Happy_Potato Character Creation

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Sep 10, 2018 4:42 am
OOC:
In case you didn't see it in Group Chat, I'm starting you in a generic test zone until it's time to meet the real world.
Gottfried, you are standing in one of many port towns in Trimachae, having just gotten off a ship on which you paid passage. The docks are bustling with all sorts of people, many of which Purebleeds or Baseborn (it's hard to tell which at a glance). You spot a few with bright orange eyes or hair, and one deeply tanned man among the dockworkers, who has long dreadlocks woven from forest green hair. One group already leaving the dockyard is quite distinctive.

What you see immediately is a litter carried by four armored guards. Each one has a cobalt blue cape with ebony trim, emblazoned with a silver crescent moon sitting on its curved side. The back left guard has a heavy greatsword on his back, the back right has two smaller swords on his, and both have metal arms. The back left man only has two, both entirely made of iron. The back right has one human arm, one that is metal from the elbow to the fingertips, and two additional arms underneath that are made of a lighter steel. The front guards are each carrying a glaive that has gears and cogs built in where the blade connects to the pole. The front right has had his legs replaced by two bug-like metal ones, while the front left has no mechanical features visible at this angle. The litter stops by a carriage trimmed in cobalt blue and little chrome moons, which is drawn by two Fullmetal horses. The curtain parts, and a youthful woman in her mid-thirties steps out. She wears ornate robes in orange, bronze, and gold tones with intricately carved pauldrons, and carries a staff that shines copper and holds a luminous orb at the top. Her hair is auburn and her eyes orange, and she has a crescent moon painted on her forehead. She stands to the side of the curtain, continuing to hold it open with her free hand. You notice that she has an ebony cape trimmed in cobalt blue, featuring a silver crescent with two golden stars, one above the moon and one in the midst. The last figure to step from the litter is wreathed in robes of midnight blue satin, clasped with a masterwork brooch in the shape of a lunar eclipse. There is a hood over the figure's head, but you can make out what is either gauntlets or metal hands, and some kind of mask poking out from the hood. The dignitary's cape is jet black and decorated with tiny points of starlight, trimmed in cobalt blue, with a silver crescent ringed in gold stars. It looks as though the two visitors are making a quick transition into the "horse" drawn carriage.

South of you is the ship you just disembarked from, where the crew are offloading cargo and running a quick check of the exterior. East is more dockyard, the Dockmaster's office, and two roads heading northeast of your position (one wider and one narrower; the narrow one is closer). West is more dockyard, the short path to the trade yard adjacent to the marketplace, and one narrow street heading northwest of your position. North is a throng of locals waiting for disembarking passengers, with peddlers mingling within, and a high defensive wall that serves well in the event of an invasion by sea. The litter is North, but the carriage is likely heading East.

(future posts will vary in length, but are not likely to be this extensive; respond when you are ready to act)
Sep 10, 2018 3:13 pm
Looking around he notices the two strangers get into the carriage and decides not to approach, not wanting the trouble. Instead, Gottfried will try to find some kind of notice board or anything with job offers. He has an idea to buy his own ship and decides now is a good time to start saving up. He will look for any job that offers bodyguard work or guard duty, areas he feels comfortable working in.
Last edited September 10, 2018 3:20 pm
Sep 10, 2018 11:41 pm
[ +- ] Sight rules
Roll a Sight check (according to the rules given in Spoiler).
Sep 11, 2018 12:12 am
Check

Rolls

Sight (Enlight 3) - (1d6)

(5) = 5

Sep 11, 2018 12:22 am
OOC:
Alright, you may want to make a note of this circa your character sheet, because you're gonna use it often. Your Enlight PV is 3, meaning that, if your result on the first die is 5 or higher, you add a die. If your result on the second die is a 6, add a die.
Sep 11, 2018 12:26 am
2nd die

Rolls

1d6

(1) = 1

Sep 11, 2018 12:42 am
OOC:
Alright, one success it is. That's an Able result.
There's a lot of people to look through, but it doesn't seem like there's a noticeboard here. You could ask around for jobs, or you could follow one of these paths to see where they go. There's probably a noticeboard in town somewhere.

The robed figure climbs into the carriage, and the one in orange closes the door tight, before hoisting herself up onto the seat and driving the mechanical horses forward, departing to the east with guards at each corner of the carriage. They are still in sight, for the moment.

Paths:
South - The Ship (where you just were)
East - More dockyard, the Dockmaster's office, and two roads heading northeast of your position (one wider and one narrower; the narrow one is closer). The carriage is going this way.
West - More dockyard, the short path to the trade yard adjacent to the marketplace, and one narrow street heading northwest of your position.
North - A throng of locals and peddlers, and a high defensive wall that serves well in the event of an invasion by sea.
Stay - There's still lots of people and things where you are (as you can read above).
Sep 11, 2018 12:53 am
ooc: Do I know what lies to the east or am I completely new to the area?
Sep 11, 2018 1:18 am
We'll say you're new here.
Sep 11, 2018 1:28 am
I'll take the path that leads into the town.
Sep 11, 2018 1:34 am
You are new here and don't know that. You might look for a map, ask around, or just pick one of the three streets heading out in generally northward directions (see Paths above).
Sep 11, 2018 11:16 pm
I will take the same path as the carriage.
Sep 11, 2018 11:33 pm
Are you attempting to follow the carriage undetected, getting as close as you can, or just playing it casual?
Sep 12, 2018 2:04 pm
I'm not really following the carriage, I'm just taking the same path as it. Without any real destination in mind at the moment I'm really just wondering around until something catches my eye or a opportunity arises.
Sep 12, 2018 10:06 pm
Alright, you follow it up the broader street to the east, but after that it passes from sight. Those metal horses really can move! After you clear the dockyard, the street is bare on both sides for about thirty minutes. Just rocks and gravel and a thin layer of sand. There's some people about half a mile ahead, and a quarter mile behind you, just heading up the same way you are. After about half an hour, you see a few sparse, dead trees, followed by a general store. The street goes on past it for a good ways, but you can see that more of the town starts up past that. Do you stop here for a while?
Sep 14, 2018 2:30 pm
I'll look around here a bit and maybe go into the general store and inquire about work.
Sep 14, 2018 5:58 pm
Let's have a Sight check then.
Sep 16, 2018 12:56 am
Sight (Enlight 3)

Rolls

1d6

(6) = 6

Sep 16, 2018 12:57 am
2nd die

Rolls

1d6

(2) = 2

Sep 17, 2018 4:11 am
(The following assumes that you're looking around outside with this check)

The exterior of the general store is rather uninteresting. The walls are made of birch planks, badly aged and weathered, scored by wasp and termite alike. The roof is thatch. The ground is lined with dust. There is a small outbuilding made of similar materials, but more recently repaired in full. Likely is newer in general. The main building is not far off the street, sitting slightly northwest of the main thoroughfare. In the same general area are old stumps, a stand of birch trees, and patches of uneven ground where it looks like farming was attempted many times to little success. Lots of cleared ground, butting up against the town to the south and the far north, as well as a dry forest that is far to the west, though the nearest protrusions of it reach much closer.

On the east side of the street, there is a similar clearing and a small shanty town that gradually mixes back into the dockyard area from whence you came. Only a few homes nearby, but you sense it would be a shorter trip to check out that area than to carry on to the main town up north. The sky is clear, a bluish-silver color with few clouds and none of them hung about with rain. The air is warm, but with a cool and salty wind washing up from the ocean.
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