Episode 2: Welcome to the Jungle!
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Jul 25, 2018 4:10 pm
You can just barely make out a shadow underwater. Could be the helicoprion is deeper in it than before. Then again this could be something else entirely.
Jul 25, 2018 4:49 pm
"Duuude," Ybus bubbles underwater, watching the pockets of air rise to the surface while he sinks downward. He looks down to try and see what is getting intimate with his leg meat and attempts to escape the painful grasp. His leg briefly flares with a warm glow as Ybus tries to staunch some of the wounds.
[ +- ] [url=https://gamersplane.com/characters/dnd5/6546/
Ybus's Stats[/url]"]Armor Class 12 (Leather)
Hit Points 16/23 (4/4d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +4, Cha +5
Skills Athletics +4, Investigation +4, Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Healing Light 4/5d6 long rest, Bonus action to heal up to max 3d hit points.
Spellcasting. Ybus is a 4th-level spellcaster. His spellcasting ability is Charisma (save DC 13, +5 to hit with spell attacks). He knows the following warlock spells:
Cantrips (at will): Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
2nd level (2/2 slots): Comprehend Languages*, Cure Wounds, Guiding Bolt, Hex, Hold Person, Invisibility, Unseen Servant*
Rituals: Alarm*, Comprehend Languages*, Unseen Servant*
Magic Initiate (1/1 long rest): Comprehend Languages*
Conditions None
Hit Points 16/23 (4/4d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +4, Cha +5
Skills Athletics +4, Investigation +4, Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Healing Light 4/5d6 long rest, Bonus action to heal up to max 3d hit points.
Spellcasting. Ybus is a 4th-level spellcaster. His spellcasting ability is Charisma (save DC 13, +5 to hit with spell attacks). He knows the following warlock spells:
Cantrips (at will): Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
2nd level (2/2 slots): Comprehend Languages*, Cure Wounds, Guiding Bolt, Hex, Hold Person, Invisibility, Unseen Servant*
Rituals: Alarm*, Comprehend Languages*, Unseen Servant*
Magic Initiate (1/1 long rest): Comprehend Languages*
Conditions None
Last edited Jul 25, 2018 4:50 pm
Rolls
Athletics - (1d20+4)
(11) + 4 = 15
Healing Light, Ybus - (1d6)
(6) = 6
Jul 25, 2018 5:29 pm
Looking down, Ybus sees the helicoprion's whiplike jaw wrapped around his leg. He manages to wriggle free and heal his own wounds.
Jul 25, 2018 6:04 pm
OOC:
Action and movement still available to Ybus. Erden can also go. You can see Ybus just beneath the surface.Jul 30, 2018 3:17 pm
OOC:
Sorry about that! It's been a busy couple of weeksRolls
Ready Action Firebolt - (1d20+6, 1d10)
1d20+6 : (15) + 6 = 21
1d10 : (1) = 1
Jul 30, 2018 4:56 pm
OOC:
No worries! Just wanted to be sure this hadn't fallen under the radar. :-)It's the bottom of the round so as I understand it your readied action is going to go to waste. Are you sure you wouldn't rather do something else this turn?
Jul 30, 2018 5:05 pm
Jabes.plays.RPG says:
OOC:
No worries! Just wanted to be sure this hadn't fallen under the radar. :-)It's the bottom of the round so as I understand it your readied action is going to go to waste. Are you sure you wouldn't rather do something else this turn?
