Octopus Character Creation

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Sep 3, 2018 3:03 am
Okay, how much does the wings unfurled benefit my PV checks, and is it on a time limit like, only for one round or so?
Sep 3, 2018 3:20 am
A single check actually, once per day, and it adds one extra die to your roll.
Sep 3, 2018 4:29 am
Ok I would like the weak spot one then
Sep 3, 2018 4:43 am
Alright, here's where we're at:

Race: Human (Zeel)
Virtues: Leon 4, Eyrie 6 (boosted), Grand 3, Enlight 4, Nemesis 3, Daimon 5 (reduced)
Class: Fury
Subclass: Rogue (Magic Slayer)
Physical Ability: Eagle Eye
Grants telescopic vision and close examination.
Physical Ability: Falcon Dive
Makes your movements hard to perceive and lets you cross fragile surfaces.
Physical Ability: Hawk Wing
Replaces segments of your land speed with fly speed to avoid obstacles (height limit 5 ft.)
Special Trait: Weak Spot
Sep 3, 2018 4:43 am
Let's pick your Combat Style and Alignment, then we'll work on your skills. What kind of weapon do you want to use?
Sep 3, 2018 4:54 am
My alignment would probably be chaotic neutral if you're running the standard alignment system. As far as weapon goes, I'd like to use daggers as a secondary weapon if I can, but I'd primarily like to wield a light sword like a rapier, or kopesh/sickle sword
Sep 3, 2018 5:02 am
Actually I have my own alignment system. It's much simpler. If you are in support of your people, you're Exemplar. If you're against your people, you're Dissent. And if you're not either most of the time, you're Neutral; most people are. Also, when defining "your people" here, it can mean anything from your nation, to Zeel, to Purebleed, to all of Humanity. Whatever fits.

There is a sickle, and there are a variety of swords, but I didn't deem the khopesh different enough from the sickle or the scimitar to include it as its own thing. If you want, we could design a custom Scimitar meant to trip people, but it'll cost extra. Daggers are definitely doable. How many do you want?
Sep 3, 2018 5:10 am
Could I do double sickles? And 1 dagger as secondary? Also I'll choose neutral for alignment
Sep 3, 2018 5:16 am
Double sickles is absolutely an option and I applaud your initiative for asking. You may also have a dagger for backup; always a good thing to keep on hand.

Furies are typically only able to handle light armor effectively, but you may buy whatever kind you wish. Did you have a type of armor you like? None is also an option.
Sep 3, 2018 5:44 am
Yes I would like to stay as light as possible, definitely some light bracers/gauntlets for forearm protection, I'm not sure which metals or materials you run, but something light with nice protection, dark in color, and even if I could get them with just a couple discrete but sharp and effective spikes protruding from the sides of those bracers... I'm not sure if that's possible...

I would like some tight black cloth and leather assassin gear, with a cloth hood and cloak as well all black, nothing that'd cause any wind resistance too much though.. same for legs black leather chaps, maybe... Idk if I can get special boots with some ability but I'd be interested... Black gloves as well so I don't leave fingerprints lol, thin cloth so I can still use my hands perfectly fine...

Idk about enchantments for items? I know you mentioned I specifically could imbue my weapons with magic for additional effects, but Idk if we do that now..

And. Lastly, I'd like an amulet in the shape of an octopus if it's possible, small and simple metal necklace, just as a keepsake/backstory personal item of sentimental value kind of thing..
Sep 3, 2018 5:49 am
Also, I would love it if my hair could be longer, and teal/turquoise..
Sep 3, 2018 6:02 am
Actually, after reading the abilities list I suppose I ought to make that amulet look like a bird instead...... Maybe... Instead of an amulet... I could have a pet bird???
Sep 3, 2018 6:04 am
And, better make my hair bright orange instead as well...
Sep 3, 2018 7:42 am
I will review everything you've posted after I've had some sleep.
Sep 3, 2018 5:06 pm
Sounds good!:)
Sep 3, 2018 8:54 pm
Sounds like you want a pair of leather or scalemail bracers with added spikes, which will run you 4 gp extra on top of the cost.
Leather would have normal quality and 1 inch of thickness, giving it 3 Health per forearm, and Armor Hardness 1.
Scale would have very hard quality and 1 inch of thickness, giving it 6 Health per forearm and Armor Hardness 9.
Leather will cost 5 gp (including spikes) while Scale will cost 8 gp (including spikes). Which would you prefer?

