Something Strange is Happening in the South...

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Apr 21, 2018 4:19 pm
OOC:
I've edited my post with the attack rolls for the Black Bear.
Apr 21, 2018 10:44 pm
Oma Salie flies high above the others, watching as suddenly Kuz runs up to the creature. She dips down a bit, starting to say Wait! but her words are lost in the mix of magic and arrows shooting through the sky. She shakes her head, deciding it's useless to try and stop the others from killing the creature, so helping them do it being the best way forward. She lifts her hand, palm up, saying the incantation in a semi bored tone. Kaaos. Immediately a mass of chaotic energy appears above her palm. She moves her hand around it and with a subtle push shoots it towards the beast.
[ +- ] damage type
Casting Chaos Bolt as a first level spell. Using 3 for damage type: fire
1st 3/4 | 2nd 3/3 | 3rd 3/3 | 4th 3/3 | 5th 2/2 | 6th 1/1 | 7th 1/1 | 8th 1/1
57/57 HP | 10 AC | Inspiration 0 | SP 15 | Tides of Chaos 1
Wand of Wonder 7/7
Last edited April 21, 2018 10:44 pm

Rolls

Attack chaos bolt - (1d20+10)

(7) + 10 = 17

Damage (+ type) - (2d8, 1d6)

2d8 : (83) = 11

1d6 : (2) = 2

Apr 21, 2018 10:52 pm
Pyrrha stands serene as the council wraps up. She watches as the others are sent off by the court mage - watches the sigils of the circle glow faintly and the party fade from the castle. She gazes in envious wonder and takes in every detail of their armour, their weapons and their posture - that of confident and experienced adventurers each in their own right. It was exactly the sort of scene written about in countless tales and told across tapestries all across the kingdom. When finally they fully disappear from view, she pivots and shoots her father a piercing look across the room. Unfazed, he returns only a solemn shake of his head. He need not repeat himself from the many heated exchanges they had. Nothing she could say would convince him that she would be in no danger. Indeed, she would be in danger if she were to go. But that very danger is the adventure she had always craved. The silence stretches out long, filling the room between Pyrrha and her father. The court mages manning the circle squirm uncomfortably under the awkward hush. At last, the pair's gazes unlock as Pyrrha recoils under his commanding stare. Vexed, Pyrrha swivels and charges out of the chamber in a flurry of robes and red hair.

For hours, she sits cross-legged on the floor in her chambers, angrily gripping her staff in her hands. A servant silently wends her way around the room behind her, but lost in her thoughts, she is oblivious to her presence. The staff looks as though it might snap at any moment. Suddenly, whips up from the floor and strides over to the open door onto the gardens. She had always preferred a room that gave out onto nature. A faint breeze flows in. The garden is exceptionally well kept, with painfully neat hedgerows and meticulously manicured grass, where every blade seems to stand to attention. For a moment, Pyrrha stares defiantly out onto the fastidiously ordered scene. Slowly she takes soft steps across the grass towards the centre. There stands a magnificently large oak. Its bark is gnarled with age, and twists and cracks and knots pock its surface. And yet it seems to her to be more beautiful than any other single being in the garden. She reaches out to rest her palm on its surface. For a fleeting second, her hand rests calmly upon its rough surface. Then, as of seized by her rage, she digs her fingers into the proud tree, and drags them down its trunk, tearing from it splinters that cut her hands and fall to the grass. Magical greenish light begins to pour forth from the plant's new scars. She mutters a few words under her breath, and in the light an image begins to take shape - an image of Celeria. A thunderous creaking and heaving booms from the oak as a rift opens displaying the faraway city as if it was a door. With a mischievous grin and a smugly triumphant look, Pyrrha steps through. Behind her, a broom clatters to the floor in the now quiet garden, as the servant looks on incredulously as the rift twists and closes, leaving the tree no different from before.

On a hill overlooking Celeria, Pyrrha appears in a flash of green light, walking out of an alder as if it was rolling out a red carpet. She looks down at herself, wearing armour, holding her weapon like a warrior, and twinkling with the distinct light of magic. She swings her staff at the air a few times, then bursts into laughter. This was what it was like to be an adventurer. Abruptly, her eyes widen as she realises how far away the others must be by now. With a click of her fingers, her whole being seems to swirl and warp, then disappear in a puff of silvery smoke. A few seconds later, a swift nightingale shoots from the cloud and soars towards the sky, and on towards the south.

