Scene 1: The train from Korranberg

May 31, 2018 4:34 am
The air is crisp and cool as it blows in from the sea. The scent of brine is present, but not overwhelming. A young clerk makes a few final notes in a ledger then turns to the table behind him. A portfolio of ships schematics is open on the table, designs for a three new scout vessels. Light maneuverable elemental powered airships intended for service in the army of Breland. As the clerk checks one final time that all the drawings are there, Garthinok can see that the engineers have gone all out in their designs. Two elemental flight rings will make the ships turn on a crown. It really is a remarkable concept. Almost surprising that the shipwrights' guild would sell them rather than employ the designs for themselves.

The clerk shuts the portfolio after assuring himself of its contents and closes the flap. Reaching for a candle and his guild seal he drips the melted wax on closing flap and presses it closed. "The client has requested the utmost secrecy regarding these designs, though in truth, word of these designs will spread the moment they take to the air. But we must strive to adhere to the contract. Try not to mention that you saw this before we make delivery next year, aye? Not that I don't trust House Sivis to do its job."

He hands Garth the portfolio and leaves. Garth walks down the stairs to the first floor and across the boardwalk. The lightning rail gleams in the morning light. Below the carriage cars you can see the arcs of electricity that keep the train hovering a few feet off the ground. The smell of ozone competes with the brine of the sea for dominance in the Garth's nostrils. You see your fellow apprentice, Mintina Haskal d'Sivis, standing near a pile of luggage overseeing the half-elf porters loading it onto the train.

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"About time you got here. You trying to leave me to do all the work Garthinok Tamlish? Maester Corfan will hear of this! Not that I expect him to actually do anything about it, of course. He does favor you over me, the old lecherous bastard..." That last bit is muttered in a lowear tone. It would seem Mint is in one of her typical foul moods this morning. She never has been good with mornings, and she especially hates traveling. Before her mark appeared she had been training to join the church of the Soverign Host, planning on finding a nice quiet temple to serve in peace somewhere far away from the stronghold of House Sivis. The gods seemed to have other plans for her though. When her mark appeared, she was 'persuaded' by her family to join one of the House guilds and uphold family tradition. Garth knows that once she settles in to her car and gets a cup of tea, she'll sort herself out.

And as if the words summoned him, a massive carriage rounds the corner and approaches the two apprentice scribes. The carriage belongs to your superior in the House, one Maester Corfan Severin d'Sivis. To your dismay, the elderly gnome is seated in the drivers seat of the vehicle, accompanied by two young gnomish women. The old man seems to be clinging to them both for dear life, and loving every minute of the careening ride. The young girls seem to be staying in the seat despite the old man leaning upon them, but they barley have control of the horses that pull the carriage toward you. It seems they are about to crash right through you when a thunderous voice rings out from the old man.

"Halt!" He bellows and the horses skid to a stop as the woman on the left leans hard on the brake bar. "Hee hee heeeee! Xala, you need some more practice before I let you drive the coach again! Hee hee! But thank you for the...hrmm...experience. It is one I will not soon forget." The old gnome pulls the driver, Xala in and kisses her neck, eliciting a squeal of child-like joy from the woman. Then he turns to the other woman, "And Spinove, you have mastered that brake. Thank you for keeping us in one piece." Corfan pulls her close too, the hand wrapped around her squeezing her hip in a slightly scandalous fashion as he kisses her on the cheek.

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Corfan drops down from the carriage without so much as a glance back and walks toward Garth and Mint. "Ah, good. Glad to see you both here on time on this fine morning." He gives a little kick step as he approaches. Behind him, the two young women have climbed down from the driver's seat and opened the door to the carriage. Inside, you see three gnome men who are supposed to be Corfan's driver and footmen. They each look a little green from the ordeal. Purple haired Xala and dark haired Sinove make their way to the lightning rail without so much as a hello for the apprentices.

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"I trust everything is in order? Garthinok, you collected the papers from the shipwright as I instructed?" It is hardly a question as he points to the portfolio under your arm.
Jun 2, 2018 3:54 am
Garth nods with a weak smile, holding the folio out to his master. "Of course I did! And I'll forget it all, I swear. Err... Yes, I didn't see anything. Um..." he shrugs and gives a rueful smile as he continues to hold out the folio.

"Um, where are we going? Also, aren't you not supposed to be driving? I thought to doctors said you weren't supposed to be driving, anymore..." Garth opens his mouth to say something more, then remembers Mint's constant admonitions against talking all the time. "You really don't have to fill every moment of silence!" she would yell at him.
Jun 3, 2018 1:58 am
"Ah...but I wasn't driving! Xala was. And those doctors don't know what their talking about. My mind and reflexes are as sharp as the day I turned 150! Mind you that was when I took that arrow to the knee. That blasted healer of a real slapdash job patching me up. Never been right since, but I haven't lost a step since." The old gnome pushes his glasses up on his nose with a smug grin.

"What's that about forgetting...eh? No matter, I trust ya laddy. As for where we are going, Wroat, by way of Starilaskur. A highly inefficient route, but there weren't any airships making more direct flights, least none the client was willing to charter for simple paperwork. All the details are set. The shipwrights are starting their work, the client has agreed to the payments by speaking stone. We are just on a glorified couriers with tedious work. That's why I brought something to...heh...distract myself from the boredom." He nods over his shoulder in the direction of the two women.

"If everything is in order, we should get aboard. We are scheduled to leave..." A steam whistle sounds near the front of the train. "...right about now it seems. HA!" And with that Corfan heads toward the train.

The porters, a mix of gnome and humans of Hour Orien finish up their tasks. Down the platform several dozen people are boarding a passenger car. Garth notices one individual in a dark cloak, hood drawn close to their face seems to be watching your party. It could be from the slight spectacle Corfan made upon arriving. From this distance it is hard to tell if the man is human or half-elf, with the hood covering his ears. He stoops to pick up a pack, turning away momentarily, but when he turns back...the full bearded face of a dwarf can be seen, and the man is clearly not as tall as he was before stooping down.
Jun 3, 2018 3:55 am
Garth shakes his head as his master gives his explanations. He opens his mouth a couple times as if to respond to Corfan, but the old man just keeps talking and Garth closes his mouth without saying anything. He continues to hold out the folio until his arm begins to shake slightly and, as it's now obvious that Corfan won't be taking the folio, draws it back and tucks it under one arm.