OOC:
The readied action should remain active until the start of my next turn. There's really not much else for me to do, otherwise. I don't have any way to help Ybus come back to the teamJul 30, 2018 6:38 pm
OOC:
Ah in that case I misunderstood the rules governing readied actions. Okay then, new round. Baracus' turn. That boat isn't coming through the gap in the trees unless you do something about it. Without a boat it will be a tough and treacherous (though not impossible) trek back to the city assuming you survive the temple.Jul 30, 2018 6:59 pm
OOC:
Rule below just for ease of reference[ +- ] Ready Action
Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn. First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I’ll pull the lever that opens it," and "If the goblin steps next to me, I move away." When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round. When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell’s magic requires concentration. If your concentration is broken, the spell dissipates without taking effect. For example, if you are concentrating on the web spell and readymagic missile, your web spell ends, and if you take damage before you release magic missile with your reaction, your concentration might be broken
Jul 30, 2018 7:29 pm
OOC:
Cool beans! That means the helicoprion might trigger your readied action on its turn.Jul 31, 2018 3:50 pm
OOC:
A little tight for time here Jabes, will post my intent to keep the game rolling. I want to get the boat on dry land of possible and wade back into the water to pull Ybus out. I'm including some rolls here if it helps. I'd rather not attack, but instead wrest Ybus from the fish's flippers/tooth whorl. I will bring him back even if I suffer an OA, although with those rolls I think it is unlikely.Last edited Jul 31, 2018 7:50 pm
Rolls
Athletics - (1d20+6)
(5) + 6 = 11
Perception - (1d20+3)
(1) + 3 = 4
2 additional d20 for disadv / adv - (1d20, 1d20)
1d20 : (14) = 14
1d20 : (12) = 12
Aug 1, 2018 2:27 pm
OOC:
Ybus has broken free of the monster's grip but you don't know that. He is just below the surface - you can see him and also vaguely make out the creature underneath him. The water is too deep for wading - you'll have to swim to the action, and that will mean letting go of the boat. What do you want to do?Aug 1, 2018 7:01 pm
Baracus lets go of the boat and dives in after Ybus.
"Stop fooling around, Ybus!"
Although he has every confidence in his diminutive comrades, he has always had trouble believing such a tiny beings could be so hardy in battle, and he does a poor job of disguising his concern with annoyance.
"Stop fooling around, Ybus!"
Although he has every confidence in his diminutive comrades, he has always had trouble believing such a tiny beings could be so hardy in battle, and he does a poor job of disguising his concern with annoyance.
Aug 3, 2018 5:39 am
Baracus lets go the boat and dives into the water. He quickly makes it to Ybus and turns to swim back to shore but the helicoprion has other plans. It grabs Baracus about the torso and drags the half-orc away, trailing blood. Baracus struggles but is unable to break free (Athletics check failed). He can feel the monster begin to dive and drag him into the murky depths of the river. On the riverbank, Erden can't quite make out what's going on beneath the surface (ranged attacks on the monster that originate from the surface will be at Disadvantage). The current here isn't very strong but Erden sees the boat begin to drift nevertheless, and he realizes they could lose it if he doesn't tie off the mooring line.
• Baracus takes 17 piercing damage and is Grappled. Escape DC 12.
• The fish drags Baracus 40ft upriver and will dive next round.
• Ybus can take an OA if he wishes.
• Ybus and Erden are up.
ROUND 4 (in progress)
Initiative order and status:
1. Baracus: 34/51hp, 1/3ki.
2. Helicoprion: 24 damage.
3. Ybus: 16/23hp.
4. Erden: 26/26hp.
Battlefield Features:
1. Deep, murky water.
2. A gap in the bamboo trees on the west bank.
• Baracus takes 17 piercing damage and is Grappled. Escape DC 12.
• The fish drags Baracus 40ft upriver and will dive next round.
• Ybus can take an OA if he wishes.
• Ybus and Erden are up.
ROUND 4 (in progress)
Initiative order and status:
1. Baracus: 34/51hp, 1/3ki.
2. Helicoprion: 24 damage.
3. Ybus: 16/23hp.
4. Erden: 26/26hp.
Battlefield Features:
1. Deep, murky water.
2. A gap in the bamboo trees on the west bank.
Rolls
OA: Bite vs. Baracus (AC 17) - (1d20+6, 2d8+4)
1d20+6 : (17) + 6 = 23
2d8+4 : (76) + 4 = 17
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