For the assassin gear, I'm thinking black armor padding (cloth) with choice pieces of leather. Armor Padding normally covers your head, hands, legs, and feet, among other areas, but this is not what you want. So we'll get you a set that covers only these areas: Upper Torso, Upper Arms, and Lower Torso. You will then have leather to cover the Lower Arms, Legs, and Feet, as well as a cloth hood and gloves. This combination will run you 3 gp. I'll write out the defensive properties later.

Armor is generally available in a form outside of special items, so you could get magic boots and enchant your other items, but we'll hold off on that until I've got the rest of your mundane gear figure out.

The amulet is easy. A non-magical one will cost you 5 gp.
Sep 3, 2018 8:55 pm
While I work on the rest, here's your Mundane list to peruse and purchase from if you like:

Amulet (5 gp), Backpack (1 cp), Basket (1 tc), Bedroll (3 tc), Beer Mug (2 tc)
Blanket (2 tc), Bow String (1 cp), Bowl (1 tc), Bracelet (10 gp), Bucket (1 tc)
Caltrops (1 cp), Candle (3 tc), Canvas (1 cp), Chain (1 sp), Chalk (5 tc)
Crate (4 tc), Fishhook (1 sp), Fishing Net (5 tc), Flask (6 tc), Flint and Steel (1 sp)
Glass (2 sp), Glass Bottle (1 sp), Grappling Hook (4 tc), Hammer (1 gp)
Ink (1 gp), Inkpen (1 sp), Lamp (4 gp), Lantern (3 gp), Lock (1 gc)
Lockpicks (set; 1 gc), Manacles (4 sp), Map Case (2 sp), Necklace (15 gp)
Oil (4 sp), Parchment (1 cp), Pie Pan (1 tc), Pitcher (1 tc), Piton (1 cp)
Plant Pot (1 tc), Pot (4 tc), Pouch (3 tc), Rations (1 sp), Rope (5 cp)
Ring (20 gp), Sack (1 tc), Sewing Needle (1 sp), Shovel (4 tc), Sledge (3 tc)
Soap (5 tc), Spyglass (30 gp), Tankard (3 tc), Tent (6 tc), Torch (3 tc)
Urn (2 tc), Vial (2 cp), Waterskin (3 tc), Whetstone (2 tc), Wine Bottle (3 cp
Sep 3, 2018 9:43 pm
Okay, I'll take the scalemail bracers with added spikes.. how much do I have to spend??
Sep 3, 2018 9:54 pm
Oh geez. I just realized I got my players mixed up, and you weren't technically to gear yet.

We were discussing your combat style, and I thought you were working on buying weapons. Let's put the gear on hold, and we'll come back to it at the right time. Sorry for the confusion.
Sep 3, 2018 9:57 pm
Where we were supposed to be was Skills. You have 18 whopping ranks to spend. There are three categories of skills:

General
Acting, Appraise, Athletics, Ceramics, Comedy, Dance, Diplomacy, Escape Artist, Guile, Gymnastics, Hide, Keyboard, Language, Oratory, Painting, Percussion, Posture, Riding, Soft Steps, Song, Strings, Swim, Training, and Wind Music.
Knowledge
Archives, Bestiary, Engineering, Navigation, Occult, Religion, Seafaring, and Wilderness
Make
Alchemy, Blacksmithing, Bowyery, Carpentry, Cobbling, Glassmaking, Jewelry, Leathercraft, Locksmithing, Pottery, Scribing, Sculpting, Shipwright, Trapping, and Weaving.
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