Character Creation
Before I rolled those I'd chosen a machete and compound bow as my two weapons, so now I picture my character as a stereotypical redneck/hillbilly type, except as a Saurian lizardfolk looking type. Not too smart but very strong, very hardy, and very into hunting and tracking..
Rolls
First Roll - (2d4)
(41) = 5
Random Gear - (1d100)
(82) = 82
Random Gear - (1d100)
(2) = 2
Random Gear - (1d100)
(27) = 27
Random Gear - (1d100)
(9) = 9
Random Gear - (1d100)
(63) = 63
Wine - (1d6)
(3) = 3
Edit: 4 junks, I'll roll 2 on the first table, and 2 on the DLC table
Rolls
Number of rolls - (2d4)
(13) = 4
first roll on first table - (1d100)
(22) = 22
2nd roll on first table - (1d100)
(12) = 12
1st roll on DLC table - (1d100)
(79) = 79
2nd roll on DLC table - (1d100)
(50) = 50
Rolls
Level 2 hps - (1d12+2)
(3) + 2 = 5
That's an alien gamma wanderer. I call him Psibocorn. Level: 2, Proficiency bonus: +2, HD: 2d12, HP: 23
STR: 10 +0
INT: 18 +4
WIS: 10 +0
DEX: 14 +2 *
CON: 16 +3 *
CHR: 8 -1
Size; M
Speed: 30
Proficiency: Science, All weapons, shields, armor, Stealth, Investigation
Bio Mutations: Deadly Eye Ray, Psychic Resistance, Psychic Shield, Amphibian, Formidable Con, Timewalker
Equipment: wanderer's pack, laser vest (medium armor), a natase (light weapon: +4 attack, 1d8 slashing), and a trilasm (ranged gun weapon: +4 attack, 2d6 bludeoning/piercing), T-shirt with the FunCorp logo, 50' string of Christmas lights
Features: Second Wind, Action Point
Psibocorn is a humanoid alien creature, with an eye in its navel above a mouth at its waist. It has twelve limbs: two for walking (look like legs), two for lifting and grabbing (look like arms), and four used for the fine motor work of tearing apart food and feeding it into the mouth (these fold together when not in use and look vaguely like a head). Psibocorn does not have teeth, so those four feeding claws are tough appendages that tear apart food and put it in the mouth in essentially chewed form.
Rolls
Bio - (1d10)
(1) = 1
Five attribute rolls - (3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (354) = 12
3d6 : (431) = 8
3d6 : (446) = 14
3d6 : (424) = 10
3d6 : (343) = 10
Three mutations - (1d100, 1d100, 1d100)
1d100 : (3) = 3
1d100 : (96) = 96
1d100 : (30) = 30
Number of scavenged items - (2d4)
(11) = 2
Scavenged items - (1d100, 1d100)
1d100 : (79) = 79
1d100 : (12) = 12
Hit points for gaining second level - (1d12+3)
(5) + 3 = 8