. and throw it 30 feet.
Apr 18, 2018 5:39 pm
[ +- ] Gu'lorg-Leylin-Spark
I, for one, am good with a host of weaponry, thanks to my hobgoblin upbringing. However, I am more adept at using magic.
I will let Leylin speak to his expertise.
Gu'lorg asks the half-elf before him: That reminds me. You wouldn't have a quality diamond on you, by chance? I could use it to focus one of my more potent spells...
As they are near the manor, Gu'lorg looks to Leylin: Well, where should we go from here? And what would you like to use to bar the entrance?
I will let Leylin speak to his expertise.
Gu'lorg asks the half-elf before him: That reminds me. You wouldn't have a quality diamond on you, by chance? I could use it to focus one of my more potent spells...
As they are near the manor, Gu'lorg looks to Leylin: Well, where should we go from here? And what would you like to use to bar the entrance?
Apr 19, 2018 1:25 am
[ +- ] Gu'lorg-Leylin-Spark
A diamond, me? By the Silver Dragon, it's been a while since I owned even the simplest kind of gem. I'm sorry, I hope you'll get one soon so that I can witness that spell. And maybe we'll have a moment to talk about spellcasting tonight? I'm always eager to understand more of that.
May I ask why we are trying to bar the entrance? While I' m trying to understand what's going on, I will help if I can.
May I ask why we are trying to bar the entrance? While I' m trying to understand what's going on, I will help if I can.
Apr 19, 2018 3:10 am
[ +- ] Mynok,Seron, Ryti
you approach your javelin and you see that the passageway turns slightly and you can tell that there is slightly flickering light coming from that direction.
Apr 19, 2018 10:52 am
[ +- ] Gu'lorg-Leylin-Spark
— My strength? Well... Leylin ponders for a few moments. I'm a scout.
After arriving to the ruins, Leylin first inspects the door and then starts looking around to find anything that can be used to barricade it.
— This place has two entrances. And that is one more than we need if we are to completely get rid of this group. Now do make yourself useful and see if there is anything that can be used to block this entrance from being used...
Perception +3: 16
After arriving to the ruins, Leylin first inspects the door and then starts looking around to find anything that can be used to barricade it.
— This place has two entrances. And that is one more than we need if we are to completely get rid of this group. Now do make yourself useful and see if there is anything that can be used to block this entrance from being used...
OOC:
Investigation +4: 17Perception +3: 16
Last edited April 19, 2018 10:52 am
Rolls
Looking for stuff - (1d20)
(13) = 13
Apr 19, 2018 12:27 pm
[ +- ] Gu'lorg-Leylin-Spark
Scouting is no easy thing to do, I respect that.
Spark inspects the entrance to see if it seems like it could be destroyed. GM?
Do we need to be quite, or just fast to... meet your companions? I guess it's not just the three of us.
Spark inspects the entrance to see if it seems like it could be destroyed. GM?
Do we need to be quite, or just fast to... meet your companions? I guess it's not just the three of us.
Last edited April 19, 2018 12:29 pm
Rolls
Perception to see if can be destroyed - (1d20+5)
(3) + 5 = 8
Apr 19, 2018 1:01 pm
Gu’lorg wants to investigate the door and see if he can figure out how to disable it without the need for something heavy. He also wants to use his historical knowledge to determine if some famous event used an effective method for sealing off an escape route that might be used in this instance.
Rolls
Investigation (Can we disable the door) - (1d20+5)
(9) + 5 = 14
History (Is there an easier way to block the way) - (1d20+5)
(4) + 5 = 9
Perception (looking for things to block the entrance - (1d20)
(4) = 4
Apr 19, 2018 1:15 pm
[ +- ] Gu'lorg-Leylin-Spark
— I also hope that there are more than three of us... But I have no idea where other are right now. And from what I've gathered - this entrance is used lest often of the two.
Apr 19, 2018 3:04 pm
[ +- ] Woods
As Mynok picks up his javelin the second time You know you could've asked, I can see in the dark fairly well. He whispers noticing the light flickering. Let me scout ahead he continues whispering no need to cause unnecessary noise.?
Apr 19, 2018 4:41 pm
[ +- ] Woods
Seron attempts to stealth and look around the corner to ensure there's no chance of being seen, and slowly goes down the hall ensuring he doesn't make any noise.
Rolls
Stealth - (1D20+5)
(14) + 5 = 19
Apr 19, 2018 6:30 pm
[ +- ] Leylin,Gulorg,Spark
The door is off a large kitchen. There are some items that might be usefull, a 6foot by 3 foot table, a few stools, some cabinets that are freestanding, various pots and pans all items are covered in a thick layer of dust.
The door itself appears to be a standard looking cellar door mounted on hinges. To disable the door in order to keep people from coming out you would probably not be able to pass through it.
In general you get the feeling that the only way you are going to be able to make this entrance unusable is to block it off and then enter through the other passage.
The door itself appears to be a standard looking cellar door mounted on hinges. To disable the door in order to keep people from coming out you would probably not be able to pass through it.
