AshDrunbar Character Creation

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Sep 14, 2018 9:17 pm
I think it all starts to makes sense to me.

Okay, so let's say I choose to use my boost to make a second dice roll (and after reading the PV rules again, I realized an Eyrie score of 5 gives me only the possibility to get 3 rolls max, so I'll post my 2nd and eventual 3rd rolls for that first PV check here, under "Attack 1").
My 3 rolls for "Attack 2" will also be posted.
OOC:
Okay, so I now got 3 rolls on Attack 1 including 2 successes, and my second Attack would show respectively 7, 6 and 3. So 3 successes including a 7 (which effect I'm not sure of...). Correct ?
Last edited September 14, 2018 9:32 pm

Rolls

Attack 1 (rolls #2 and #3) - (2d6)

(62) = 8

Attack 2 (rolls #1,2,3) - (3d6)

(663) = 15

Sep 14, 2018 9:27 pm
OOC:
errata ! I re-checked: Attack 2 would still be 6, 6 and 3, just without a botch. Right ?
WalkerOfSorrow says:
A boost means that, with every roll on that Virtue, your highest die receives a +1 bonus. If a 6 receives this bonus, it doesn't become a 7, but a botch is removed (if there is one)
Last edited September 14, 2018 9:34 pm
Sep 14, 2018 9:46 pm
Aye! You've got it down now. Just like there's no zero, there's no seven either. Since you've got two sixes, the only roll left to modify is the 3, which becomes a 4 with no additional effects. These should both be great rolls, if you had a normal dagger. Would she give it two swings to test, or three?
Sep 14, 2018 10:13 pm
She could try another swing, I guess... Now, forgive me if I'm still not completely clear on one point: I thought the Boosted condition on a virtue only gave the highest dice the +1 boost. In that case, I won't be able to boost the 3 on that attack roll, will I ?

She'll give it another stab, just to see how that thing handles itself.
Sep 14, 2018 10:16 pm
Satisfied with her homemade dagger, and pleasantly surprised at its basic but practical workmanship, Cayenne stares at her grimy, resolute-looking reflection in the small mirror, gives herself a duelist's salute, tries out a feint, then a quarte and finally plunges in a sudden cut, aiming to stab at an imaginary spot in between her reflection's eyes.
Last edited September 14, 2018 10:18 pm

Rolls

Attack 3 (3 rolls) - (3d6)

(543) = 12

Sep 14, 2018 10:18 pm
It's a wrap-around rule. 6 can't go any higher, and two of the rolls were sixes. So the three is the only one that can be affected.

Go ahead and do all three dice for the third attack.
Sep 14, 2018 10:20 pm
Okay, I got a 5, 4 and a 3. So in that case I am obliged to choose the 5 and make it into a 6 ? Still makes it 3 successes, it would seem.
Last edited September 14, 2018 10:20 pm
Sep 14, 2018 10:22 pm
Correct! Now, normally you would get a bonus die on each attack, because you'd be treated as Trained. But we're going to ignore those for simplicity this time.

Now I roll three percentile rolls at 25% success rate, because the weapon is improvised.

Edit: The feint seems to go well enough, but despite using your finest skills, the quarte and stab seem really sloppy. The weight distribution's all wrong...at least for an elegant weapon.

Rolls

Attack 1 must be 25 or less - (1d100)

(2) = 2

Attack 2 must be 25 or less - (1d100)

(39) = 39

Attack 3 must be 25 or less - (1d100)

(93) = 93

Sep 14, 2018 10:35 pm
Okay, what exactly are the d100 for then ? Didn't the d6 already resolve the attack ?
Last edited September 14, 2018 10:35 pm
Sep 14, 2018 10:41 pm
Here's where I explain Improvised Weapons. There are three qualities of ordinary weapon (ignoring things like fine weapons, magic weapons, and so on). They are Improvised, Rough, and Normal. While the vast majority of weapons are Normal, you can find some, or make them, which are lesser in quality.

Rough weapons have a 50% rate of auto-fail per attack. You roll normally, but then the player or GM rolls percentile to see if that attack auto-fails, no matter how talented the wielder is, nor how shitty the defender is at protecting their own life.

