LMoT - Nightal 26, 1491

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May 23, 2018 1:20 pm
Bigdogg1990 sent a note to Sclasclemski
May 23, 2018 4:15 pm
Gu'lorg speaks to Ryti: Pri-son-ers are good people. Bad people give pun-ish-ment to pri-son-ers. We pun-ish-ment bad people and take pri-son-ers to their home.

He then stands up and, at the discussion of the group, says, tactically, I would agree with them he points to Spark and Leylin. However, we may be able to use the escaped prisoners as a distraction, as well as save them from this fate.

Thoughts?
May 24, 2018 6:21 am
— I like the idea, but as long as we don't know what kind of powers or abilities our enemies have, using the prisoners as a distraction seems to risky for them.
We could, however, open the prison and tell them that we are coming back to escort them out once we are done with the bandits. That way, they know someone is taking care of them and they are still free to go if things go wrong... for them or for us. Otherwise, gong for the bandits first seems like a safer plan.
May 24, 2018 1:17 pm
OOC:
Okay, hoe many votes to go save prisoners first? I am in that group.
May 24, 2018 3:33 pm
OOC:
I'd prefer to take care of the bandits first and free the prisoners when it's done. Feels safer.
May 24, 2018 3:43 pm
OOC:
Save Prisoners: 1
Kill Bandits: 1

Anyone else?
May 24, 2018 4:23 pm
OOC:
It was Leylin's idea from the very begining to clear hideout before rescuing anyone
May 24, 2018 4:29 pm
OOC:
Ryti is in the group that promised him apples.
May 24, 2018 4:34 pm
OOC:
Save Prisoners: 1
Kill Bandits: 2
Indifferent: 1 (HypCo, I think this category fits you best, yes?)

Anyone else?
May 24, 2018 8:40 pm
OOC:
I already left to go where the prisoners are.
May 24, 2018 9:43 pm
OOC:
That leaves Seron. What's your pleasure?
May 24, 2018 11:56 pm
Leylin make a religion check please

Mynok you are moving ahead of the group alone? If so where are you headed?
May 25, 2018 5:03 am
OOC:
Let's "pray" :D

Rolls

Religion - (1d20+2)

(12) + 2 = 14

May 25, 2018 11:11 am
Sclasclemski sent a note to Kuroi
May 25, 2018 1:16 pm
OOC:
Sorry, it's been a long week. Seron will go with Mynok and roll his eyes at Leylin, giving him the impression this isn't what he wants.
No sense in going alone Mynok He calls after him. Wait for me.
May 25, 2018 3:29 pm
I head to where the prisoners are listed on the map that Spark had.
May 26, 2018 10:28 am
— Consulting others to make decisions isn't his strong... Leylin, I'm strarting to understand what you told me when we met.
Well, better move with them than stay here. Let's go!


Spark follows Mynok and Gu'lorg and will get in front, shield up, as he gets closer to the prisoners. If there's someone standing guard, he'll attack without further introduction and try to prevent him from alerting anyone else.

Rolls

Stealth - (1d20+6)

(14) + 6 = 20

May 26, 2018 2:48 pm
OOC:
Gu’lorg hasnt followed Mynok yet.

However, if Spark is going to follow, then that’s 3 going the way of the prisoners.
May 26, 2018 9:35 pm
OOC:
I thought Seron when I wrote Gu'lorg, sorry.;)
May 28, 2018 3:57 pm
With Spark leading the charge you head south down the hallway and open the door to enter the next area. Three large sarcophagi stand within this dusty crypt, and propped up against each sarcohpagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the images of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.

As soon as you open the door and enter the room the three skeletons become animated. Standing up and wielding short swords.

**Rolling Iniative**

Rolls

Iniative: Gu’lorg, Leylin,Mynok, Ryti, Seron, Spark - (1d20+5, 1d20+4, 1d20+2, 1d20+2, 1d20+3, 1d20+4)

1d20+5 : (10) + 5 = 15

1d20+4 : (2) + 4 = 6

1d20+2 : (20) + 2 = 22

1d20+2 : (14) + 2 = 16

1d20+3 : (8) + 3 = 11

1d20+4 : (15) + 4 = 19

Skeletons - (1d20+2)

(8) + 2 = 10

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