Octopus Character Creation

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Sep 22, 2018 10:29 am
ahh see I understand.. I will have to check back at the PV rolling table for understanding now and then but I think I'm getting the hang of it.
OOC:
are the carpets' positions fixed less I teleport them? I.e. can I manage to use them as a makeshift parachute??
Sep 23, 2018 12:37 am
Though there is little to make sure, you cannot perceive the carpets as "flying around." They appear to be holding their position. Since they are flying carpets, it is unclear if a perfectly functional one would work as a parachute, since it would probably just keep you in place.
Sep 24, 2018 4:28 am
I would like to go to the 3rd one that is 30 ft out and 30 ft down.. ill teleport myself and my 3 carpet quilt towards that one

Rolls

Enlight PV + bonus - (4d6)

(3642) = 15

Sep 24, 2018 4:29 am
So, 4 successes??
Sep 24, 2018 4:30 am
OOC:
Do I have my sickles on me in case shit goes down?
Last edited September 24, 2018 4:32 am
Sep 24, 2018 4:57 am
OOC:
Remember that you can only transport two loads and yourself. Unless you actually devise a means to attach the carpets to each other (i.e. sewing), they will definitely count as three loads. Since you asked, you are fully equipped with all your starting gear.
Your roll was 3. That was insufficient to earn any more dice, so at base you get 1 success.
A second success is added by your bonus die, but that's it. Fortunately, this roll is good enough to get to the next carpet.
Sep 24, 2018 8:34 pm
Oh right got it.. my bad.. I didn't see that at first but I understand now..
Sep 24, 2018 8:36 pm
OOC:
"You have now created a row of three flying carpets, and can move freely between them. Make a Sight check (as regarding the rules in the Spoiler above)."
I can't carry it with me? Only two carpets at a time then?
Last edited September 24, 2018 8:37 pm
Sep 25, 2018 12:53 am
"Created" in this case meant that you had lined them up end-to-end, making a row you could walk on.

And no, you can't teleport any size of surface with you. If you're bringing a large object like a carpet, it counts as one load. Your teleportation allows to move two such loads at once, while you're at 3 Magic Levels. I will inform you in later levels when that improves.

What I do have to commend you on, since it took long enough for me to figure it out, is that you practically will never fall. As long as you keep teleporting the carpet you're standing on, that is. Even if your roll isn't good enough to make it all the way to the next carpet, the one under you will always appear under you. Very clever!
Sep 25, 2018 1:56 am
I hope you don't get annoyed at my playstyle, I enjoy thinking out of the box, I'm currently not roleplaying very hard because I'm trying to get a hang of your system and feel it out before going in deep 👌 I thank you for your patience..

I thought that would be a good idea, didn't know how far I could take it (i.e. big quilt)

It's not exactly a flying carpet per se but it works as good as one :)

So I've made it to the next carpet?

What now?
Sep 25, 2018 1:57 am
Maybe I should be slashing holes in the carpets I've been to like leaving breadcrumbs behind? Is this a sky maze?
Sep 25, 2018 2:00 am
I'm making an effort not to assume anything about your playstyle yet. We've only been testing for so long and you haven't even gotten to work with a group. I think your pacing is just fine. :) Thank you for your patience as well. I know this can take some getting used to.

When you arrive with your bevy of carpets in tow, you peer down below and can see a break in the clouds. Are there more clouds beneath that, or might you spy land? Only one way to find out! As for the elevation where you're sitting, which is a good ways above the break, you can see another carpet in the distance. But it's about 50 ft. down and 50 ft. out. Almost missed the thing. Are you going to try teleporting again, or might you see if you can figure out what's keeping the carpets aloft?
Sep 25, 2018 2:18 am
I would like to teleport towards the other carpet, keeping the break in the clouds on the back burner. In pretty sure that's the way I want to go but I'll check it this other carpet first

Rolls

Enlight PV + bonus - (4d6)

(1321) = 7

Sep 25, 2018 2:19 am
D: oh no. That's two failures. I'm done for
Sep 25, 2018 2:30 am
[ +- ] Botch rules
OOC:
If you roll a number of failures equal to your successes, or more than them, you fail, and must wait 1d6 hours to try Sector magic again, -1 hour for every character level you have. This amount can go no lower than 1 round.
As it is, you have rolled 1 failure and no successes (the bonus die simply doesn't count against you, as is the rule with bonus dice). Here's the rules anyway.
Sep 25, 2018 3:42 am
Gotchaa, rolling for timeout

Rolls

Sector cooldown - (1d6)

(2) = 2

Sep 25, 2018 3:42 am
So, 1 hour, got it
Sep 25, 2018 4:02 am
You have one hour. What do you want to try and do while you're waiting?
Sep 25, 2018 9:56 am
Look around, maybe I can look down through the hole in the clouds ? Should I roll a sight check?

I'ma pinch myself to make sure I'm not dreaming

I'll also play my recorder a bit to pass the time
Sep 26, 2018 1:58 am
Roll a Grand PV check.
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