Game-related Banter/Announcement (OOC)

Aug 12, 2018 3:16 am
Hi all,

I think we have enough players now. We theoretically have 5 although I've only heard directly back from 2 so far. Hopefully, rest of the accepted players will participate soon. If not, I'll open them back up for others.

This thread will be for any game-related discussions/announcements.

In the meantime, please see the character creation thread to start discussing character ideas/party makeup.

ttt.
Aug 13, 2018 1:45 am
Hi all,

Just want to double check that people access the Player Maps and Handouts subforum. There should be one thread in there with link to map of the Sword Coast.
Aug 13, 2018 1:27 pm
LadyBrash says:
I can see it.
So can I.
Aug 15, 2018 12:02 am
Hi all,

All characters have been made and we're basically ready to play! I'll make a game thread soon!

EDIT: Any last linger questions/issues before we begin the campaign proper
Aug 22, 2018 9:16 pm
Some note about magic items

I should have noted this earlier but it slipped my mind.

Because of 5e's bounded accuracy, magic items, esp. weapons become quite valuable. As such, in my campaigns, including this one, I'd like to treat most magic items as something unique with its own history etc. This means that most magic items can't just be bought at a shop (exceptions include scrolls and potions). On some occasions you may be able to trade magic items if you find a willing trader (e.g., a rich collector in a large city).

But, this also means that any magic items you acquire will be unique, named, and perhaps even some minor properties that gives it its own character. I think this will make acquisition of magic items less mundane. Magic items won't just be another +1 sword in your inventory but something more memorable.

I am also going to go with the variant rule on the identifcation of magic items (see DMG) - meaning mere short rest won't do. Its powers may be reveal through research or experimentation with the item (e.g., certain circumstance may trigger a power).

EDIT: if a power is triggered by an audible command word(s) only and you've heard that command and committed it to memory, obviously this is one way to figure out usage.
Aug 22, 2018 9:21 pm
I like it. Magic, even in a world of magic, should be something held in awe.
Aug 22, 2018 9:22 pm
Will an identification spell reveal all relevant information about a particular item?

Edit: Or would you prefer the ID spell not exist so that we are forced to investigate and take our time to get to know the item? Could be a fun way to go with it.

Only reason I ask is because had I known, I would have chosen ID as my second ritual spell instead of comprehend languages. But I'm happy to leave it off if it makes the story/game better.
Last edited August 22, 2018 9:28 pm
Aug 22, 2018 9:32 pm
Identify spell will typically work as intended (though remember that you need a pearl worth at least 100GP to cast it, any material component with value attached to it must be acquired first to cast the spell). For powerful magic items and artifacts, identify spells might give you more vague description of functions or certain powers may be completely hidden from it.

EDIT: Tsavo, since this is information I should have given you guys earlier, you are free to change your selection to identify (same goes for all other casters of the party). Sorry for the inconvenience! Also, I don't want to just get rid of a spell. I'm fine with Identify existing, esp. since the cost of casting it I think will limit its usage to more special circumstances.
Aug 22, 2018 10:01 pm
This is how I always assume magic items will work, and how they should always work imo. So good on you, you have good taste!
Aug 22, 2018 10:06 pm
I agree. I love this play style. I'll be leaving my spells as chosen, but appreciate your flexibility.
Aug 23, 2018 1:42 am
Oooooh. I feel special now cause I'm made of magic. :D :D :D
Aug 23, 2018 1:39 pm
LadyBrash, we all know you are!
Aug 23, 2018 2:31 pm
Hello all,

As it seems the game has slowed down a bit, seems good a time as any to ask folks that if you are unable to post for some time due to life circumstances, please give us a heads up in this thread. Thank you!

I have been told that it is in the nature of PBP that it begins with flurry of posts then slows down. So this is totally expected. I would, however, like to aim for at least an update or two a day to keep the momentum going. Would this be doable for everyone? Thanks in advance!
Aug 23, 2018 2:55 pm
School starts again for me this time next week, but I'll try my best to keep up.
Aug 23, 2018 2:59 pm
Hey Remus. Understandable. Would you be able to do 2 posts per day? (That was the original aim.) If not we can swing for just 1.
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