As the whistle blows and Corfan boards the train, Garth turns to Mint and says in a low tone, "Why did we need him to come along, again? Aren't we responsible enough to do this courier run without him?" He shakes his head, glancing at Mint from the side of his eye, hoping that she agrees with him and doesn't go tattling to their master before he moves to help her load the last piece of luggage onto the train.

As he notices the dark figure, he stops and looks firmly at the figure, trying to see any other details, marks or anything that might give him a clue as to what the figure might be up to.
Jun 4, 2018 6:12 pm
"Bah, don't you know anything? Wool headed fool." Mintina glances around and lowers her tone to just above a whisper, low enough that she is unlikely to be heard over the other noises of the platform. "Because The Client is the king of Breland. You don't send an apprentice to speak with a king. It would be an insult to his pride, so House Sivis has to send someone with some clout. Corfan was at the peace talks. He fits the bill...we would not."
Jun 4, 2018 6:17 pm
From this distance, Garth can't make out anything more significant about the stranger. He seems to be just another traveler, other than he is capable of changing his face in the matter of a few moments without the telltale signs of casting a spell.
Jun 6, 2018 4:10 am
Garth shakes his head, "Why am I always the last to know these things?!" he says in a loud whisper.

When the loading is finished, he goes and finds Corfan and sits in the seat in front of him, ignoring the old man's wandering hands and the two attractive women submitting to said hands. After thinking for several moments, he blurts, "Would you say that our current assignment is fairly dangerous?"
Jun 6, 2018 9:27 pm
Without looking away from Sinove's ample display of flesh Corfan answers Garthinock with a chuckle. "Hee, hee...no, no...well...no, heh...why would you think such a thing, lad?"
Jun 6, 2018 9:57 pm
The car that Garith finds himself in currently is a private car, about 50 feet long, 20 feet wide. The front portion has been fashioned into a sitting room with very comfortably appointed cushioned benches that are somewhat larger than the ones in the standard car. For persons of gnomish stature they are practically couches. There is also an oak desk in the corner for Corfan, or his apprentices, to do some work. A stone hearth is built into one wall, a bound fire elemental can be summoned to warm the car if need be. The only thing that breaks the illusion of the comfortable living room is the fact that everything is bolted into place for safety.

The traveling party has gathered there to start the journey, but Corfan and his two companions, have the back half of this car which is walled off to create a private sleeping chamber. Garthinock and Mintina both have access to individual bunks in the sleeping car directly ahead of this one. Those chambers considerably smaller, a mere 6 feet wide and 10 feet long, including a pallet with a straw mattress.
Jun 7, 2018 3:57 am
Garth shrugs at Corfan's question and answers, "I just saw a shady character, perhaps a changeling, at the station who seemed to be looking at us. So, I was wondering if there's any reason for someone to be following us."
Jun 8, 2018 3:40 am
The older gnome pauses for a moment, then says, "Reasons-a-plenty in my opinion. I am very wealthy. There could be any number of interesting House Sivis secrets rattling around up in the old gourd." He thumps his temple with a finger and clucks his tongue to make a hollow 'thunk' sound emit from his open mouth. "The gray skinned bastard might believe the rumors that we gnomes have enchanted every sitting king and lordling and secretly hold all the strings, manipulating events across Khorvaire. Mind you, I'm not convinced that one isn't true myself, but I've no more proof than they have." He returns his attention to his companions, tickling Sinove and making her jump enticingly. "More than like you're being paranoid Garth. But just because you're paranoid, doesn't mean they aren't out to GIT'CHYA." He turns suddenly and gooses Xala who was seated on his opposite side. She hurls herself to the floor with a shriek of surprise, but is smiling and laughing in good spirits. "Keep a sharp eye, but don't fret yer'self to mightily, lad."

The two Sinove and Xala make eye contact and nod conspiratorially, agreeing to some course of action. They lunge at Corfan who throws himself nimbly toward the opposite bench between Garth and Mint then springs over the back of it. The young women take a moment to gather themselves and smooth their somewhat disheveled skirts before taking off at full tilt. They chase the old man toward his private chamber. Hollering over his shoulder, he adds, "You're free for the day, likely tomorrow too. I'll send if I need any-!" With that the door slams shut and only the muffled squeals and titters of merriment can be heard.
Jun 8, 2018 3:48 am
OOC:
At this point you are free to do what you want. I don't want to railroad you any more than I have. *wink, nudge* (pun intended...sorry, I made myself laugh.) If you have things you want to look into or explore on the train you can, or we can jump to the next "event" scene. If you want to skip ahead, just give me a montage of how Garth spends his day off work.
Jun 9, 2018 3:38 am
Garth looks after Corfan with a momentary stab of jealousy at the old man's merriment, then shakes his head and stands. Without looking at Mint, he says, "I'm gonna take a walk."

He walks to the end of the car they are in and moves to the next car, wandering around with the half intention of finding the changeling/dwarf he spotted at the station. He doesn't think that he'll find him, and doesn't know what he'd do if he did, but it's a direction for his scattered mind to take.

As he does this, Garth runs through a mental exercise he was learning in school to clear his mind. Ostensibly, it's used to forget private messages sent for others via sending stone, but Garth hasn't reached that level yet and it's just a simple relaxing exercise for him.
Jun 11, 2018 5:51 am
Corfan's car is at near the rear of the train, just in front of the cargo cars. Ideally this should mean that no one will intrude on his privacy, as no one should have any reason to access the cargo cars while the train is moving. There is a notice on door to the last sleeping car, where Garth and Mint are staying that the next car is private and unauthorized passengers should not enter.

Headed toward the front of the train, Garth passes through three additional sleeper cars each containing five sleeping cells like his own. All the curtains are drawn and hide any occupants from view. Garth passes no one in the corridor. Next comes the first of the steerage cars, most of the car is filled with more cargo, about twenty people, poor families traveling for any number of reasons. They pay no attention to Garth. The next three cars are similarly appointed, but holding more people than cargo, but no one in them appears to be the changeling he thinks he saw earlier.

The standard class cars are next. Four of them hold 50 passengers each on this leg of the trip. There are a few cloaks that could have been the one from the station, but draped over benches or stowed under seats as they are, he can't be sure. There are two galley cars next. The first one he comes to is intended to serve the steerage and standard passengers, the second intended for first class. They are empty except for staff. (At least apparent staff) Garth is greeted by the waitstaff but told that meals are not available for another hour.

