Aug 20, 2018 8:36 pm
When Kalis awakes, he tells them of his dream the previous night...
[ +- ] Dream Interaction
You stand before a heavy wooden door, set within a stone wall that has no end in sight. Behind you is a dense fog that shows little of your surroundings, and the air is heavy with the salt spray of the ocean.
As you contemplate your situation, the door creaks open. Beyond is a large and warm room that seems familiar. It is the common room of the Arcadian Rose, the tavern on the island of Eglar. As this thought enters foremost in your mind, your position suddenly shifts and you are now standing before the bar counter. There is a brief moment of disorientation before the door to the kitchen opens.
However, who comes through is not Rhiann as you expect, but Caraw-Chuwk. The white-haired goblin waddles around the counter and pulls himself onto a bar stool next to you. He rests his gnarled staff against his shoulder and looks at you. "I hope this is not alarming," he says casually, "but I have news that I hope you are able to address.
"Near your location is an unremarkable area of desert. Unfortunately, I am not aware of any distinguishing landmarks, but it has come to my attention that a team of agents may need assistance. They were sent to attack and salvage a Caer Tan supply convoy, and have not reported in.
"I am hoping that you will be able to investigate. It may detour you from your primary objective, but you are the closest team available to help. May we count on your abilities?"
You do not feel frozen in place and can freely converse. Oddly, you are aware that this is a dream, yet everything feels solid and real.
Caraw-Chuwk seems to wait for your reply.
Kalis is alarmed by this dream for a moment, but then shrugs and accepts it (what other choice is there?)
Nodding, Kalis replies, "Of course you can. Is there anything you can tell me that would assist us in finding the location of the agents at all?" he asks, then, unable to resist, "And what type of magic is this? How is it that you can speak into my dreams from so far away?"
"There would be fourteen agents," says Caraw-Chuwk. "Mostly humans, some elves and half-elves. Their leader is a human named Rhakdia. Their target should have been attacked by now, at least within the past few days."
He looks at the counter. "As for this," he says, running a hand along the countertop, "it is... similar, I suppose, to the magical messages we often rely upon. However, I find such means to be rather restrictive. For example, I would not be able to converse freely like this, nor provide what I hope is a comfortable setting for you, if I relied upon those limited means. Still, this power is quite taxing, so it does help to be efficient in our communications.
"If there is nothing else," Caraw-Chuwk continues, "all you need do is wake up. We will contact you again in a few days for any updates, which should give you enough time to investigate."
As you contemplate your situation, the door creaks open. Beyond is a large and warm room that seems familiar. It is the common room of the Arcadian Rose, the tavern on the island of Eglar. As this thought enters foremost in your mind, your position suddenly shifts and you are now standing before the bar counter. There is a brief moment of disorientation before the door to the kitchen opens.
However, who comes through is not Rhiann as you expect, but Caraw-Chuwk. The white-haired goblin waddles around the counter and pulls himself onto a bar stool next to you. He rests his gnarled staff against his shoulder and looks at you. "I hope this is not alarming," he says casually, "but I have news that I hope you are able to address.
"Near your location is an unremarkable area of desert. Unfortunately, I am not aware of any distinguishing landmarks, but it has come to my attention that a team of agents may need assistance. They were sent to attack and salvage a Caer Tan supply convoy, and have not reported in.
"I am hoping that you will be able to investigate. It may detour you from your primary objective, but you are the closest team available to help. May we count on your abilities?"
You do not feel frozen in place and can freely converse. Oddly, you are aware that this is a dream, yet everything feels solid and real.
Caraw-Chuwk seems to wait for your reply.
Kalis is alarmed by this dream for a moment, but then shrugs and accepts it (what other choice is there?)
Nodding, Kalis replies, "Of course you can. Is there anything you can tell me that would assist us in finding the location of the agents at all?" he asks, then, unable to resist, "And what type of magic is this? How is it that you can speak into my dreams from so far away?"
"There would be fourteen agents," says Caraw-Chuwk. "Mostly humans, some elves and half-elves. Their leader is a human named Rhakdia. Their target should have been attacked by now, at least within the past few days."
He looks at the counter. "As for this," he says, running a hand along the countertop, "it is... similar, I suppose, to the magical messages we often rely upon. However, I find such means to be rather restrictive. For example, I would not be able to converse freely like this, nor provide what I hope is a comfortable setting for you, if I relied upon those limited means. Still, this power is quite taxing, so it does help to be efficient in our communications.
"If there is nothing else," Caraw-Chuwk continues, "all you need do is wake up. We will contact you again in a few days for any updates, which should give you enough time to investigate."
Last edited August 20, 2018 8:36 pm