LMoT - Nightal 26, 1491
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Rolls
strength if needed (if athletics, add +2) - (1d20+2)
(3) + 2 = 5
"What is the meaning of this intrusion? Who are you?"
Spark knows that they are facing a mage, so he'll be looking for any casting gesture or whispers and react as fast as he can and cast Lightning Lure to stop it if he spots anything suspicious.
Top priority : get that staff away from him.
Edit to add the spell description
Casting Time: 1 action
Range: 15 feet
Components: V
Duration: Instantaneous
You create a lash of lightning energy that strikes at one creature of your choice that you can see within range. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.
Rolls
Arcana check I guess - (1d20+2)
(20) + 2 = 22
As the glow appears Spark is triggered to release his lighting lure...
ROLLING INIATIVE...
Rolls
Str save - (1d20-1)
(18) - 1 = 17
Iniative: Gu’lorg, Leylin,Mynok, Ryti, Seron, Spark - (1d20+5, 1d20+4, 1d20+2, 1d20+2, 1d20+3, 1d20+4)
1d20+5 : (10) + 5 = 15
1d20+4 : (2) + 4 = 6
1d20+2 : (19) + 2 = 21
1d20+2 : (6) + 2 = 8
1d20+3 : (2) + 3 = 5
1d20+4 : (3) + 4 = 7
Glasstaff - (1d20+2)
(13) + 2 = 15
Iniative Order:
1) Mynok, gu'lorg
2) Glasstaff
3) Leylin, Ryti, Seron, Spark
Mynok and Gulorg are up.
Tresendar Manor
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to end this spell.
Rolls
Attack - (1d20+4)
(11) + 4 = 15
damage - (1d12+2)
(10) + 2 = 12
wrathful smite - (1d6)
(3) = 3
Range: 30 feet
Components: V,S,M (a twig from a tree that has been
struck by lightning)
Duration: Concentration, up to 1 minute
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell's range or if it has total cover from you.
Rolls
Witch Bolt vs Glasstaff (w/ saving face if needed) - (1d20+5, 1d12)
1d20+5 : (15) + 5 = 20
1d12 : (7) = 7
The Wizard murmurs slightly and waves his hand as 4 slivers of magically energy appear out of mid air and immediately strike the imposing Paladin in his face.
Rolls
Magic Missile Damage Mynok - (4d4+4)
(2312) + 4 = 12
Tresendar Manor
Leylin, Spark, Ryti and Seron are up...keep in mind that traveling through allies spaces is considered rough terrain except for Ryti.
— Surrender now and you'll have a chance to be judged in a fair trial!
Movement: 30ft to get on the square below Glasstaff (or Mynok, depends how you rule diagonal)
Action: Disarm
Free action: kick the staff away
The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.
Rolls
Disarm (vs Athletics or Acrobatics) - (1d20+6)
(20) + 6 = 26