Character Creation

Apr 6, 2018 7:31 pm
Discuss character ideas in here.

Things to note, your characters might have to deal with Imperials at the beginning and maybe beyond since the Imperial exploration is, if not well-known, has been heard of in exploration circles and the like. So, just a heads up, you will probably be working with them. But whether that is a permanent relationship will be up to you guys.

Force and Destiny characters can be used but be warned you will be working for the Empire at times. Unless you really want an Inquisitor on your tail I would argue against it. But we might be able to make it work....

Also, I only have the Edge of the Empire and Force and Destiny core-books. I'm perfectly fine with you playing a Big Game Hunter for instance. But I need the talents and such given to me word for word as you buy them. We'll use the honor system. ;)
Apr 7, 2018 8:23 pm
I’m thinking a Gunslinger from Fly Casual, race undetermined plus either Cunning or Presence, haven’t decided
Last edited April 7, 2018 8:24 pm
Apr 7, 2018 9:48 pm
That will work. Just make sure you think of how the gunslinger could be justified. What I'm trying to say is that you are basically took a job for the Imperials to explore a said location. Why would the Imperials hire this gunslinger on this expedition? What job would he or she perform? That job could just be muscle, but there needs to be a reason. And that goes for every character. What function would they perform as an explorer?
Apr 8, 2018 12:27 am
I'm thinking a character that's a mix of muscle and mechanic. Leaning towards Gank from Lords of Nal Hutta.

Presence 1, all other characteristics start at 2; WT 10+Br, ST 10+Wi; 110 starting XP, free rank in either Coercion or Vigilance; but it's their special ability that's most interesting. It's called Cyborg, and they start with max 2 pieces of cybernetics worth no more than 5,000 credits combined; additionally, their cybernetics cap is 3+Brawn score.

As for why he was hired, he's the mechanic.
Apr 8, 2018 1:42 am
I’m thinking a Klatooinian from Dangerous Covenants. I hadn’t really looked at that race before but they have a cool look and history and really versatile rules.
Apr 8, 2018 2:15 am
All of that sounds good. Just one thing though Meribson. I hadn't planned much mechanics stuff for at least the first bit of our exploration adventures. If you are okay with that, I have no problem with you being a mechanic. But your muscle will probably be most used at first.

By the way, I'm going to go through a day or two leaving the recruitment thread up and just relying on that. If nothing happens with that within those two days, emsquared has generously offered a list of those waiting for his Star Wars game which I will then invite.
Apr 8, 2018 2:40 am
Fair enough.

I'm currently torn between starting out a Guardian/Armorer or Bounty Hunter/Gadgeteer. Either way I plan on purchasing the Technician specialization Cyberneticist. So he'll be able to function as a medic as well as mechanic.
Apr 8, 2018 3:32 am
Those sound good. Just note that if you choose a Force User you might have Inquisitors running after you and a harder time working for Imperials if they find you out. But hey, what's the fun of a game if there's no tension?
Apr 8, 2018 4:11 am
So here's the cybernetics that I'm looking at getting:

Gank Comm Impant, pg 107 Lords of Nal Hutta
Rarity: 7
Price: 250
Acts as a comlink, but can be used purely with thoughts. The catch is, it can only connect with other gank comm implants. No intent on it playing any role other than fluff.

Cybernetic Respirator, pg 107 Lords of Nal Hutta
Rarity: 4
Price: 2,000
Provides the benefits of both a breath mask and a respirator, as well as granting a rank in the Blooded talent.

Separate question: I'm looking at the armor crafting stuff in Special Modifications/Keeping the Peace. The Customizable Armor template starts out costing 500 credits, has encumbrance 4, 4 hard points, and soak 1. To build it I need to roll an Average Mechanics check. Would you allow this? I'm willing to roll here in the thread, if you would prefer.
Apr 8, 2018 1:58 pm
I'm okay with the cybernetics. The rarity 7 on the Comm Implant I'm also willing to allow since you said it will be mainly fluff. But who knows, maybe it will come in useful at some point later on.

As for the armor, as long as you can afford it with the credits a starting character gets, I think it's okay. Roll it up on this thread when you finish the character.
Apr 8, 2018 2:56 pm
Building the armor, the Boost comes from his rank in Inventor

The last piece of equipment to clear is his primary weapon: the Laserhorn Trailbreaker Poleaxe (pg 43 Savage Spirits)
Encumbrance 5
Hard Points 1
Rarity 5
Price 610
Damage +3
Critical 3
Defensive 1, Pierce 2, Unwieldy 2

So the armor has been made, and the gank Tark has been submitted. Still working on motivations and backstory, but the mechanics are finished.
Last edited April 8, 2018 3:01 pm

Rolls

Building Armor

2 Success, 3 Advantage, 3 Threat

Total: 2 Success

Apr 8, 2018 5:38 pm
So my concept is a Duros Colonist/Entrepreneur. Maybe a background in rare mineral trading and he wants to expand his business by finding new and exciting stuff. I'd be happy to make him the group pilot if no one else is interested, but I don't plan to put much emphasis on it.
Apr 8, 2018 10:54 pm
That sounds good Havoc. You probably have an obvious reason to be on an Imperial expedition. You know rocks. At least, you've convinced the Imperials you do. ;)

And the Poleaxe sounds good too, Meribson.

So far no humans. At least so far we all know why the Imperials send you blokes on a dangerous expedition. Send in the non-humans to set off the traps.
Apr 9, 2018 8:23 pm
Submitted my Klatooinian Gunslinger. Backstory in the notes. Let me know what you think
Apr 9, 2018 9:19 pm
Quick question: when in relation to ANH is the game taking place?
Apr 9, 2018 9:48 pm
@Meribson. I was thinking somewhere in the general area of 3-4 years before.

@Bardo. Looks good. Just one thing. If you could actually put the text of the talent next to it I would appreciate that. That way I don't have to go searching through books to look for it. Nice backstory by the way.

@Havoc8154. Could you assign a number to your obligation? Also, while piloting won't be much of an issue at the front end of things, if you run out of solid patrons you might need someone to be at least moderately competent in it. Although it would be amusing if none of you had a clue how to fly a ship.

Also, to everyone, could you note on your character sheet what your career and specialization skills are whether you have a rank in them or not? Just to give me a sense, at a glance, of where your character stands.

Now only Ancalagon needs to get a character concept up. I'm also willing to let one more person sign up so I might see if I can sniff one out.
Apr 9, 2018 10:05 pm
Also, for a better grasp of the group composition, it appears we have a mechanic Gank who can also double as melee muscle. We also have a gunslinger Klatooinian who, in regards to the expedition, functions as a jack-of-all-trades. And we have a Duros Entrepreneur who has somehow convinced the Imperials he is a geologist (unless Havoc thinks of some other reason why he's on the expedition).
Apr 12, 2018 2:46 am
I'll be a decent pilot, Duros gets a free rank anyway. I just mean I don't figure this will be a space heavy type game, so I wasn't gonna put much more than that.

I figure Zom studied geology on a Duros asteroid mining colony, and now wants to start a business and make some money as an explorer. So he'd definitely see the expedition as a good opportunity.

And I updated the obligation.
Apr 12, 2018 3:13 am
I have 4 agility so can pilot pretty well.
Apr 13, 2018 2:37 am
By the way, do you want all characters to have an Obligation starting out?
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