Slayer Dice: when you roll a natural 1 it's a critical hit, you do max damage and roll again to add more damage.
Slayer Points: each round you perform a successfull attack (you cause at least 1 damage point) or healing you receive a SP (you can't have more than 3 SP). Later on you can use SP to things like:
FOR 1 SP
Ignore 2 damage
Cooldown Period -1 round
Defense +3
Opponent’s Defense -1
Get up in melee
MR +1
Change/pick up/draw weapon
FOR 2 POINTS
Dodge once *
Ignore 6 damage
Cooldown Period -3 rounds
Defense +8
Attack +2
Opponent’s Defense -2
MR +2
Repeat failed attack**
Change spell (check req.)
FOR 3 SP
Second attack in round
Ignore 9 damage
Cooldown Period -10 rounds
Defense +12
Knock over injured opponent***
Opponent’s Defense -4
MR +3
The rulebook for Star Slayers is not complete yet but is the same base system as Dungeon Slayers so you can use the DS rulebook in www.dungeonslayers.com for anything that is not in the SS book.
Hotwire was shooting from prone last round. What do those computer consoles look like? Is there space to roll underneath them to get to the other side?
I added some commonly used icons to the top of the map slide. You can copy/paste these to the map and apply to your token as needed. There is also a +x text bonus/penalty to track things like aiming.