For over a day, Pyrrha flies south in the form of the nightingale. At first, she cannot hide her delight at feeling the wind on her face once more and at seeing the world from such a height. But by the night, she lands exhausted, and stops to rest against a tree in human form. After a sleep, however, she once again takes to the sky. The path is littered with signs of the champions' advance - hoofprints, footprints, abandoned camps too elaborate for simple merchants. At last, after another few hours in the air, she catches sight of some familiar faces, and another unfamiliar one.

A huge beast lumbers about an orchard as the champions circle it. Flashes of light pierce the air and explode off the creature's hulking form. She hadn't had any doubts that eventually she would see combat on this adventure, but she gazes in surprise at just how soon trouble rears its ugly head. Swallowing her fear, she soars higher into the air above the beast. If she was to use her magic to kill, she thought, she might as well start now. Reaching the apex of her flight, her avian form hangs still in the air before falling towards the ground. Tucking in her wings, she dives for the ground. She speeds past Ryestro on his broom, darting by only a few inches from his face. As she nears the ground, she spreads her wings and her form again begins to twist. In an explosion of silver smoke and feathers, she appears on the ground away from the beast. As the adrenaline kicks in, she whips her staff into the air above her, where a mote of brilliant light begins to dance.
"Hastam Luminae!" she bellows in a commanding tone more reminiscent of her father than herself. A great lance of white light thrusts forth from the tip of her staff and explodes in shimmering radiance off the beast's flank.
[ +- ] Actions
[ +- ] Sunbeam
[ +- ] Stats
[ +- ] Prepared Spells
[ +- ] Circle Spells
Last edited April 21, 2018 10:53 pm

Rolls

Sunbeam Damage - (6d8)

(824283) = 27

Apr 22, 2018 11:17 am
OOC:
@Pyrrha: you can roll the damage for your spells in advance. You don't need to wait for me to make the save.

Total damage for the round: 108 (+ half a daylight spell)

The surprise round is now over and we are beginning round 1. As per the session zero thread, please roll initiative and take your first turns.
The creature belows in pain under the continuous assault of spells. It looks to be quite badly hurt yet still fully functional. It looks at Hulk and narrows its eyes...

Rolls

Con save vs Daylight - (1D20+6)

(19) + 6 = 25

Apr 22, 2018 12:26 pm
Kuz gets beside one of the limbs and start hacking at it wildly...
[ +- ] Actions
[ +- ] Stats
[ +- ] Battleaxe of wounding +2
Last edited April 22, 2018 12:32 pm

Rolls

Attack 01(adv w/reckless), damage - (1d20+12, 1d20+12, 1d8+12)

1d20+12 : (18) + 12 = 30

1d20+12 : (19) + 12 = 31

1d8+12 : (1) + 12 = 13

Attack 02(adv w/reckless), damage - (1d20+12, 1d20+12, 1d8+12)

1d20+12 : (6) + 12 = 18

1d20+12 : (8) + 12 = 20

1d8+12 : (8) + 12 = 20

Attack 03(adv w/reckless), damage - (1d20+12, 1d20+12, 1d8+12)

1d20+12 : (10) + 12 = 22

1d20+12 : (17) + 12 = 29

1d8+12 : (2) + 12 = 14

Attack 04(adv w/reckless), damage - (1d20+12, 1d20+12, 1d8+12)

1d20+12 : (19) + 12 = 31

1d20+12 : (12) + 12 = 24

1d8+12 : (1) + 12 = 13

Initiative (w/advantage) - (1d20+3, 1d20+3)

1d20+3 : (20) + 3 = 23

1d20+3 : (2) + 3 = 5

Second wind (if used) - (1d10+3)

(9) + 3 = 12

critical damage for attack 01 - (3d8)

(877) = 22

critical damage for attack 04 - (3d8)

(857) = 20

Apr 22, 2018 1:16 pm
Aetoris breathes easily, slipping another arrow from the quiver hanging across his back, drawing the gut back and aiming for the beast's weak points.

