Episode One: New Taste
"You are thick. Did ya think we were gonna cook that "Dream Lord" a nice meal with the stockpile? Its war idiot, Montir don't care what kind of magic they got, everyone bleeds. Enough talk, move!"
Rolls
Ulgrik Initiative - (1d20+3)
(16) + 3 = 19
Hobgoblin Initiative - (1d20+1)
(1) + 1 = 2
Rolls
Initiative - (1d20+2)
(11) + 2 = 13
Rolls
Initiative - (1d20+4)
(5) + 4 = 9

Only one dart for 5 damage.
Initiative:
Ulgrik (19)
Prowl (13)
Rodrigo (9)
Jericho (6)
Hobgoblin (2)
Rolls
Kicks - bludgeoning - (1d20+5, 1d20+5, 1d4+3, 1d4+3)
1d20+5 : (7) + 5 = 12
1d20+5 : (8) + 5 = 13
1d4+3 : (3) + 3 = 6
1d4+3 : (1) + 3 = 4
Darts - piercing - (1d20+5, 1d20+5, 1d4+3, 1d4+3)
1d20+5 : (15) + 5 = 20
1d20+5 : (10) + 5 = 15
1d4+3 : (2) + 3 = 5
1d4+3 : (2) + 3 = 5
PROWL fires the nerve agent capsule. It breaks against Ulgrik's skin, delivering a powerful paralyzing compound. (Hold Person. DC 14.)
Movement: E3
Action: Flying kick.
Bonus: Flurry of Blows
Rolls
Dart, damage - (1d20+6, 1d4+4)
1d20+6 : (17) + 6 = 23
1d4+4 : (1) + 4 = 5
Flying Kick, damage - (1d20+6, 1d4+4)
1d20+6 : (8) + 6 = 14
1d4+4 : (3) + 4 = 7
Elbow strike 1, damage - (1d20+6, 1d4+4)
1d20+6 : (18) + 6 = 24
1d4+4 : (3) + 4 = 7
Elbow strike 2, damage - (1d20+6, 1d4+4)
1d20+6 : (7) + 6 = 13
1d4+4 : (3) + 4 = 7
Ulgrik struggles against the paralyzing agent, breathing heavily while the potent concoction courses through his veins.
The hobgoblin feels the knife sink into his skin, and catches one of Rodrigo's elbows in the chest. "Was that supposed to hurt?" He says condescendingly, swinging his bat.
Ulgrik (19)
Prowl (13)
Rodrigo (9)
Jericho (6)
Hobgoblin Lackey (2)
Damage:
Ulgrik - 9
Hobgoblin - 12
Rolls
Witch bolt with Advantage - (1d20+6, 1d20+6, 1d12)
1d20+6 : (6) + 6 = 12
1d20+6 : (13) + 6 = 19
1d12 : (9) = 9
Ulgrik Wis save - (1d20+2)
(1) + 2 = 3
HobGob swings - (1d20+4, 2d8+2)
1d20+4 : (4) + 4 = 8
2d8+2 : (15) + 2 = 8

Armor Class 14
Hit Points 13
Speed 30 ft., swim 30 ft.
STR 15 (+2)
DEX 14 (+2)
CON 14 (+2)
INT 14 (+2)
WIS 18 (+4)
CHA 9 (-1)
Senses: Blindsight 10 Ft., Passive Perception 16
Challenge: 1/4
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d6 + 2) piercing damage.
Constrict: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d8 + 2) bludgeoning damage. The target is Grappled (escape DC 14) Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Rolls
Snake HP - (2d10+3)
(91) + 3 = 13
Constrict attack (advantage) - (1d20+4, 1d20+4)
1d20+4 : (17) + 4 = 21
1d20+4 : (20) + 4 = 24
Autocrit damage - (2d8+2)
(55) + 2 = 12
* Flurry of Blows
Rolls
Spinning back-kick - (1d20+6, 1d4+4)
1d20+6 : (12) + 6 = 18
1d4+4 : (3) + 4 = 7
Knee to the groin, damage - (1d20+6, 1d4+4)
1d20+6 : (2) + 6 = 8
1d4+4 : (3) + 4 = 7
Reroll that with Human Determination - (1d20+6)
(18) + 6 = 24
Roundhouse kick - (1d20+6, 1d4+4)
1d20+6 : (13) + 6 = 19
1d4+4 : (2) + 4 = 6
Ulgrik's situation grows worse as he grunts against his attackers, but finally he shakes off the toxin.
The hobgoblin expects to block sword strikes, and is caught off guard when Rodrigo instead uses his legs, feeling the blows wear him down. "ARGHHH! THATS IT!" Powered by rage he goes for a massive swing aiming at Rodrigo's head. (Reckless attack, next turn all attacks gain advantage.)

Initiative:
Ulgrik (19)
Prowl (13)
Rodrigo (9)
Jericho (6)
Hobgoblin Lackey (2)
Damage:
Ulgrik - 23 - Conscious and bleeding
Hobgoblin - 32 - visibly wounded
Rolls
Jericho's unlimited power (advantage) - (1d20+6, 1d20+6, 1d12)
1d20+6 : (9) + 6 = 15
1d20+6 : (20) + 6 = 26
1d12 : (2) = 2
Hobgoblin reckless attack - (1d20+4, 1d20+4, 2d8+2)
1d20+4 : (5) + 4 = 9
1d20+4 : (1) + 4 = 5
2d8+2 : (68) + 2 = 16
Ulgrik save (wisdom) - (1d20+2)
(13) + 2 = 15
Armor Class 14
Hit Points 13
Speed 30 ft., swim 30 ft.
STR 15 (+2)
DEX 14 (+2)
CON 14 (+2)
INT 14 (+2)
WIS 18 (+4)
CHA 9 (-1)
Senses: Blindsight 10 Ft., Passive Perception 16
Challenge: 1/4
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d6 + 2) piercing damage.
Constrict: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d8 + 2) bludgeoning damage. The target is Grappled (escape DC 14) Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Rolls
Constrict attack, non-lethal damage. - (1d20+4, 1d8+2)
1d20+4 : (16) + 4 = 20
1d8+2 : (8) + 2 = 10
* Agile Parry. AC is 18 until start of my next turn.
* Flurry of Blows with my last ki point.
Rolls
Pistol whip 1, advantage, damage - (1d20+6, 1d20+6, 1d4+4)
1d20+6 : (17) + 6 = 23
1d20+6 : (7) + 6 = 13
1d4+4 : (4) + 4 = 8
Pistol whip 2, advantage, damage - (1d20+6, 1d20+6, 1d4+4)
1d20+6 : (7) + 6 = 13
1d20+6 : (4) + 6 = 10
1d4+4 : (3) + 4 = 7
Scorpion Kick, advantage, damage - (1d20+6, 1d20+6, 1d4+4)
1d20+6 : (20) + 6 = 26
1d20+6 : (5) + 6 = 11
1d4+4 : (1) + 4 = 5
Crit damage - (1d4)
(3) = 3
Rodrigo your pistol easily connects with the hobgoblin, and he barely manages to block the second. Thrown off balance, he is wide open to your kick, slamming him into the ground.
"Did ja' win?" Mulrick peeks from the bathroom, how he got there is anyone's guess.
"Prowl, put these bastards and their crate in the van. You too, Mulrick. Jericho, inform HQ. I'm going to check on the hostage."
Rodrigo will then tell the proprietor to sit tight and wait for the "paramedics." Then leads the team back to HQ unless there are additional instructions from our superiors?