The last four cars before the engine are dedicated to the first class passengers. The suspected changeling was seen getting on the last of the first class (furthest from the engine). The first class cars look like well decorated sitting rooms, much like Corfan's private car, but with four distinct seating areas. A party of dwarves has taken over two adjoined seating area. The distance between the changeling and Garth make it hard to be sure which one it was, but there are three that have the right beard and hair color.
Jun 12, 2018 3:50 am
Garth moves forward to the group of dwarves, pulling out his hand-carved flute. "Gentle-Dwarves, my name is Garthinok Tamlish d'Sivis Viltrin Pokk, Garth to friends, family and yourselves. I have been learning a Dwarven drinking song. Would you permit me to play it for you?" He smiles and puts the flute to his lips with a raised eyebrow. He watches the group, looking for one that might be uncomfortable at being recognized or some mannerism that gives them away as being un-Dwarvish.
Jun 12, 2018 5:24 am
The dwarves look at each other, a couple wry smiles are exchanged and the youngest speaks up. "Aye, Yodrol, son of Yodrailen, son of Yodrak Coalmaker. It would be our pleasure to hear your song, young bard. We cherish our heritage and our drinking songs though, we'll not go easy on ye." The other dwarves nod in agreement and settle back to listen.

"Wait a moment, if we are going to listen to drinking songs, then we should be drinking, says I." Another dwarf says. and gets up and walks toward the first class galley.

"A House Sivis bard, never did I see such a thing, I've not."[/b] the second dwarf returns with steins of ale and beer passing them out to his fellows. Settling in they all look at Garth expectantly.
OOC:
OK, so you want to roll Spot check, but just to warn you the DC is high. Changelings get a +10 to their Disguise checks. But also roll your Perform for playing the song. That DC won't be as high. Let's say DC 13 to impress them. Get higher and you can improve their reception.
Jun 14, 2018 5:37 am
Keeping an eye out, Garth begins to play.
OOC:
Rolling. I'm also taking a long weekend for a family vacation so my posting will be sporadic at best. Garth isn't trained in wind instruments, just oratory, so base Charisma here.

Rolls

Spot - (1d20-1)

(11) - 1 = 10

Perform - (1d20+3)

(13) + 3 = 16

Jun 17, 2018 4:49 am
Garthinock notices no one and nothing, out of the ordinary as he plays. The piece isn't especially difficult...for a gnome of his prowess...and the dwarves all start to sing along. Clearly he has impressed them, but his target remains elusive.
Jun 18, 2018 5:14 am
When he finishes the piece, he reaches out and grabs one of the steins of beer, taking a large drink, and cries out, "Who wants another?!" He will then proceed to play and drink and listen and talk with them until he passes out or discovers which one is his quarry.
OOC:
I'm all for letting the dice ride normally, but I'd like to up the ante on this one, make the situation a bit more dangerous, maybe, and try to figure out which one of these guys isn't who he appears to be.
Jun 19, 2018 4:22 am
OOC:
I like it...let's see...obviously another Spot roll is needed...and...

How heavy are you going to drink? You could try to pretend to drink and give me a Bluff check. Or a Fort save if you want to just roll hard see what happens. You have a much better chance at a Bluff skill check I think. DC is 12 either way.
Jun 20, 2018 4:23 am
OOC:
He's drinking hard! These are dwarves, they take their drinking seriously and he's young, so he can take it, right? XD

Edit: Eesh, not good. I'm going to spend an Action Point on that.
Last edited June 20, 2018 4:25 am

Rolls

Fort Save - (1d20-1)

(10) - 1 = 9

Action Point - (1d6)

(5) = 5

Jun 20, 2018 12:43 pm
OOC:
Give me another spot check. This will represent the whole time period of Garth scrutinizing the dwarves looking for any sign that one of them doesn't belong.
Jun 22, 2018 3:46 am
OOC:
Rolling Spot

Rolls

Spot - (1d20-1)

(18) - 1 = 17

Jun 22, 2018 6:48 am
The day grows long as Garthinock does his best to keep up with the dwarves and manages to hold his own for a time. While drinking he identifies two of them as potential suspects. The first, Grizelsack, loses his Mrorian accent the more he drinks. Then there's Brenttel. His beard is an odd style compared to the rest of the dwarves. Both have hair of the same color that the suspected changeling had and both wear a gray cloak that could be the one Garth saw before.
Jun 23, 2018 5:27 pm
After several hours of drinking and merry-making, Garth excuses himself and returns to the car with his quarters, stumbling and humming the whole way.
Jun 25, 2018 7:55 pm
Garth sits on his edge of his cot contemplating what he has learned through the fog of his drunkenness. Deciding that thinking would be easier if he laid down, the young gnome does so...
What seems like moments later there is an intense knocking at his cabin door. Garthinok also hears hurried footsteps moving up and down the train car.

A familiar voice comes to Garth through the door. It is low in volume, perhaps attempting to avoid being overheard, but that also makes it hard for Garth to hear what is being said. As he opens his eyes Garth is momentarily shocked by the darkness. The saying "blind drunk" springs to mind and the panic starts to set in, when a flash of light from the window shows Garth he hasn't suffered some alcohol related calamity, but has slept through the day deep into the night. The light is coming from the opposed lightning stones that keep the rail hovering off the ground. Another flash and an other round of severe knocking.

Mintina raises her voice so Garth can finally hear it. "Sir!" she is in a panic it would seem. "My traveling companion is not answering. I've searched the rest of the train and haven't found him! He has to be in here and he isn't answering. He might need help please!? Get the conductor and have him bring the keys!"
Jun 27, 2018 3:11 am
Garth rolls off the bed, and lands on the floor, having misjudged where the edge was. With a groan, he stands up and moves over to the door, unlocking it and pulling it open.

"I'm here. What's going on?" he asks, rubbing his eyes, both to rub out the sleep and get them to focus properly.
Jun 27, 2018 7:31 am
Mintina turns startled when Garth opens the door. She pushes Garth in backward into the room with both hands as she yells down the corridor. "Nevermindthankyou!"

