LMoT - Nightal 26, 1491

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Jul 17, 2018 1:40 am
Hal draws out another arrow, this time hesitating for a moment before firing. He mumbles a word in a raspy voice that sounds almost like the crunching of dry leaves. Faint green energy flows around the Redbrand and a split second later, the elf looses an arrow at him.
OOC:
casting hunters mark(basically hex for weapon damage) on Redbrand4

Rolls

Attacking redbrand 4 - (1d20+7)

(17) + 7 = 24

Arrow damage with +2 for favored enemy of humanoid and d6 for huntersmark - (1d8, 1d6+4)

1d8 : (8) = 8

1d6+4 : (6) + 4 = 10

Jul 17, 2018 2:07 am
Hal’s arrow finds a home in the Redbrands throat. A few gruesome seconds later and the human collapses dead next to the bugbear.
Jul 17, 2018 7:26 am
As the three new bandits appear in the northern bridge, I dash toward them, fast as lightning. — In for a copper, ... Then, approaching them at high speed, I call forth the power of thunder on my enemies and fly in the air passed Shenea, unleashing what I hope to be enough power to push them off the bridge while doing devastating damage. ... IN FOR A GOLD!

Movement: 30ft North
Action: Thunderwave targeting Bandits 7, 5, 6 and Bugbear 3.
Bonus: Tempestuous Magic to end just north of Shenea
[ +- ] Thunderwave
Last edited July 17, 2018 12:34 pm

Rolls

Thunderwave (thunder damage, CON save for 1/2) - (2d8)

(72) = 9

Jul 17, 2018 9:46 am
  Still mentally cursing at Spark, I duck and weave while moving away from the bugbear that cornered me. Not breaking eye contact with him, I reload my crossbow and fly over crevice and dart into the tunnel...
OOC:
Just for the reference - unless said otherwise, Leylin uses Light Step on each turn as his bonus action.
Disengage 「action」Move (Into the east tunnel right behind the corner) 「movement」
Jul 17, 2018 2:19 pm
Gu’lorg casts ray of Frost at redbrand 5.

Rolls

Ray of Frost attack vs redbrand 5 - (1d20+5, 1d8)

1d20+5 : (1) + 5 = 6

1d8 : (8) = 8

Jul 17, 2018 2:27 pm
As Leylin escapes from the imposing Bugbear, the Redbrand at the bottom of the crevasse picks himself up off the ground and groggily attempts to figure out how to climb out of the crevasse. The other two Redbrandscross the bridge, one attacking Shenea and the other turning towards Ryti. Each attacking with their blades.

Rolls

R5>>Shenea Shortsword/piercing - (1d20+4, 1d6+2)

1d20+4 : (14) + 4 = 18

1d6+2 : (2) + 2 = 4

R8>> Ryti Shortsword/piercing - (1d20+4, 1d6+2)

1d20+4 : (2) + 4 = 6

1d6+2 : (2) + 2 = 4

R5 disadvantage roll - (1D20)

(14) = 14

Jul 17, 2018 2:29 pm
R5 lands a blow against Shenea's armor, causing slight internal bruising.
OOC:
Spark
Shenea
Gu’lorg are up
Tresendar Manor



Roster Status
Jul 17, 2018 2:52 pm
Come at me, not at them! Shenea shouts as she strikes again
OOC:
i think i'm the first to take dmg yes?
Last edited July 17, 2018 2:53 pm

Rolls

Mace to the Face - (1d20+4, 1d6+2)

1d20+4 : (8) + 4 = 12

1d6+2 : (3) + 2 = 5

Jul 17, 2018 3:35 pm
OOC:
Is redbrand 6 standing or is he fallen down?
Jul 17, 2018 4:09 pm
Ornux says:
As the three new bandits appear in the northern bridge, I dash toward them, fast as lightning. — In for a copper, ... Then, approaching them at high speed, I call forth the power of thunder on my enemies and fly in the air passed Shenea, unleashing what I hope to be enough power to push them off the bridge while doing devastating damage. ... IN FOR A GOLD!

