Jul 14, 2018 9:45 pm
Your entire lives occur on a small continent riding on the shell of a colossal turtle. While contact between turtles happens every now and then, such occurences are infrequent enough that each society must be self-reliant. The weather is temperate, with frequent rains, enough to make flowing rivers from the mountain ridge in the center of the shell. Seasons are often mild to the point of being ignored, and the calendar is lunar. Frequent and predictable earthquakes occur, it is theorized because of the walking of your turtle. Such earthquakes aren't enough to cause structural damage, but fragile objects are kept in secure locations, and buildings are rarely built above two floors.
[ +- ] Algeras, provencial town on the left
We start in a farming village a third of the way from the left edge from center, and a bit south from middle. The town is called Algeras, and is known for producing a large amount of the continent's crops, as well as a healthy supply of hides. Many are the farmers in this town, who take pride in their work, feeding everyone on the turtle. Many too, are the trappers, hunters and herders, though not as many as the farmers. The few craftsmen in the town proper spend most of their time doing small work repairing farming implements or doing basic weapons work for the trappers and hunters. Magical shopping is mostly limited to whoever is passing through at the time, but also includes the local chapel, dedicated to Ceres, goddess of harvest. A few of the local barkeeps also experiment a little with alchemy in their spare time. Common projects include potions that work as fertilizers, but magical brews that work on people are more of the chapel's domain.
The population consists of a healthy mix of humans, half-elves, and halflings, with a few dwarves and full elves intermingled. Racial tensions are very low.
Important features in the town include the chapel of Ceres, the town plaza, wall, and districts. The town plaza is a large space dedicated to festivals, performances, and forums. This space is often utilized by travelling salesmen and performers. Buildings lining the plaza include the council house, the chapel, and some of the higher-end shops: clothing, toys, and custom smithing. A few of the districts include the shipping, residential, and crafters areas. The defining lines between them are blurry however.
The government is headed by a council of elders who hold final sway in decisions via vote. However, the current administration is keen to listen to the voices of their people, and issues are often put to a public vote. Such an event is conducted via ballot box, with a member of the council watching it at all times. Townspeople sign their names to their vote, and the names are compared to the last census to avoid cheating. An individual's vote is known only to the council. Issues brought to the council that require a vote are usually held until after harvest festival, and voted on in batch, but a sufficiently urgent issue might call for a special vote. A small force of guards holds the walled inner portion of the town, and can be dispatched to solve problems in the fields. Criminals and wrongdoers are tried and sentenced via jury, with the council acting as arbitrators.
It is harvest time, which comes around every three months, due to lack of real seasons. It's treated as a festival that everyone helps out with, and a banquet follows a large harvest, complete with dancing, shows, and games in the town's center. However, crops have been harder to maintain, and animals often refuse meals and refuse to breed. The last harvest festival was a muted affair, with the town producing much less than was planned. An air of worried suspense has been hanging over the town at the approach of this harvest. To make matters worse, the last earthquake was three days late, and some of the council have been treating it as an omen.
The population consists of a healthy mix of humans, half-elves, and halflings, with a few dwarves and full elves intermingled. Racial tensions are very low.
Important features in the town include the chapel of Ceres, the town plaza, wall, and districts. The town plaza is a large space dedicated to festivals, performances, and forums. This space is often utilized by travelling salesmen and performers. Buildings lining the plaza include the council house, the chapel, and some of the higher-end shops: clothing, toys, and custom smithing. A few of the districts include the shipping, residential, and crafters areas. The defining lines between them are blurry however.
The government is headed by a council of elders who hold final sway in decisions via vote. However, the current administration is keen to listen to the voices of their people, and issues are often put to a public vote. Such an event is conducted via ballot box, with a member of the council watching it at all times. Townspeople sign their names to their vote, and the names are compared to the last census to avoid cheating. An individual's vote is known only to the council. Issues brought to the council that require a vote are usually held until after harvest festival, and voted on in batch, but a sufficiently urgent issue might call for a special vote. A small force of guards holds the walled inner portion of the town, and can be dispatched to solve problems in the fields. Criminals and wrongdoers are tried and sentenced via jury, with the council acting as arbitrators.
It is harvest time, which comes around every three months, due to lack of real seasons. It's treated as a festival that everyone helps out with, and a banquet follows a large harvest, complete with dancing, shows, and games in the town's center. However, crops have been harder to maintain, and animals often refuse meals and refuse to breed. The last harvest festival was a muted affair, with the town producing much less than was planned. An air of worried suspense has been hanging over the town at the approach of this harvest. To make matters worse, the last earthquake was three days late, and some of the council have been treating it as an omen.