Once clear she slows down and shuts the door, letting it click into place. She collapses with her back against the door, her head down, hiding her face. Her shoulders shake and she lets out a huge sob. Slowly she raises her head and Garth can see tears streaming her face. "I-i-it's C-C-Corfan. H-he-he-he's dead. Somebody..." She pauses and takes a deep breath to steady herself. "Somebody killed him, him and um...um...the one with the hair, Xala. Sinove is missing. They ransacked the whole car."
Jun 29, 2018 1:31 am
Cold spikes through Garth's chest as Mint's words register. "What?!" he stutters. He puts his hand on her shoulder, then removes it only to place it there again as his brain tries to wrap itself around what happened.

"Are we stopping? What do we do, now?" he asks. Confused, he sits down next to her on the floor.
Jun 29, 2018 4:43 am
"I-i-i d-don't think we are stopping until Zolanberg. The conductor said something about, if we stop the killer could get off the train and run away. At speed, it would be dangerous to jump at speed maybe. They sent word ahead though, so there will be security at the station when we arrive. And there's an inquisitive on board, he will be questioning everyone, us included, I think." the weight of matters causes her to fall silent.
Jun 29, 2018 4:46 am
A gentle knock on Garth's door is followed by a porter opening it slightly, the man on the other side has his head turned so he cannot see in. "Pardon sir, ma'am, the inquisitive has requested your presence in Mister Severin's private car, to discuss if anything was stolen I'm told."
Jun 30, 2018 3:23 pm
Garth nods and stands. He reaches down for Mintina's hand to help pull her up, as well. "I was just going to suggest we go find the inquisitive, so this is perfect. Come on, Mintina, let's go help bring the killer to justice."

With a heavy heart, he follows the porter to his master's car, wondering why he doesn't feel more anger and rage. In all the pulp stories he read before, the young hero always felt the desire for revenge when his master was killed but, all Garth feels is cold empty.
Jul 3, 2018 12:30 am
The scene in Corfan's private car looks as though someone was waltzing with an air elemental while wielding a dagger. Everywhere you look there are papers strewn about. A few of the books that Corfan brought lie torn and shredded around the room, spines empty and broken. Every pillow or cushion has been slashed and emptied. Even the wallpaper is cut up and the paneling, were it isn't torn off the wall is battered. Whoever did this took their time. They may have also had a Silence spell in effect while they worked.

The Inquisitive, a half-elf, opens the door to Corfan's sleeping chamber and steps gingerly over a pool of blood, being careful not to disturb it. Garth cannot see what is happening on the other side, but you can see that the blood as lightning from outside sparks and lights up the small chamber for a second. The inquisitive is dressed in standard quality clothing and long brown over cloak with slits for his arms. He closes a hooded lantern as he approaches Garth and Mint. You see bronze medallion pinned above his heart. It is shaped like a basilisk, and labels this man as House Medani. If he possesses the Mark of Detection, it is hidden somewhere beneath his clothing. He also has a raven perched on his shoulder. It might be a pet, or a familiar.

"Master Garthinock Tamlish d'Sivis Viltrin Pokk? My sincere condolences on the...untimely death of your mentor. My name is Benedict Movanek d'Medani. I have been retained by House Orien to keep the peace on their train, and act as an impartial observer in case legal matters need to be settled with passengers. I regret that I did not anticipate this tragedy. I have dedicated myself to finding out what happened and finding the killer so that justice can be served. To that end, I am in the indelicate position of having to ask you to answer for your whereabouts this evening? I am told you were difficult to locate for the past...twenty or so minutes? Can you explain that?" The man looks down at you, not over his nose, but really looks down at you to evaluate your response and mannerism.
Jul 4, 2018 3:28 am
As the inquisitive approaches, Garth holds out a hand to shake, but then pauses and drops the hand to his side, shocked at the implication in his voice. "I... I was in my cabin," he exclaims, disbelief evident in his voice. "I spent several hours developing some contacts and then went back to my cabin to rest. I was asleep until Mint started banging on my door."

He scans the room with his eyes, taking note of the ordered chaos and the blood.
Jul 4, 2018 6:55 am
"Ah...yes. That was confirmed by your...contacts...moments before you arrived. Please understand, I am just doing my duty. I know this is unpleasant, but I must follow my procedures." He backs up a few steps before proceeding. "I imagine it would take some time to go through all this," indicating the mess in the sitting room, "but we do need to get started."

He walks over to the sleeping chamber door. "Ms. Haskal has provided a positive identity for the victims, but there is a woman missing. We must act fast in order to find her. My first question is what do you two think could be the reason for this crime? A simple assassination seems...unlikely. Given the destruction, a robbery seems more logical. My guess is whatever it was, Maester Severin would have kept it close to him. I would ask that we begin looking in the sleeping chamber. We have not had time to remove the bodies, but they are covered. I can give you a few moments, but we must begin working to save the Ms. Sinove."

Movanek opens the door again, and opens his lantern to shine a light inside. As Garth approaches he sees the sheet that covers Corfan and Xala. Spots of blood are seeping through highlight the wounds. Before Garth can take it all in, something catches his attention. A small brown book lays face down and open, one corner touching a pool of blood. "GARTHINOK" blazes large in golden letters. You've seen it before. Corfan has cast the spell Secret Page on the book.
Jul 6, 2018 1:08 am
Garth immediately walks over to the book. He makes sure to step over any of the detritus that litters the floor as he does so and leans down to pick up a corner of the book. "What have we here...?" Garth mumbles to himself, as he examines it.
Jul 6, 2018 4:53 am
As Garth turns the book over he sees the entire thing is covered in Secret Page writing. The words and numbers float a few centimeters above the page in illusory gold ink. He easily recognizes Master Severin's writing. The pages seem to make up a ledger, but it is clearly encoded. The letters are all written in dwarvish script...the base of the gnomish language...but it's gibberish as is. The numbers have been replaced by a made up symbols. Clearly some kind of cipher will be needed.

Flipping through the pages, gingerly because they are still wet on one corner, Garth gets to the front of the book. On the inside cover is an uncoded message, a letter, addressed to Garth.

"Garthinock

I'm sorry to burden you with this my lad. If you are reading this, it means something horrible has happened to me...or you're a snooping little rat! But no...no. You told me all I need to know that I am a marked man. That changeling may be the one who killed me, but it isn't responsible. They were hired to kill me for what I know...or knew...

Anyway, as I said, it brings me no joy to burden you with this information, but the fate of Khorvaire, or even the world hangs in the balance. What I am going to confess to you may shock you. It will change the way you remember me, and as much as I'd like to avoid that, I can't. I have skeletons in my closet, lad. I have sinned against our country, and every person in the five nations.

