I can't help but think ahead in a 2v2, Kuz and Ryestro are a deadly combo.
The Arena (PVP Thread)
I can't help but think ahead in a 2v2, Kuz and Ryestro are a deadly combo.
Rolls
Initiative - (1d20+4)
(10) + 4 = 14
80ft between us.
Rolls
Initiative - (1d20+5)
(20) + 5 = 25
Distance between us - (1d20)
(8) = 8
Rolls
Blessed dart attack - (1d20+9)
(3) + 9 = 12
Damage - (1d4+9)
(3) + 9 = 12
Mantle of inspiration to muah: +5 temp hp.
On mobile so no fancy links and stuff.
Rolls
Guiding bolt - (1d20+5, 4d6)
1d20+5 : (10) + 5 = 15
4d6 : (5453) = 17
Rolls
Guiding bolt 1st lvl - (1d20+5)
(11) + 5 = 16
Damage - (4d6)
(4156) = 16
Edit: Like I said, dice usually hate me.
Bonus Action: Mantle of Inspiration +5 temp hp
Bardic Inspiration: 1/3
HP: 27 (+5 temp)
Rolls
Guiding bolt - (1d20+5, 6d6)
1d20+5 : (4) + 5 = 9
6d6 : (245433) = 21
Araaz moves another 40 ft in Ryki's direction and again raises his hand firing off another missile.
Casting Guiding bolt at 2nd lvl
Spending 1 Ki point to take the dodge action as a bonus action.
We are about 60 ft apart now right? I'm assuming you will just keep moving away from me in the air whenever I approach...
Rolls
Guiding bolt 2nd lvl - (1d20+5)
(7) + 5 = 12
Damage - (5d6)
(61612) = 16
Correct, I want to stay as far away from you as possible.
HP: 27+5temp
BI: 1/3
SS: 3 | 3 | 1
Rolls
Blessed dart attack - (1d20+9)
(11) + 9 = 20
Damage - (1d4+9)
(4) + 9 = 13
Feel good about your character or are there somethings you still want to explore? I believe I have a retired 5th level barbarian in my character chest somewhere. I can dig him up and give you a more difficult challenge, instead of facing off against a solitary support build.