In general you get the feeling that the only way you are going to be able to make this entrance unusable is to block it off and then enter through the other passage.
Sclasclemski sent a note to chief12justice
Apr 19, 2018 6:38 pm
[ +- ] Mynok,Seron,Ryti
Seron sneaks forward to investigate the source of the light ahead.
A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone columns that support the twenty-foot high ceiling. Two arched wooden bridges span the chasm.
At the northern most bridge you spot a hideous one-eyed creature lurking around the west side of the bridge. It does not appear to notice you...yet!
A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone columns that support the twenty-foot high ceiling. Two arched wooden bridges span the chasm.
At the northern most bridge you spot a hideous one-eyed creature lurking around the west side of the bridge. It does not appear to notice you...yet!
[ +- ] Map for - Mynok,Seron, Ryti
[ +- ] Nothic

Apr 19, 2018 7:13 pm
[ +- ] Woods
I move to the spot on the map right in front of Seron and throw a Javelin.
Rolls
Javelin - (1d20+4)
(1) + 4 = 5
Disadvantage - (1d20+4)
(12) + 4 = 16
damage - (1d6+2)
(5) + 2 = 7
Apr 19, 2018 8:02 pm
[ +- ] Team Woods
The javelin sails through the air but falls embarrasingly short of its target. It does however succeed in alerting the creature to your presence, It turns towards you and with its one giant eye zeroes in on Mynok and snarls. In your minds you hear a gruesome breathy voice "Luunnchh tiiimme...iniative time.
Edit: since the nothic is up first I'm going to wait to post until after the other groups next significant posting...we will then do a round of combat and I will continue based on how quickly they post. It may slow things up a bit but it will keep the story pace correct.
Also added an advantage initiative roll for you guys because you did get the drop on him but unfortunately it didn't help. I'm not going with full surprise round because a)Mynok acted without warning to the rest of the group, effectively surprising them as well, also the Nothic is a very perceptive creature and Seron's stealth is what prevented him from being seen to begin with.
Rolls
Iniative: Mynok, Ryti, Seron - (1d20+2, 1d20+2, 1d20+3)
1d20+2 - ( 1 ) + 2 = 3
1d20+2 - ( 14 ) + 2 = 16
1d20+3 - ( 1 ) + 3 = 4
Nothic - (1d20+2)
( 19 ) + 2 = 21
Iniative order is:
Nothic
Ryti/Seron/Mynok
OOC:
For the sake of pacing with the other group I will move the fight along at a similar pace in which they post and vice versa to you guys...I want time to pass at the same pace for both groups if at all possible until you meet up. So if this group posts quickly i may have to pump the breaks in order for the other group to catch up "timewise". Hopefully that makes sense.Edit: since the nothic is up first I'm going to wait to post until after the other groups next significant posting...we will then do a round of combat and I will continue based on how quickly they post. It may slow things up a bit but it will keep the story pace correct.
Also added an advantage initiative roll for you guys because you did get the drop on him but unfortunately it didn't help. I'm not going with full surprise round because a)Mynok acted without warning to the rest of the group, effectively surprising them as well, also the Nothic is a very perceptive creature and Seron's stealth is what prevented him from being seen to begin with.
Iniative: Mynok, Ryti, Seron - (1d20+2, 1d20+2, 1d20+3)
1d20+2 - ( 1 ) + 2 = 3
1d20+2 - ( 14 ) + 2 = 16
1d20+3 - ( 1 ) + 3 = 4
Nothic - (1d20+2)
( 19 ) + 2 = 21
Iniative order is:
Nothic
Ryti/Seron/Mynok
[ +- ] Team Woods Map
Rolls
advantage roll - (1d20+2, 1d20+2, 1d20+3)
1d20+2 : (4) + 2 = 6
1d20+2 : (12) + 2 = 14
1d20+3 : (11) + 3 = 14
Apr 19, 2018 9:47 pm
[ +- ] Leylin,Gulorg,Spark
Are your friends supposed to have entered that place through this passage? I doesn't look like they did...
Spark looks around, then checks his backpack and get a rope out of it. I just thought about something. Do you think we could move that big piece of furniture near the door, attach it with my rope, get in and pull really hard so that it crashes on the door? I mean, I don't really like that idea because if things go wrong on the other side we would be trapped, but I see no other way to do this.
Talking to the hobgoblin : Or maybe you have some magical mean to accomplish the same thing without sacrifying my rope?
Otherwise, how far is the other entrance?
Spark looks around, then checks his backpack and get a rope out of it. I just thought about something. Do you think we could move that big piece of furniture near the door, attach it with my rope, get in and pull really hard so that it crashes on the door? I mean, I don't really like that idea because if things go wrong on the other side we would be trapped, but I see no other way to do this.
Talking to the hobgoblin : Or maybe you have some magical mean to accomplish the same thing without sacrifying my rope?
Otherwise, how far is the other entrance?
Last edited April 19, 2018 9:48 pm
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