I used to be a part of an organisation known as The Aurum. The group considers themselves the true masters of the world. They operate under the guise of historian, antiquarians, collectors, and the idol rich. They use their wealth and influence only to make themselves more wealthy and influential. They don't care who they hurt, and some of them actively work to spread misery and destruction. And I used to be a part of all that. Never a big part, but I am not innocent.

The book you hold in your hands is the evidence that the rightful rulers need to root out the evil that is infesting their councils and courts. I was killed because they thought I could bring them down. They were right, I hope. I was on my way to deliver what I know knew to Boranel, the king of Breland. We met at the signing of the peace accords. He can be trusted. Mintina can be trusted, beyond that...TRUST NO ONE!

Corfan Severin d'Sivis

I almost forgot. You need the cipher for the ledger. The first letter is M. The first number is 12."
Jul 6, 2018 4:54 am
"Anything interesting, Master d'Sivis?"
Jul 11, 2018 1:59 am
As he reads the note, his eyes flood with tears and he has to blink them away a couple times during the reading.

"He knew this was coming... or suspected." Garth closes the book, holding it close. "Beyond that, I cannot tell you anything. Our mission, or task, just became more urgent." He turns to Mintina, giving her a small smile. "We have a lot to figure out, now."

Turning back to the inquisitive, he shakes his head, "I need to keep this quiet, at least until Mint and I are able to complete our mission. So..." he gestures to the mess and the body. "How do we make this go away with fewer the wiser?"
Last edited July 13, 2018 1:13 am
Jul 12, 2018 7:00 am
"I'm not sure we can keep the death a secret. The passengers, they have probably heard the commotion. They will talk, there would be rumor. We have to search for the woman. We can keep the details wrapped up, if the train staff does not talk...that is hard to promise. The official word can be that he passed of natural causes, a tragedy, but not shocking. Until we get to the station at Zolanberg. That will give us...hmm...two days, more or less?
Jul 13, 2018 1:16 am
Garth nods, looking over at Mintina. "Are you on board with this?" After she gives he answer, he turns to Benedict and says, "Let's go find our missing companion."

Then, he'll move to check any sections of the train in which he thinks someone could be hidden, or hiding.
Jul 13, 2018 6:52 pm
OOC:
Good idea...which way do you go?

Behind Cofan's private car are cargo cars. Technically, you need authorization to go into them. The inquisitive will likely be happy to take you through them if you ask. Or...you could ditch him somehow and go by yourself/with Mint. The doors will be locked. You might be able to find lockpicks if you ask/search the right people/places.

Or you could go forward. The most likely places are the sleeping cars...but they have passengers and staff who expect some level of privacy, so your insistence on searching their stuff will not go easy...but you have a good charisma score...

For easy reference I will re-post my description from the first walk up the train Garth made.
Quote:
Corfan's car is at near the rear of the train, just in front of the cargo cars. Ideally this should mean that no one will intrude on his privacy, as no one should have any reason to access the cargo cars while the train is moving. There is a notice on door to the last sleeping car, where Garth and Mint are staying that the next car is private and unauthorized passengers should not enter.

Headed toward the front of the train, Garth passes through three additional sleeper cars each containing five sleeping cells like his own. All the curtains are drawn and hide any occupants from view. Garth passes no one in the corridor. Next comes the first of the steerage cars, most of the car is filled with more cargo, about twenty people, poor families traveling for any number of reasons. They pay no attention to Garth. The next three cars are similarly appointed, but holding more people than cargo, but no one in them appears to be the changeling he thinks he saw earlier.

The standard class cars are next. Four of them hold 50 passengers each on this leg of the trip. There are a few cloaks that could have been the one from the station, but draped over benches or stowed under seats as they are, he can't be sure. There are two galley cars next. The first one he comes to is intended to serve the steerage and standard passengers, the second intended for first class. They are empty except for staff. (At least apparent staff) Garth is greeted by the waitstaff but told that meals are not available for another hour.

The last four cars before the engine are dedicated to the first class passengers. The suspected changeling was seen getting on the last of the first class (furthest from the engine). The first class cars look like well decorated sitting rooms, much like Corfan's private car, but with four distinct seating areas. A party of dwarves has taken over two adjoined seating area. The distance between the changeling and Garth make it hard to be sure which one it was, but there are three that have the right beard and hair color.
All areas are potentially available to you. Just tell me where you want to go and how you want to proceed.
Jul 14, 2018 4:10 pm
Stepping out into the corridor, Garth looks up the train, then down the train, thinking about where everything is and where he might hide if someone was looking for him. Nodding, he decides to check the baggage cars. "I think I'd be hiding in the baggage cars if someone were looking for me. More hiding spots and fewer people to give me away. Let's go check there." He looks at the inquisitive and says, "I'm pretty sure we'll be able to get in with your badge."
Jul 16, 2018 1:35 am
The Inquisitive nods. "A logical deduction. I am authorized to enter those cars in this situation. I even have the keys on me." He turns toward the back of the train and heads to the next car.

As Benedict opens the door to the rear of Corfan's car, the sound becomes nearly deafening. The roar of the wind is the first thing you notice. The speed of the train is not something you notice while you are inside and the windows are shut, you can almost forget that you are moving at all except for the gentle bob of the the car as it slips out of the control of one stone, hanging in the air for a quick two count, then just as gravity is about to send the car crashing back to the solid terra firma, the magical stones under the car connect to the next stone in the ground and the electric field reestablishes support for the train.

With the door open though, all this reality comes back to the fore of your conscious thought. The flashes of lightning every few seconds make it look as though you are flying over the most terrific storm ever seen by creation, there are no clouds though and the crackle of electricity is impressive, but no where near the intensity of a good, natural thunderstorm.

Waiting for the moment both cars are stable, the half-elf steps across the foot wide gap onto the cargo car's platform. Retrieving a set of keys from a pouch, he opens the door and steps inside, holding it for the two gnomes. Once inside, Garth and Mint enter the darkened car. There is about two feet of space inside the door before the first shelves, loaded down with luggage and goods, creates a narrow (by human standards) corridor.

