Benedict takes the changeling and escorts them to one of the private cars. He explains that they don't usually have to hold prisoners, so the assassin will simply be chained to a railing in the car until you arrive at your next stop in Zolanberg later today.
Spinove and Mint get settled back in her room. The train has a medic on board and Mint reluctantly agrees to let him consult on Spinove's injuries. He is no House Jorasco healer, but she thinks him competent.
Back in Corfan's car, the bodies have been removed, taken to the rear of the train where a magic cold storage container is located. The sleeping chamber still needs to be cleaned though. As it is a private car, that responsibility would fall to Garthinock or Mintina, or perhaps they can hire one of the train's staff to help. Meanwhile, in the sitting room, Garth collects the various papers that had been strewn about. It takes some time.
When Garth is satisfied that he has made progress, he looks out the window of the train and sees that the sun is almost fully above the horizon. He leaves and locks the door to the car, returning to his own chamber. Sitting down to look over the coded book, Garth begins to work. The long stressful night starts to weigh on him though. He can feel his eyes starting to droop as he fights the urge to sleep.
OOC:
So...Decipher Script. This is how it is going to work for the coded book. You have 30 pages to decode. The DC is 20 per page, and I will make a secret Wisdom check vs. DC 5 to make sure you don't bungle any details for each check you make, as per the original rules for this skill. You need to rack up 30 successes to get the whole book finished and get the full picture...though those failed Wisdom Saves might make things more murky...we shall see. Each roll is one hour of work. I will also ask for a Con save vs DC 15 for every 4 hours of consecutive work, with a cumulative -1 penalty for each attempted Con save regarding this process. If you fail the Con check, Garth hits a wall and just can't work any more that day due to mental fatigue. This might affect other checks as well depending on how his day is going.
Seem fair?
If so, you decide how Garth proceeds. You have most of a day's travel to Zolanberg...say 16 hours. You can decide how much effort he puts into this task. Perhaps he wants to sleep some before getting to the next stop...or he could try to push through.