General Discussion

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Aug 31, 2015 1:55 am
I'm just glad we're not in combat, we'd be injuring each other with these rolls.
Aug 31, 2015 2:44 am
Crap. Sorry Aelar, I totally threw us into combat!
Every time I try to make a semi-serious moment for Crolwell, and show why he is doing what he is doing, he always throws me off!
Last edited August 31, 2015 2:48 am
Aug 31, 2015 2:49 am
I think we were all trying to post at the same time lol
Aug 31, 2015 2:51 am
I think you're playing your Fluba wrong! :-)
Aug 31, 2015 2:51 am
Last post for me tonight. Work tomorrow. 'night all!
Aug 31, 2015 2:52 am
szemely says:
I think you're playing your Fluba wrong! :-)
Yeah, no kidding! Haha.
Hopefully Crolwell is a far better Barbarian, then entertainer.
Last edited August 31, 2015 2:53 am
Aug 31, 2015 3:22 am
Wow, I finally got a good roll! Maybe combat will be the turning point for our luck in rolls
Aug 31, 2015 3:27 am
Ha- well, at least some of us had the same game plan.
Aug 31, 2015 4:50 am
Oh man, that is probably the best start to the combat I could have hoped for. I figured Ütés was going to be the first to dive on in, I was mostly just trying to make sure you wouldn't actually drop your weapons and leave. I knew Crolwell would never give up the fluba.

Once we have all the initiatives in I'll post the order and set the scene for how the battle starts. I will try and avoid needing to use a grid, we will try and theater of the mind this campaign. So distances will be generalized and unless the distances are quite vast, or if someone is trying to hoof it away from the fight, they shouldn't come into play too much. Just know if you have people within melee distance of you and you run, you trigger opportunity attacks against you.
Aug 31, 2015 11:26 am
Initiative rolled. That'll be it for me until this evening.
Aug 31, 2015 11:55 am
No problem. Really the game is only set to require 1 post a day. :)
Aug 31, 2015 4:19 pm
Ahh yes, a promising start to combat :)
Aug 31, 2015 7:26 pm
Question- is there ever a time that I won't roll +INT modifier to cast a spell?
Aug 31, 2015 7:35 pm
The only time you roll for a spell is when it has an attack roll involved, such as fire bolt. In that case you roll d20+proficiency+Int Mod. Other than that they are auto-success or require an opponent to make a saving throw.

You also won't add your int mod to damage from a spell unless the spell or a class feature says so.
Aug 31, 2015 7:37 pm
Yes, just make sure to carefully read the spell details. You only roll if it says to make an attack roll, or if something says that "on a successful hit". Or similar.
Aug 31, 2015 9:23 pm
Ahhh, should have used the bardic inspiration straight out!!
Aug 31, 2015 9:24 pm
You can still use it after you make the roll ;)
Aug 31, 2015 9:29 pm
Oh! I'm on it!

EDIT: BAAAAHHHh!
Last edited August 31, 2015 9:31 pm
Aug 31, 2015 10:09 pm
Ouch. That's unfortunate. You'll get the next one, I'm sure. :)
Aug 31, 2015 11:31 pm
Ha! Nice sleep.
What advantages do I gain against sleeping creatures?
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