Benedict goes first and is peering with squinting eyes ahead. He pauses after every step or two and examines the shelves around him. Garth follows close behind, and his sensitive nose picks up the coppery tang of copper. Looking around, he finds a dark smear of something. Leaning in closer it is revealed to be blood. "But who's blood, I wonder?"

A few steps further down Benedict points out another, then another. At the door to the next car, a small puddle, as though the bleeding person spent time resting here. The lock is open, perhaps left open by accident, but it also makes sense that the killer wouldn't bother locking the door if they were bleeding...

What do you do?
OOC:
Sorry, I was doing back-to-school stuff with my kids and got very busy and tired.
Jul 16, 2018 4:08 am
OOC:
No worries! I'm not worried about keeping a certain number of posts for this game, just fun posts when we can. Thanks!
Garth looks at Benedict, then Mint and slowly and quietly draws his rapier. He takes a small, nervous step forward before reaching out and throwing the door open and through the opening, with his rapier at the ready.
OOC:
This is not the best tactical decision, but it feels like a fun, inexperienced, moment for the character! XD
Jul 17, 2018 7:10 am
As Garthinok opens the door and crosses over the gap, the door to the next cargo car is similarly unlocked, a small telltale drop of blood can be seen on the next landing. Inside the new car the situation is similar, but this car is packed with larger crates. Large goods, rather than personal baggage is stored here. As Garth looks around he is about to make room for the other two searchers...

...Suddenly he is grabbed and shoved to the floor. He maintains his grip on his weapon, and as he scrambles to his feet he hears the sound of the door close behind him, and the lock catch. Spinning around he is confronted with a surprising sight. Spinove stands before him, a look of anger and pain on her face. Her hand clutches her side where blood pours from a wound, staining a torn dressing gown. Her chest heaves with her breathing. She is dirty, her lower lip is swollen and bleeding some. The right side of her face is bruised, the eye will soon be swollen shut. In the hand not clutching her side she wields a large dagger, clearly not of gnomish design. She is about to lunge forward, but then stops. "Wait? I know that face...you're...?"

"Garthinok?" Spinove is cut off by another voice, coming from behind Garth. The same voice in fact. Keeping his blade pointed at the woman who just locked him in this car, Garth glances over his shoulder and sees...Spinove...again?

The second Spinove stands, just as bloody and dirty as the first, though this one is bleeding from a wound on her bicep, near the shoulder. The wound seems to have caused her to lose the ability to use her right arm, as it dangles limply by her side. This woman is wearing only a shift...although 'wearing' might be an overstatement. In her good hand she carries a stiletto, the thing blade drips with blood. The pair of women are identical in almost every way as far as Garth can tell (save for their clothes and wounds), though the relative darkness of the unlit cargo car probably helps hide the smaller details.

The second one to appear, the one barely wearing her shift calls out, her voice panicked and shaking, "Kill her! She's a changeling! She killed Severin and took me! She's crazy!" She moves forward toward Garth, weapon at the ready.

The one who attacked Garth first brandishes the large knife and takes a limping half-step forward. "No! She killed Corfan and kidnapped me. She was asking about some documents." Her voice is equally agitated as the other.
OOC:
What do you do?
Jul 18, 2018 3:06 am
Garthinok studies both women for a second, searching for some clue to figure out which on is the true Spinove.

"Ladies, it's obvious that one of you is true and the other false. Before I can strike the false one down, I must be certain which is which. While you convince me, how about some music?" He reaches into his belt with his free hand, pretending to search for his flute to buy some time for his study.
Jul 18, 2018 5:46 pm
Spinove...the Spinove that locked the door and has the wound in her side...scoffs at Gatrth. "We don't have time for this! I'm bleeding like a stuck pig here!" She takes a step forward, but winces in pain and stops. The pain causes her to drop the other arm down, the large dagger no longer points at Garth threateningly.

The other Spinove answers with a similar tone, "I'm an agent of The Trust. Corfan was suspected of crimes against Zilargo. I was trying to get evidence against him." She takes another step forward. Her stiletto remains pointed in Garth's direction. Both women are within 10 ft of him now.

Behind the first Spinove, Benedict can be seen through the small window, periodically as the lightning flashes. Garth can her the door being jostled as though someone, probably Mintina, tries frantically to get the door open. Benedict points a finger at the window. Clearly he is trying to tell you something, but the message is lost with the changes to the lighting outside.
OOC:
What the first Spinove says about bleeding out does appear to be true. She is bleeding and there is a lot of blood. You also know The Trust is a secret police/security force that works for The Triumvirate. Here is a link to a wiki if you need a refresher. Benedict clearly has something to add but you can't tell what because of the flashing light outside. It is still dark so the nearly strobe like affect from beneath the train is making it hard to get the message.
Jul 27, 2018 2:38 am
Which one? Garth thinks to himself, frantic. He doesn't want to attack the wrong one. That would put his back to the true enemy.

His master's words echo in his brain, Trust no one... His mind is made up in that moment. Looking at both Sinoves, he turns suddenly and lunges at the one still pointing a weapon at him, lashing out with his rapier.

Rolls

Attack with +0 bonus - (1d20)

(11) = 11

Jul 27, 2018 4:30 am
OOC:
Actually...if I'm not missing something your attack roll should be +1 for small size which just equals her AC because she isn't wearing armor...or much of anything really. I'll roll damage for you just to keep things moving.
The woman Garth lunges at gives out a shriek as his blade catches just under her rib cage. She stumbles backward a step, then lunges at him with her stiletto.

Rolls

Garth Damage - (1d4)

(2) = 2

"Spinove" attack + damage - (1d20+1, 1d4)

1d20+1 : (1) + 1 = 2

1d4 : (2) = 2

Jul 27, 2018 4:41 am
OOC:
Wow...OK...so Crit Fail. Normally, I don't like to make to big of a deal about these things for PCs, but for NPCs I usually impose a mild consequence. She doesn't have many hit points left. I wounded her for story reasons, then you got her for a bit more (2). She is Bloodied...or slightly less than half HP. Unless you want something else to happen...I think she is going to surrender...
As Garth's opponent lunges forward, she is thrown off balance as the train lurches suddenly. Garth keeps his feet and sidesteps her. Just then the door flies open and Mintina and the Inquisitive step in. Mint goes straight for the other Spinove and helps her to the ground. Benedict steps forward, a hand crossbow at the ready, leveled directly at their enemy.

