Octopus Character Creation

Sep 2, 2018 7:04 pm
(content to be found here)
Sep 2, 2018 7:05 pm
Alright, just read up on the Terms of Service and the rules I've posted, and let me know when you're up to speed.
Sep 2, 2018 8:02 pm
I read the terms of service and I agree, I also read character creation Info and I have some ideas
Sep 2, 2018 8:04 pm
I'm interested in the eyes PV... I enjoy being fast but also being able to weird some magic, I liked that enlight PV too... Interested in both zeel and porph, maybe I can combine the stats with reductions and boosts?
Sep 2, 2018 8:04 pm
Eyrie pv not eyes PV*****
Sep 2, 2018 8:17 pm
Well, if you took a Zeel of the predominant type among their people, they would have Eyrie 6 and Enlight 4. If you took the more neutral type, the Enlight would stay the same, but the Eyrie would be 5.

If you took a predominant-type Porph, you'd be looking at Eyrie 3 and Enlight 6. If you took the neutral type, it would be Eyrie 4 and Enlight 5 instead.

So I guess the question is, which one do you want to be higher, aside from adding boosts?
Sep 2, 2018 8:27 pm
Okay... I'm actually leaning towards the neutral porph and ill boost the eyrie up to six by sacrificing a different virtue I think. If I can do that?
Sep 2, 2018 8:47 pm
Not how it works, my friend. A boosted PV would actually look like "PV 5 (boosted)." The rules on that are explained in the OOC section, but I can help you if you don't understand them.

Neutral Porph will give you Leon 3, Eyrie 4 (boosted), Grand 4, Enlight 5, Nemesis 5, Daimon 5, including the boost you wanted. Do you want to put the reduction in Leon, Grand, Enlight, Nemesis, or Daimon?
Sep 3, 2018 12:11 am
I see.. I wanted a double boost in eyrie and a double reduction in nemesis, is that okay?
Sep 3, 2018 12:14 am
Actually, for curiosity sake... What are the stats for the predominant zeel??
Sep 3, 2018 12:16 am
Leon 4, Eyrie 6, Grand 3, Enlight 4, Nemesis 3, Daimon 5
Sep 3, 2018 12:18 am
Okay, I want to choose that one. The predominant zeel... Hate to back out on the porph Alliance storyline but this feels better character-wise

I also want to take a reduction in daimon for a boost in eyrie
Sep 3, 2018 12:20 am
One boost, one reduction; sounds solid to me. Before we progress, are you sure that's all you want?
Sep 3, 2018 12:21 am
Yes that seems good to me
Sep 3, 2018 12:51 am
With these Virtues: Leon 4, Eyrie 6 (boosted), Grand 3, Enlight 4, Nemesis 3, Daimon 5 (reduced)...

You land squarely in the Fury basic class. Your options for subclass are divided into three groups:
The Assassin type, the Elite type, and the Scholar type.
To be clear, these are not "classes" or "subclasses," just words I use to help divide up the options and give you a general idea of what they mean.

In the Assassin type, which is based on melee combat, you have two options:
The Magic Slayer is the magical variant of the Rogue, and the offensive subclass. It allows you to dive into the fray with weapons drawn, and disappear into the shadows. Unlike the base Rogue, the Magic Slayer has the option of coating their weapon with magic to make it more effective.
The Mystic Cloak is the magical variant of the Bouncer, and the defensive subclass. The special feature of this magic variant subclass is a magical cloak, hence the name. If you've seen RWBY or Doctor Strange, you know where this is going. In addition to defensive techniques and a weapon of your choosing, your combat style is augmented by this magical garment that can help you defend, strike enemies with lethal force, or even glide through the air.

The Elite Eldritch takes one of three forms, a magical variant based on the following non-magic classes:
Motion Marksman, a range-focused class that moves quickly and fires as many arrows as possible in the shortest amount of time.
Sharpshooter, which stays put and fires a single shot from a great distance, to remarkable effect.
Light Cavalry, an odd type of range that uses melee combat atop a noble steed, instead of a ranged weapon. You get 11 levels developing like the rest of the subclasses, then the remaining nine are spent solely on the relationship with your horse, and all the awesome things you can do together.

Finally, we have the Scholar type, which can take one of many forms, but for a magic-user like yourself, only one:
The Eyrie Mage, who believes that violence and bloodshed are not required to please the Wing Spirit. Graceful motion and incredible skill will be more than enough! Part of that skill manifested by the Eyrie Mage is, of course, casting powerful spells! Eyrie is not specifically linked to a particular kind of magic, but that just means your options are wide open!
Sep 3, 2018 1:22 am
Awesome! It's between the magic Slayer and the eyrie mage for me... To be clear, can the magic Slayer cast any spells? Conversely, can the mage wield swords or daggers?
Sep 3, 2018 1:37 am
I think I'm gonna go with the magic Slayer
Sep 3, 2018 1:38 am
To be clear, there is no one "Wizard" class in my game. There is an entire selection of non-magic subclasses, and every single one of them has its own magic variant capable of casting spells. That means yes, the Magic Slayer can indeed do the spells.

As for the Eyrie Mage, its default Engagement Style is something called Monastic Arts. It's like Wing Chun mixed with Tai Chi. Scarcely considered lethal, but capable of throwing your enemies around the battlefield like ragdolls. If you don't want to start with that one, the other options are Club, Short Sword and Dagger, Double Dagger, Leopard Style Unarmed Combat (a more vicious art), Snaking Lash (using a whip to disable and demoralize), Scathing Repartee (trash-talking and insults), and Protective Guidance (the opposite of Scathing Repartee). Remember that the Eyrie Mage does not prefer fighting, and would rather seek a non-violent solution.
Sep 3, 2018 1:41 am
Gotcha. Magic Slayer it is for me!
Sep 3, 2018 2:41 am
You're gonna be best buddies with the Rogue in the group. They were even considering a Magic Slayer, but we agreed their concept would work better if they stuck with Rogue and took up magic items.

Anyway, next thing to decide is whether you want one of the Special Ability options, or a Special Trait.

Special Abilities (can be used once per day, with exceptions)

Eyrie Surge
Attack twice, or strike true!

Wings Unfurled
Improve your Eyrie PV checks in general.


Special Traits (can be used at will)

Disarming Strike
Take a person's weapon out of their hands while attacking them.

Weak Point
Strike an exposed weakness on the enemy.

Hidden Weapon Strike
Hide a weapon, and produce it at the most surprising moment.
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