Happy_Potato Character Creation

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Aug 30, 2018 11:02 am
Yes, I fine with him not actually being on the water, that was just where I was drawing my inspiration.
Aug 30, 2018 11:14 am
How about Appraise 1, Athletics 1, Knowledge (occult) 1, Knowledge (seafaring) 2, Swim 2, Shipwright 1, Trapping 1.
That puts some emphasis on your background, and I've added Appraise and Knowledge (seafaring).

Alright, take your time to consider what I've got here. I need to get some sleep so I'll be functional in a few hours.
Aug 30, 2018 11:44 am
Appraise 1, Athletics 1, Knowledge (occult) 1, Knowledge (seafaring) 2, Swim 2, Shipwright 1, Trapping 1
All of this sounds like it would work great with the background I'm thinking of. Talk to you later then.
Aug 30, 2018 9:34 pm
Okey-dokey! Back in action!

Next up is your Class of Progression and Combat Style, which we'll handle all at once. Remember, this is not the "only proficiency" or anything like that. You are physically capable of swinging around any weapon you can pick up, without any silly penalties. However, if a weapon requires some kind of advanced knowledge to use, you'll have to figure it out from scratch. Training allows you to do better than normal, and gives you access to special techniques. For now, you'll have one.

Combat Styles (you can have this no matter how sophisticated you are)
Club and Shield, or Staff and Force (looks like you have one weapon, but you supplement the staff with arcane power)
Second Class Only (you must be from a medieval society to have these options)
Light Hammer and Shield, Handaxe and Shield, Short Sword and Shield, Battleaxe and Force, Mace and Force

First Class of Progression means ancient, like Iron Age or earlier. High Magic. Second Class means moderate-medieval, and mid-to-low magic. Third Class is a non-magical high sophisticate, somewhere between late Imperial and early Industrial. Not an option you can use as a magic class.
Aug 30, 2018 9:44 pm
Second Class: Light Hammer and Shield
Aug 30, 2018 9:57 pm
I like it! Very solid choice. Last thing to do for your class is decide if you're an Exemplar, Neutral, or Dissent in alignment. Exemplar means that you align with your people, be that Humans in general, the Purebleed, just the Rudhir, or someone even more specific -- like a particular nation of Rudhir. Dissent means you stand opposed to your people. Perhaps that is the establishment, or maybe you are entirely opposed to the best interests of Rudhir, Purebleeds everywhere, or all of Humanity.

Next up is Focus. Do you want your character focused on Magic, or do they just have some magic in addition to their true focus?
Aug 31, 2018 1:26 am
Neutral with some Focus in magic in addition to his true focus
Aug 31, 2018 1:47 am
As Non-Magical Foci go, we have some Unarmed, some Weapons, and some others.

Starting with the Other category:
We've got Urban Resources, Survival, Sprinting, Tumbling, Swimming, and Climbing.
If any of those sound good, just ask for details.

Then there's Weapons:
Pole Weapons, Bludgeons, Axes, Chain Weapons, One Handed Blades, Two Handed Blade, Dual Blade Style, Launching, and Throwing.

And finally, Unarmed:
Precision Points, Drunken Boxing, Tiger Style, and Crane Style.
I'll go ahead and explain these. Precision Points turns the blunt force of your strikes into precise attacks against weaknesses.
Drunken Boxing randomizes your results, but can throw a lot more force into your attacks.
Tiger Style turns your dominant Virtue against the enemy to break and suppress them.
Crane Style does the same, but to dodge and deflect instead.

Ask away!
Aug 31, 2018 10:07 am
I think I'll go with Bludgeons to fit with my use of a light hammer
Sep 1, 2018 2:00 am
Very well, but just so you know, a character can branch out by Focusing on one style and taking their training in others. Nothing wrong with a solid build toward a single purpose, though! As someone Focused in Bludgeons, you roll your Light Hammer and Shield style as if you were Master Trained! Be warned, if you try to fight with just the hammer, you will step down to Trained. The style in which you are trained requires the shield in order to be fully effective.

Next up is Equipment!
You're Second Class, so roll 2d10x20 gp. Again, that's a roll of 2d10, with the final result multiplied by twenty.
Sep 1, 2018 9:16 am
Luck be on my side!
12x20=240
Last edited September 1, 2018 9:17 am

Rolls

Second Class GP - (2d10)

(75) = 12

Sep 1, 2018 11:31 pm
Is your character Wealthy, Middle Class, Lower Class, or Impoverished?
Sep 2, 2018 6:19 pm
Alright, so that multiplies it by 2 and adds 50. Now you've got 240. Plus 20 for being Human. Plus 0 for not being Faery. Plus 20 for being Juggernaut. Plus 0 for Focus. Minus 1 for Light Hammer. Minus 2 copper for Shield.

That brings your current wealth to 278 gp and 98 cp. Ready to pick your equipment?
Sep 2, 2018 6:40 pm
I'm ready for my equipment.
Sep 2, 2018 7:02 pm
Well first off, do you want any additional weapons, such as a ranged option? To rehash what I said before, you can still use them and take no penalties.
Sep 2, 2018 7:24 pm
I'll take something ranged, preferably something that can be fired with one hand.
Sep 2, 2018 7:36 pm
Sling is one handed, blowgun is one-handed. You're not Third Class, so you can't buy crossbows out of the gate. You'll have to find one in-game, and your character wouldn't recognize them. Would take a little tinkering and practice to figure out "oh this is how you shoot one of these futuristic contraptions." Besides, Hand Crossbow would be the only one-hander there.
Sep 2, 2018 7:41 pm
I'll go for a sling for now.
Sep 2, 2018 8:00 pm
That costs three tin, so you're now at 278 gp, 97 cp, and 2 tc.

The First Class options for armor are Cloth Robes, Armor Padding, Leather Armor, Hide Armor, Scale Armor, and Laminar Armor.
The Second Class options for armor are Cloth Tabard, Studded Leather Armor, Chainmail, Splinted Mail, Plate Armor, and Armored Coat.

What can I get for you?
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