"I've got you Spinove." Mint says as she cups the wound. A bright light erupts from between Mint's fingers and as she pulls away her hand, Spinove's wound is closed.
Jul 27, 2018 4:52 am
"By the authority of the Treaty of Thronehold and in the name of The Twelve, I charge and arrest you for the murder of Corfan Severin d'Sivis. Resist and I am authorized to use force." The woman in front of you drops the weapon she is holding and winces, , raising one hand slowly above her head. The other twitches as though she was about to raise it, but stops, hanging uselessly at her side.

"I'd change back to my normal form, but well..." the not-gnome says with a wave of her hand, indicating she is dressed only in a shift.

"Indeed. That can wait." Benedict tells her.

Turning to Garth he says, "Good show, my friend. Tell me, how did you figure out which one was the impostor? I'm curious if the clue that alerted me was the same."
OOC:
If you want something different to occur...like killing the changeling or something, I can delete these posts to accommodate. Just give the word.
Aug 9, 2018 2:45 am
OOC:
No, that's perfect! I am enjoying it.
Garth shakes his head, sheathing his weapon. "Something my master wrote to me suggested she might be telling the truth," he says, nodding back to the real Spinove. "Also, she was the only one that was still threatening me with a weapon."

Garth steps over to the real Spinove and says, "Are you all right, now?"
Aug 9, 2018 2:46 am
OOC:
Also, I apologize for being absent. Family was on an extended vacation leaving me home alone so my normal schedule was messed up. I should be back to normal, now, or soon if not now.
Aug 11, 2018 5:32 pm
"I...I think so. Thank you." Her voice is tired and quiet. She sags backward into Mintina, supported by the other woman.
Aug 11, 2018 5:36 pm
"Yes, she should be fine. I need to get her into a room with better lighting to get a good look at her, but the danger is passed I think." Garth knows that Mint would say otherwise if she thought Spinove was still at risk. "There is still a chance that he poisoned you, or your wound is infected."
Aug 11, 2018 5:49 pm
"No, she is not poisoned."Benedict speaks up. As you turn he has produced a pair of shackles and a length of chain. The false Spinove is bound with her hands behind her back. The chain wraps around her waist and over each shoulder before it is locked to the shackles. "You see the dagger there." He indicates the weapon near Garth. "That is the assassin's weapon. Note its larger size. That was not intended for someone of gnomish blood. This one's wound was made with its cutting edge. The stiletto however is perfectly sized for a gnome, and the wound that was in your friend's side was made by this weapon. Additionally, the assassin's arm is limp. My guess is a paralytic agent was employed. The dosage would only be lethal if introduced near the heart or lungs, where it could cause the organ to cease functioning. I think what happened is that Ms. Spinove was able take the dagger by subterfuge and wounded the changeling, who was forced to obtain another weapon...from Master Corfan's own possessions. You were very brave Ms. Spinove"
Aug 11, 2018 5:51 pm
The changeling arches an eyebrow at the inquisitive. "That...was a lot of guessing, but yeah, you got all the high points."
Aug 15, 2018 4:20 am
Garth shakes his head, furrowing his brow, and addresses the false Spinove. "Tell me why? He was a good man. Who wanted him dead?"
Aug 16, 2018 4:20 pm
The changeling looks at Garth. A look of pain crosses its face. "Not that I have a reason to tell you, but there are enchantments in place that prevent it. Even thinking about it causes me...significant discomfort." the same look of pain washes over the changeling. "They wanted me to find any documents he had that might link back to them. I didn't find any though. If you know something I don't you could probably figure it out for yourself."
Aug 18, 2018 11:28 pm
Garth nods in understanding and then glances back up at the inquisitive and shrugs. "Well, I'm certainly done with this conversation." He turns to Spinove and Mint, holding a hand out to Spinove. "Let me help, as well. We can get you seen to by someone on the train, I'm sure."

Garth will help Mintina and Spinove back to our rooms and make sure she gets treatment, then return to Corfan's room to start putting things in order and organizing the papers he finds. He also wants to review the book a bit more, the one that had the text to him on it.
Aug 20, 2018 5:58 pm
Benedict takes the changeling and escorts them to one of the private cars. He explains that they don't usually have to hold prisoners, so the assassin will simply be chained to a railing in the car until you arrive at your next stop in Zolanberg later today.

Spinove and Mint get settled back in her room. The train has a medic on board and Mint reluctantly agrees to let him consult on Spinove's injuries. He is no House Jorasco healer, but she thinks him competent.

Back in Corfan's car, the bodies have been removed, taken to the rear of the train where a magic cold storage container is located. The sleeping chamber still needs to be cleaned though. As it is a private car, that responsibility would fall to Garthinock or Mintina, or perhaps they can hire one of the train's staff to help. Meanwhile, in the sitting room, Garth collects the various papers that had been strewn about. It takes some time.

When Garth is satisfied that he has made progress, he looks out the window of the train and sees that the sun is almost fully above the horizon. He leaves and locks the door to the car, returning to his own chamber. Sitting down to look over the coded book, Garth begins to work. The long stressful night starts to weigh on him though. He can feel his eyes starting to droop as he fights the urge to sleep.
OOC:
So...Decipher Script. This is how it is going to work for the coded book. You have 30 pages to decode. The DC is 20 per page, and I will make a secret Wisdom check vs. DC 5 to make sure you don't bungle any details for each check you make, as per the original rules for this skill. You need to rack up 30 successes to get the whole book finished and get the full picture...though those failed Wisdom Saves might make things more murky...we shall see. Each roll is one hour of work. I will also ask for a Con save vs DC 15 for every 4 hours of consecutive work, with a cumulative -1 penalty for each attempted Con save regarding this process. If you fail the Con check, Garth hits a wall and just can't work any more that day due to mental fatigue. This might affect other checks as well depending on how his day is going.

Seem fair?

If so, you decide how Garth proceeds. You have most of a day's travel to Zolanberg...say 16 hours. You can decide how much effort he puts into this task. Perhaps he wants to sleep some before getting to the next stop...or he could try to push through.
Aug 23, 2018 3:48 am
OOC:
Garth will work for 4 hours, but once he feels sleep's call become more insistent, he'll pack up the book and get some rest.
Garth flips through all the pages fairly quickly, just to get an idea of what's on them. Since he can't read them, yet, he pays attention to the placement of the text, any diagrams or sketches present or anything else that jumps out at him. Once he reaches the end of the book, he returns to the beginning and, with a pen and some paper, begins the slow and laborious process of deciphering it.
OOC:
I've got a total of +8 to the roll. I'll roll 4 times, once for each hour he'll spend at it before conking out.