Movement: 30ft North
Action: Thunderwave targeting Bandits 7, 5, 6 and Bugbear 3.
Bonus: Tempestuous Magic to end just north of Shenea
[ +- ] Thunderwave
OOC:
Sorry Spark, overlooked your turn...slightly modifying to keep things flowing...you can then take your next turn
Spark moves up behind Shenea and Casts Thunderwave at the Redbrand in the Crevasse and the two Bugbears across it. The loud boom once again fills the underground hideout.

Rolls

DC13 Con Saves: R6, B1, & B3 - (1d20+1, 1d20+1, 1d20+1)

1d20+1 : (19) + 1 = 20

1d20+1 : (1) + 1 = 2

1d20+1 : (3) + 1 = 4

Thunder Damage - (2d8)

(68) = 14

Jul 17, 2018 4:20 pm
The Redbrand in the crevasse is pushed against the side wall and falls again to the ground, this time unmoving. The two Bugbears are hit with the full brunt of the Thunderwave.
Jul 17, 2018 4:20 pm
Shenea misses with her mace attack.
Jul 17, 2018 7:20 pm
Gu'lorg runs just south of Spark and aims and fires a ray of frost at bugbear 3.

Rolls

Ray of Frost vs bugbear 3 - (1d20+5, 1d8)

1d20+5 : (5) + 5 = 10

1d8 : (8) = 8

Jul 17, 2018 10:26 pm
As I hear that Shenea takes a hit, I rush to join her and defeat the bandit before he gets any backup.
Movement: 15ft to get east of R5
Action: Booming Blade
[ +- ] Booming blade
Last edited July 17, 2018 10:28 pm

Rolls

Booming blade > R5 - (1d20+6, 1d6+4)

1d20+6 : (15) + 6 = 21

1d6+4 : (2) + 4 = 6

Jul 17, 2018 10:28 pm
The bugbear sucks under Gu’lorg’s attack and it reflects harmlessly off the cavern wall. Spark lands his attack and the bandit is encased in an arcane field momentarily.

B1 jumps across the crevasse and meets Gu’lorg head on and swings his Morningstar at the hobgoblin Wizard. The strike lands dealing heavy damage (14-6temp hp= -8 net damage)

B2 takes a 10’ running start and launches himself across the opening as well and lands next to Hal. The Bugbear attacks Hal with his weapon. The Morningstar cutting into his flesh. (-10)

B3 runs across the now clear bridge to attack Spark. The brutal strike leaves Spark in rough shape. (15-1temp=14 net damage)

Rolls

B1>>Gu’lorg Morningstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (15) + 4 = 19

2d8+2 : (48) + 2 = 14

B2>>Hal Morningstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (11) + 4 = 15

2d8+2 : (26) + 2 = 10

B3>>Spark Morningstar/piercing damage - (1d20+4, 2d8+2)

1d20+4 : (15) + 4 = 19

2d8+2 : (85) + 2 = 15

Jul 17, 2018 10:57 pm
  Peaking from behind the corner, I spot bugbear that is attacking one of the new guys. Quickly checking behind me for the thug that escaped, I shoot a bolt at bugbear...
OOC:
Nice timing for low rolls...
Attack (Crossbow vs Bugbear #2) 「action」Psychic Focus (Nomadic Chameleon) 「bonus」
Last edited July 17, 2018 11:48 pm

Rolls

Attack - (1d20+6)

(3) + 6 = 9

Jul 17, 2018 11:16 pm
Hal winces at the crushing blow and mutters a couple words and the green energy that once surrounded the now-dead redbrand quickly shifts to the bugbear in front of him. He grimaces and takes his chances firing an arrow in such close quarters.

Rolls

Attack B2 at disadvantage for ranged in melee - (1D20+7, 1d20+7)

1D20+7 : (8) + 7 = 15

1d20+7 : (5) + 7 = 12

d8+3 longbow, +2 favored enemy, d6 hunters mark - (1d8+5, 1d6)

1d8+5 : (6) + 5 = 11

1d6 : (3) = 3

Jul 18, 2018 12:50 am
Ryti fires another Eldritch blast right in the face of the Redbrand in front of him. another

Rolls

Eldritch blast w/disadvantage - (1D20+5, 1d20+5, 1d10)

1D20+5 : (12) + 5 = 17

1d20+5 : (5) + 5 = 10

1d10 : (4) = 4

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