Improvised weapons take this a step farther, with a 75% rate of auto-fail. If the roll is 1-25, you have a chance of making it work. If not, you're out of luck. You've learned an important lesson very early on, and nothing was at stake.
Sep 14, 2018 10:49 pm
Indeed not something I'm ever likely to forget: Bring Good Weapons To A Fight ! Check.
Sep 14, 2018 10:57 pm
Fortunately for you, your real weapons are all very nice!

Now that you've tested the knife, what's next?
Sep 14, 2018 11:26 pm
I guess I'll try the key in the lock of the door... not even sure if there's a lock, actually.
Sep 14, 2018 11:34 pm
There is. I mentioned it in the description.

You approach the bars and slip a hand through, eager to get the key in and get out of your tiny cell. The elf-eared inmate across the hall takes an interest, and wanders over.

"Oi, what's that you got there?"

The key slips in, turns, and you can feel tumblers clicking, the mechanism disengaged. The lock falls to the floor with a loud clack, and the casing bursts open. Tiny screws and pins scatter over the floor.

The elf man sneers, "Oh jolly good. You got yourself a key! Won't ask how you did that in just two days, pretty morsel. Prolly standing on the shoulders of some other poor sap who weren't as lucky. There's no escaping the island, pretty. Even if you step on out of here with your fancy knife and your little key, those guards are aching for a chance to put you in the ground. One less inmate they have to worry about, eh?"
Sep 15, 2018 12:15 am
Cayenne's eyes shrink into slits at the mocking and patronizing tone, but she quickly gets a hold of her temper and flashes the elf a dazzling smile: "Mmh, you seem very knowledgeable for someone who's been locked in here, handsome. I tell you what...", she says huskily, while stepping closer to his cage, "why don't we join forces ? You seem to have not only a good knowledge of the place, but some... interesting contacts around here." She eyes his cell with an approving and eloquent glance, stretches like a cat, then whispers: "That cot of yours, for example, it looks sooo much more comfortable than mine was. Does it fit two, d'you think?". She gives him a small wink and looks at him fixedly with falsely innocent, luminous green eyes, while her hand imperceptibly crawls along the bars of his cage, closer and closer to where his own is leaning.
OOC:
Attempts to first charm or at least distract him, then will tug at his wrist and slam his face against the cage, to finally get her blade against his throat and prepare for a little session of interrogation/intimidation
Last edited September 15, 2018 12:16 am
Sep 15, 2018 2:49 am
OOC:
Alright, roll a Guile skill check. That's Daimon, plus skill ranks, and you want a total instead of successes.
As you approach his bars, the Impure one just keeps jeering, "Me, work with you, ha! You realize you're going to die, right? They're not going to take it easy on you, just because you're a pretty little Vanity? Anyone who sets foot outside that door is dead meat."
Sep 15, 2018 3:22 am
Cayenne purs as she approaches him: "You're really just a big scaredy-cat, aren't you? What a shame, such a strapping specimen like you...". She smiles teasingly and she starts toying almost distractedly with the irons of the elf's cell bars. "You really think I'm pretty ? I think I'm gonna jump into that cell with you in a minute, if you keep flattering me like that ! I bet you wouldn't mind that uh ? I never been with an Impure before, you know... You'd be my first. After all, if we can't get outta here, we may as well make it worth our while..."
OOC:
Rolling Guile... and approaching her target. So, I take it that's a total score of 10 (first 3 die + 1 Guile skill)?
Last edited September 15, 2018 3:24 am

Rolls

Guile Skill check (Daimon: 6-double reduced, Guile +1) - (4d6)

(4413) = 12

Sep 15, 2018 3:26 am
Edit: Oh, no, wait. I see what happened here! You rolled the fourth die so that we'd have all four. My mistake.
Sep 15, 2018 3:32 am
The inmate seems put off by your aggressive approach, and scoffs, "Very seductive, opening up with the bigoted slurs. I'd ask if that works for most men, but it sounds like you lack experience."
OOC:
At this point, roll a Leon PV check. It will be weighed against the result of his, and if your checks are equal, you'll be able to lay hold of him to begin your intimidation, per what you wrote earlier.
Sep 15, 2018 3:36 am
You got it. Here goes:
OOC:
with the boost that should bring her to 11 ? Edit: never mind, that's a 10 only because the last d6 didn't actually count.
Last edited September 15, 2018 3:39 am

Rolls

PV check - Leon (4, boosted) - (3d6)

(541) = 10

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