Jul 3, 2018 2:23 am
From my introduction thread: https://gamersplane.com/forums/thread/8856/
Rough plans: Start a game from level 1, intending to run in campaign mode
System: BECMI (original D&D ~ basic expert companion masters immortal) from 1983
Number of Players: 1-6 (ideally around 4 but I am flexible)
Module: B2-Keep on the borderlands
Pace: 1 post daily, 1 post on weekends as a rule of thumb
Type of game: Campaign mode, linking published modules with some wilderness travel, exploration, and crafting as the party wishes
Full Description:
I am interested in running B2-Keep on the borderlands with a group of players. Any experience level is welcome. I say campaign mode because I would like to expand from B2 into additional modules, and would like to use wilderness/travel rules if that does not get too onerous in the PBP format. As above, crafting and wilderness travel can be incorporated. I think the published modules typically have rules for going back to town during the adventures.
Link to game here
Rough plans: Start a game from level 1, intending to run in campaign mode
System: BECMI (original D&D ~ basic expert companion masters immortal) from 1983
Number of Players: 1-6 (ideally around 4 but I am flexible)
Module: B2-Keep on the borderlands
Pace: 1 post daily, 1 post on weekends as a rule of thumb
Type of game: Campaign mode, linking published modules with some wilderness travel, exploration, and crafting as the party wishes
Full Description:
I am interested in running B2-Keep on the borderlands with a group of players. Any experience level is welcome. I say campaign mode because I would like to expand from B2 into additional modules, and would like to use wilderness/travel rules if that does not get too onerous in the PBP format. As above, crafting and wilderness travel can be incorporated. I think the published modules typically have rules for going back to town during the adventures.
Link to game here
Last edited July 3, 2018 4:27 am