Action to attack, magical piercing damage if it hits. Including sneak dice for Hulk being close.
98/98 HP | 18 AC
Wand of Magic Missiles: 7/7 | Wand of Magic Detection: 3/3 | Helm of Teleportation: 3/3
Arrows: 58/60

Rolls

Init (advantage from ambush master) - (1d20+10, 1d20+10)

1d20+10 : (7) + 10 = 17

1d20+10 : (19) + 10 = 29

+2 Longbow Shot + sneak attack - (1d20+12, 1d8+7, 8d6)

1d20+12 : (2) + 12 = 14

1d8+7 : (5) + 7 = 12

8d6 : (63461225) = 29

Apr 22, 2018 2:03 pm
Pyrrha scowls in disappointment as the beam of light beats off the creatures side, missing its eyes. In the same motion however, she pulls her staff back and again lunges forth with her staff, releasing a cascade of glowing energy.
[ +- ] Actions
[ +- ] Sunbeam
[ +- ] Stats
[ +- ] Prepared Spells
[ +- ] Circle Spells
Last edited April 22, 2018 2:05 pm

Rolls

Initiative - (1d20)

(2) = 2

Sunbeam Damage - (6d8)

(687158) = 35

Apr 22, 2018 7:10 pm
Fah'lin strafes the beast an unleashes another barrage of eldritch energy.
[ +- ] Actions

Rolls

Initiative - (1d20+3)

(18) + 3 = 21

Eldritch blast bolt 1 - (1d20+10, 1d10)

1d20+10 : (12) + 10 = 22

1d10 : (10) = 10

Eldritch blast bolt 2 - (1d20+10, 1d10)

1d20+10 : (9) + 10 = 19

1d10 : (8) = 8

Eldritch blast bolt 3 - (1d20+10, 1d10)

1d20+10 : (12) + 10 = 22

1d10 : (3) = 3

Apr 22, 2018 7:16 pm
Tinwë fires off two more arrows, and as they sing through the air she moves impossibly fast next to the beast to land a heavy kick to its eye, and then in a flash dances back into the air.
[ +- ] Actions
OOC:
I doubt the first unarmed strike hits, but if everything else does, that's 43 magical piercing and 6 regular bludgeoning damage.
[ +- ] Stats
Last edited April 22, 2018 7:33 pm

Rolls

Longbow 1 - (1d20+12, 1d8+5)

1d20+12 : (15) + 12 = 27

1d8+5 : (8) + 5 = 13

Longbow 2 - (1d20+12, 1d8+5)

1d20+12 : (20) + 12 = 32

1d8+5 : (7) + 5 = 12

Unarmed Strike 1 - (1d20+10, 1d4+5)

1d20+10 : (6) + 10 = 16

1d4+5 : (3) + 5 = 8

Unarmed Strike 2 - (1d20+10, 1d4+5)

1d20+10 : (16) + 10 = 26

1d4+5 : (1) + 5 = 6

Mobile Flourish on longbow 2 - (1d10)

(5) = 5

Extra crit damage on longbow 2 - (1d8, 1d10)

1d8 : (6) = 6

1d10 : (7) = 7

Inititative - (1d20+7, 1d20+7)

1d20+7 : (2) + 7 = 9

1d20+7 : (3) + 7 = 10

Apr 22, 2018 7:34 pm
Allowing herself to fall the 20 feet from her place in the tree, Rolana's ring of feather fall activates and she lands safely beside her horse. Mounting, she prepares to ride 60 feet closer to the action.

Rolls

Initiative - (1d20+2)

(3) + 2 = 5

Apr 23, 2018 4:23 am
OOC:
Was there an outcome for Kuz's intimidation roll?
Ryestro keeps his hand extended, instead this time a sickly, green ray shoots out.
OOC:
Casting Ray of Sickness. Con Save disadvantage* DC 18 or x poison damage and poisoned until end of my next turn.

*Since I'm off the ground, I'm technically hidden from it correct?

Rolls

X= - (2d6)

(25) = 7

Initiative Advantage - (1d20+1, 1d20+1)

1d20+1 : (7) + 1 = 8

1d20+1 : (18) + 1 = 19

Apr 23, 2018 5:57 am
OOC:
@Ryestro: Yes there was. As I understand it, Kuz was trying to draw the creature's attention. It worked.

Yes, as you are not on the ground, you are hidden from it.

@Moonbeam. You can take your action too!
Apr 23, 2018 7:25 am
OOC:
Okay, I want to ready an action. If the creature gets within 20 feet of me, I want to throw one end of my Rope of Entanglement at it and speak the command word to try and restrain it. The bulette will have to make a DC 15 Dex save to avoid becoming restrained.
Apr 23, 2018 11:09 am
OOC:
Initiative:
Aetoris 29
Kuz 23
Fah'lin 21
Tinwe 10
Ryesteo 9
Rolana 5
Bulette 3
Pyrrha 2

Last round total damage: 160

@Kuz: take 21 points of bludgeoning damage.
Enraged and bleeding from a dozen places the creature wildly lashes out at Kuz who nimbly steps between the Bulette's legs. The creature is looking very rough.