Rolls

Decipher 1 - (1d20+8)

(4) + 8 = 12

Decipher 2 - (1d20+8)

(14) + 8 = 22

Decipher 3 - (1d20+8)

(15) + 8 = 23

Decipher 4 - (1d20+8)

(5) + 8 = 13

Aug 24, 2018 2:14 am
Making his notes then setting to the actual work of deciphering the code. It is slow going, but Garth thinks he has about two pages worked out. He blinks through bleary eyes and contemplates doing some more work, but upon standing up he feels his muscles cry out from exhaustion. Rolling into his bunk he closes his eyes and quickly fades into dreaming.
Garth is awoken by a violent shake. Consciousness comes to late to identify exactly what caused it, but ten seconds later it happens again. The whole room drops violently and then jerks back up. A porter comes running down the corridor yelling, "Please move to the front of the train! We need to evacuate the back of the train. Please move forward! The train is under attack...please move forward!"

Rolls

Wisdom checks - (1d20-1, 1d20-1, 1d20-1, 1d20-1)

Aug 24, 2018 3:21 am
Garth falls to the floor with a thump as he's jostled out of bed. He quickly stands, stumbling to one side as his sleepy muscles protest the sudden activity. Regaining his balance, he grabs his things, shoving them into his pack. The book and notes go first, then the rest of his belongings.

He steps out into the hallway, leaving the cabin door open behind him and calls for his companion, "Mintina! Mint, where are you?"
Aug 24, 2018 4:24 am
Mintina and Spinove stumble out of Mint's room together. Spinove looks a little worse for wear, the wound on her side is seeping a little blood. "The bump opened it back up a little. She'll be fine, I can give her healing again once we..." Another jolt, a drop and a rise, nearly knock the women off their feet, but they support each other using the walls. "...that, we need that to stop. Let's move."

As you make your way forward the crowd thickens. More and more people are joining the gnomes. "I heard the porter say this was an attack? I've heard of this, bandits dig up the lightning stones, a few at a time. They get take more and more and the train has to stop. If they take to many, the front engine crashes and pulls the rest of the cars off the path. That would be bad. If we don't stop before that...this will not go well. If we do stop, the bandits come on board and...well, that is bad too. The goal is to stop in a stable area. They want everyone in as few cars as possible in case we stop with the rear of the train over a gap in the path"

Sure enough, Garth can feel a decrease in the speed of the train. They are appling the brakes a little at a time, causing small lurches forward in the crowd. The group of gnomes has reached the bottle neck at the door between cars. It is going to take a moment to get through here.
Aug 25, 2018 2:32 pm
Garth pushes forward as far as he can before climbing up on a nearby seat back, holding onto a hand-rail. He raises his voice and calls out to everyone, trying to guide traffic and give direction to stop the panicked crush of bodies and create a fast moving and orderly movement into the next car.
OOC:
Diplomacy is the skill that most fits this? Rolling with that. We can apply the bonus from a different skill if you think another one applies better.

Rolls

Diplomacy +4, Cha +3 - (1d20+7)

(13) + 7 = 20

Aug 26, 2018 3:49 am
The crowd immediately around Garth seems to quiet down in response to his words. It takes constant work to keep the crowd under control and moving forward orderly. The term 'herding cats' might apply to this entire scenario, but the people start moving.
Aug 27, 2018 1:21 am
As soon as the crush of people has passed, Garth motions to Mint and Spinove to follow him through and moves into the next car.

He looks back at Spinove, looking her up and down quickly, and asks, "How are you holding up?" He takes Mint's hand to help her step over a fallen suitcase so that Mint can help Spinove over.

"We need to find someplace to hide, or someplace we can make a stand against the bandits." He shakes his head in frustration, "I bet it's some veterans who couldn't find their way back to normal life!" he says, his voice tight with frustration.
Aug 28, 2018 1:33 am
"OK...hiding sounds good to me, but where? We need to get into the front of the train so we don't get dropped when it comes to a stop. Can't we just hide in the crowd?" Panic is starting to seep into Mint's tone. She is getting scared.
Aug 30, 2018 3:46 am
Garth shrugs, looking around at the crush of people around. "Hide in the crowd, sure," he thinks, "but is that putting others in danger?" Garth glances around again, urgency and concern warring inside him, Mint's eyes pushing him to make a decision.

"I don't know. I don't know what to do..." He hops down from where he was standing and reaches for Mint's hand as he merges in with everyone else. "Keep an eye out. If we spot a place that looks good for hiding, speak up. Hopefully it's close to the front of the train."

Garth moves with the crowd, looking for a place where the three of them could have a chance of hiding from any bandits.
Sep 3, 2018 5:20 am
The train slows more and more. The next drop from the missing stone is more jarring than the last. The crowd screams, mostly from fear, as they fall toward each other. The jolt causes the people to move a little faster. As they press forward, Garth recalls his time drinking with the dwarves. In first class there are seating areas that gnomes could easily hide under. In the press of the crowd there is no way any bandits would think to look under a seat.
Sep 5, 2018 3:26 am
Garth looks back and tells Mint and Spinove of his thought. "If we can make it to first class, we have plenty of hiding spots. Let's get there as quick as possible."

Garth leads the way, pushing through the crowd as best he can to get to first class. He punches several knees and thighs after being trod on, while making his way there.
Sep 6, 2018 2:28 am
It's hard work pushing through the crowd. They don't want to relent to the small folk pushing through, but the gnomes are able to squeeze through when the bigger folk can't. You find your way to the car in question and the dwarves wave you over. "What's going on laddie? You look like you're on the run."
OOC:
Give me a Fort save DC 10. If you fail you take the 1d4 non-lethal damage rolled below. If you succeed, no non-lethal damage will be taken.

Rolls

Non-lethal damage - (1d4)

(2) = 2

Sep 7, 2018 3:18 am
Garth moves towards them, liberally applying his elbows to grease the way.

He's breathing hard when he gets close to the dwarves and he pants as he tries to fill them in, "Bandits, most likely! They've feels like the path is missing some stones and the train is coming to a stop. We've got to find a place to hide."

Rolls

Fortitude - (1d20-1)

(7) - 1 = 6

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