The Arena (PVP Thread)

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Apr 23, 2018 11:59 pm
OOC:
I mean—liquid, solid, gas—you gots to get that water trifecta. Should we start the 1v1v1 or wait for another to throw their glove in for the 2v2?

I can't help but think ahead in a 2v2, Kuz and Ryestro are a deadly combo.
Apr 24, 2018 1:47 am
OOC:
I think Bigdog was quite keen. He's made a homebrew class though. How does everyone feel about that?
May 4, 2018 2:42 am
I don't mind trying a 2v2. Don't know how good I'll be tho. Is this lvl 5 or 15?
May 4, 2018 3:05 am
I have both now, so I'm fine with either. Which ever one you want to practice with more, I guess.
May 4, 2018 4:57 am
My lvl 15 isn't in a game but you and I are both in the lvl 5 game.nwe can try that first.
May 4, 2018 6:16 am
Do you want to just have it in a generic arena or wait for Arina to roll something up?

Rolls

Initiative - (1d20+4)

(10) + 4 = 14

May 4, 2018 6:58 am
OOC:
It's up to you guys. I can roll you up an arena or you can just have at it. My usual rule is you start 1d20 x 10 feet to a maximum of 100 feet away from one another. But it's your choice.
May 4, 2018 7:55 am
Generic is fine.

80ft between us.
OOC:
Wow! Nat 20 on Initiative...
Last edited May 4, 2018 8:02 am

Rolls

Initiative - (1d20+5)

(20) + 5 = 25

Distance between us - (1d20)

(8) = 8

May 4, 2018 8:05 am
Araaz moves his max 40 ft and throws a blessed dart.
OOC:
I feel like these attack and damage modifiers are wrong, but that's what my sheet says... So I'm gonna roll with it!

Rolls

Blessed dart attack - (1d20+9)

(3) + 9 = 12

Damage - (1d4+9)

(3) + 9 = 12

May 4, 2018 10:55 am
OOC:
I can't view your sheet unless you add it to the library so I can't comment accurately on what it should be. Barring any magical weapons or features, the highest attack modifier you can have at this level is +8 (max dex or str (+5 mod) and +3 proficiency.
Ryki floats up and back 30 feet "Come now Razzy, where are your manners, not even a 'hello'?" He strums his lute, sending a bright flash towards Araaz.
OOC:
1st lvl guiding bolt
Mantle of inspiration to muah: +5 temp hp.
On mobile so no fancy links and stuff.

Rolls

Guiding bolt - (1d20+5, 4d6)

1d20+5 : (10) + 5 = 15

4d6 : (5453) = 17

May 4, 2018 11:17 am
OOC:
Attack rolls looks legit. (Prof+stat+bless) = +9. I'm trying to figure out how you got D4+9 damage though. To my knowledge it should monk weapon die +6 (stat +Bless), no?
May 4, 2018 11:26 am
Monk 2/cleric3 still a d4 until lvl 5 I think.
May 4, 2018 11:41 am
OOC:
My blessed darts are +1 to attack and damage so prof+stat+bless = 5+3+1=9. I wasn't sure at first but I got it now.
Ryki's attack misses, as Araaz performs a diving roll forward and continues moving toward Ryki another 40 ft. "I apologize for my error. Let us start again. Hello, friend Ryki. Would you like to try some as well?" He slides to a halt and, raising his left hand with fore and middle finger extended, fires off a brilliant missile.
Last edited May 4, 2018 2:15 pm

Rolls

Guiding bolt 1st lvl - (1d20+5)

(11) + 5 = 16

Damage - (4d6)

(4156) = 16

May 4, 2018 6:03 pm
OOC:
I have a feeling this fight is going to be pretty one sided. Don't know what I was thinking of throwing a support based character against a max stat monk. And dice usually hate me, so I doubt I'll land much hits.

Edit: Like I said, dice usually hate me.
The bolt slams into Ryki's floating body. He rights himself and nods "Tasty!" and floats 30 feet up, sending another streak of white. "You look lonely down there, Razzy-Tazzy. Here, use this to fly, my friend." He drops his lute down to Araaz.
OOC:
Casting Guiding Bolt 3rd level.
Bonus Action: Mantle of Inspiration +5 temp hp

Bardic Inspiration: 1/3
HP: 27 (+5 temp)
Last edited May 4, 2018 6:05 pm

Rolls

Guiding bolt - (1d20+5, 6d6)

1d20+5 : (4) + 5 = 9

6d6 : (245433) = 21

May 4, 2018 6:35 pm
Again, Araaz is able to avoid Ryki's attack, the missile missing by a ft or 2 over his head. However, Araaz realizes that this fit might take a while. Especially if Ryki keeps floating around out of melee range.... Araaz calls out to Ryki, "You know you're not making this very easy for me my friend."
Araaz moves another 40 ft in Ryki's direction and again raises his hand firing off another missile.
OOC:
My only ranged attacks are: guiding bolt, sacred flame and darts....oh well.

Casting Guiding bolt at 2nd lvl

Spending 1 Ki point to take the dodge action as a bonus action.

We are about 60 ft apart now right? I'm assuming you will just keep moving away from me in the air whenever I approach...

Rolls

Guiding bolt 2nd lvl - (1d20+5)

(7) + 5 = 12

Damage - (5d6)

(61612) = 16

May 9, 2018 2:58 am
"You can always use my lute to join me up here, Tazzy, my dear." Ryki waves his hand across himself, encasing him in glowing light that quickly fades.
OOC:
Action: Bless

Correct, I want to stay as far away from you as possible.

HP: 27+5temp
BI: 1/3
SS: 3 | 3 | 1
May 9, 2018 4:57 am
"I'm almost certain that even if I tried to use the lute to fly it wouldn't work for me and I would just be wasting my time." Araaz yells to Ryki while running towards hm again his max 40 ft. He throws another blessed dart at him.
OOC:
Also, spending another Ki point to take the dodge action again.

Rolls

Blessed dart attack - (1d20+9)

(11) + 9 = 20

Damage - (1d4+9)

(4) + 9 = 13

May 9, 2018 5:15 am
The dart sinks into his chest. Ryki flutters down into a bow "I yield, my good Raazy."
OOC:
Not that it probably matters with your insane hit bonus but, if you don't have sharpshooter, the dart only has a close range of 20 feet, anything beyond that is disadvantage.

Feel good about your character or are there somethings you still want to explore? I believe I have a retired 5th level barbarian in my character chest somewhere. I can dig him up and give you a more difficult challenge, instead of facing off against a solitary support build.
May 9, 2018 7:46 am
"You are too kind Ryki. Thank you for the bout."
OOC:
This is true... My bad. I'll have to remember the range disadvantage later. I think I need to get used to the melee side of the monk, so a barb fight would prob help.

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