Round 2 fight!

Rolls

Bulette Initiative - (1D20+2)

(1) + 2 = 3

Ryestro Initiative - (1D20+1)

(8) + 1 = 9

Con save vs Daylight - (1D20+11)

(15) + 11 = 26

Con save vs ray of sickenss - (1D20+11)

(7) + 11 = 18

Disadvantage - (1D20+11)

(7) + 11 = 18

Disadvantage - (1D20+9)

(3) + 9 = 12

Bite attack against Kuz - (1D20+9)

(4) + 9 = 13

Disadvantage - (1D20+9)

(11) + 9 = 20

Tail Attack - (1D20+9)

(12) + 9 = 21

Disadvantage - (1D20+9)

(8) + 9 = 17

Damage - (3d8+9)

(363) + 9 = 21

Apr 23, 2018 11:48 am
Oma shakes her head, sad that the creature has to suffer more. She flies closer, knowing not all her spells have such range, and seeing the creature's interest in Kuz she wants to be ready to change tactics if necessary. When closer she shoots another ball of chaos at the bulette.
[ +- ] damage type
Casting Chaos Bolt as a first level spell. Using 2 for damage type: cold
1st 2/4 | 2nd 3/3 | 3rd 3/3 | 4th 3/3 | 5th 2/2 | 6th 1/1 | 7th 1/1 | 8th 1/1
57/57 HP | 10 AC | Inspiration 0 | SP 15 | Tides of Chaos 1
Wand of Wonder 7/7
OOC:
little old lady high in the sky on her broom is sad she's forgotten:-(
Last edited April 23, 2018 11:53 am

Rolls

Initiative - (1d20)

(17) = 17

Attack chaos bolt - (1d20+10)

(4) + 10 = 14

Damage (+type) - (2d8, 1d6)

2d8 : (21) = 3

1d6 : (4) = 4

Apr 23, 2018 12:55 pm
Aetoris casts a quick glance up at Oma before looking back to the hulking monster. Aety, calm yourself. Breathe. Watch the armor. Look for a hole. Don't rush it, you get sloppy when you rush, elf. Just focus - and - launch - NOW! he thinks to himself, loosing another arrow.

Action to attack, magical piercing damage if it hits. Including sneak dice for Hulk being close. 79 total magical piercing damage.
98/98 HP | 18 AC
Wand of Magic Missiles: 7/7 | Wand of Magic Detection: 3/3 | Helm of Teleportation: 3/3
Arrows: 57/60
Last edited April 23, 2018 12:56 pm

Rolls

+2 Longbow & sneak - (1d20+12, 1d8+7, 8d6)

1d20+12 : (20) + 12 = 32

1d8+7 : (2) + 7 = 9

8d6 : (65613424) = 31

Woo Crit Damage! - (1d8+7, 8d6)

1d8+7 : (3) + 7 = 10

8d6 : (35332625) = 29

Apr 23, 2018 3:28 pm
Anwin jumps slightly at the damage being done to the creature, she decides that it's time to do something
Pelor forgive me she whispers

Anwin calls forth a Spiritual Weapon in the form of a ball of light, it attempts to strike the beast at 2nd level

Rolls

Initiative - (1d20+4)

(16) + 4 = 20

Spiritual weapon attack - (1d20+10)

(8) + 10 = 18

Damage - (1d8+5)

(8) + 5 = 13

Apr 23, 2018 3:36 pm
OOC:
Halving the 21 damage thx to my rage. Total received 10 damage.
"Kuz tough to chew, big thing not eat Kuz today !!", Kuz continues to hack at his legs recklessly.
[ +- ] Actions
[ +- ] Stats
Last edited April 23, 2018 3:37 pm

Rolls

Attack 01(w/reckless), damage - (1d20+12, 1d20+12, 1d8+12)

1d20+12 : (20) + 12 = 32

1d20+12 : (7) + 12 = 19

1d8+12 : (2) + 12 = 14

Attack 02(w/reckless), damage - (1d20+12, 1d20+12, 1d8+12)

1d20+12 : (6) + 12 = 18

1d20+12 : (12) + 12 = 24

1d8+12 : (6) + 12 = 18

critical damage for attack 01 - (3d8)

(163) = 10

Apr 23, 2018 4:03 pm
Rolana continues to ride toward the action, stopping 20 feet from the creature and triggering the readied action of throwing the Rope of Entanglement. Bulette needs to succeed on a DEX save of DC 15 or become restrained.
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