Character Creation

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Feb 10, 2019 3:18 am
Hi, folks! Looks like I'll be joining you. I just read over this thread, and it looks like a lot of magic users and a rogue? Would a traditional tank be useful? Or a bard who can double as the party face?
Feb 10, 2019 3:45 am
Howdy SavageBob. I think the role of tank-fighter is technically me, but don't let that stop you if it looks interesting. A bard/face would also benefit us, I have Coerce and both Aya & Pomin have high cunning for deception, someone who can persuade would even us out.
Feb 10, 2019 4:01 am
Hey there! OK, sounds good. I'll take a look at some possible face options. Looks like Pomin's got the bard slot covered, so maybe something non-magical, like an Envoy from the Terrinoth book, or an Entertainer or Leader from the CRB.
Feb 10, 2019 9:34 am
Well I’m pretty happy with you playing whatever you want and I’ll fit the game to accommodate the group makeup. To be clear there’s only one magic user out of the active PC’s now. Group is made up as follows:

Pomin - Scout
Aya - Primalist
Khurza - warrior
Feb 10, 2019 5:58 pm
Well, I noticed that Pomin and Khurza have talents that let them use Verse and Divine, respectively. Are they not really leaning into magic, though?

I've got a pretty good concept for a Leadership-oriented fighter type using the Leader career from the CRB or the Envoy career from RoT. Probably a Human with 3s in Brawn, Discipline, and Presence. The schtick would be to focus on social talents to make him useful outside of combat, along with stuff like Inspiring Rhetoric, Field Commander, etc. to make him a good buffer in combat (along with swinging his sword).

The other idea is to import a Star Wars character I played briefly in a PbP that folded way too early. I'd retool him as a Human Disciple and focus on Divine, along with general social abilities for outside of combat. He was a fun character, and I'd love to get him back into action. He'd probably get 3s in Intellect, Willpower, and Presence, or maybe a 4 in Willpower and a 3 in Presence? Tough to decide with Divine being tied to Willpower.

I've got some background and personality ideas for both characters. As of right now, I'm leaning toward the Leadership-focused guy. I guess I'm just curious how Khurza sees Divine playing into her future development.
Feb 10, 2019 7:32 pm
The divine aspect is something I actually have been neglecting. Templar is fairly limited compared to full spellcasting but I took it for when we are in a pinch (only once per encounter). Focus is much more on front line support. Storywise I should probably develop it a bit more.

With this info in mind @GM am I able to self cast heal? It would be in my interest to do so, keep Aya from burning through strain.
Last edited February 10, 2019 7:33 pm
Feb 11, 2019 3:45 am
mcneils5 says:
Well I’m pretty happy with you playing whatever you want and I’ll fit the game to accommodate the group makeup. To be clear there’s only one magic user out of the active PC’s now. Group is made up as follows:

Pomin - Scout
Aya - Primalist
Khurza - warrior
How'd you like me to treat earned XP, mcneils5? Should I add 25 earned XP to be on par with the rest of the party? Or start fresh?
Feb 11, 2019 9:46 am
Start with 15 earned XP, won't put you too far behind everyone else
Feb 11, 2019 2:13 pm
somebox says:
The divine aspect is something I actually have been neglecting. Templar is fairly limited compared to full spellcasting but I took it for when we are in a pinch (only once per encounter). Focus is much more on front line support. Storywise I should probably develop it a bit more.

With this info in mind @GM am I able to self cast heal? It would be in my interest to do so, keep Aya from burning through strain.
Yeah you can cast heal on yourself (the devs clarified that a while ago I think as there was quite a lot of debate) - you might as well given we're technically at the end of the encounter so it'll refresh for the next scene anyway
Feb 15, 2019 2:27 pm
Forgot to roll for starting money:
Last edited February 15, 2019 2:28 pm

Rolls

starting pocket money - (1d100)

(84) = 84

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