Warmaster Suvarat was an ancient Galura officer in their military, back in the days when Hebrimar and Heramar invaded the other continents and sent armies. He is a distant ancestor of your from several hundred years ago, once a wealthy and influential man. If you want to appease him, and so gain any further favor, you must leave Hebrimar and put down roots elsewhere. When you have done this, find a foreign commander, champion, or king of thieves who has great control over the area. The one who defeats that person will change the balance of power in that realm forever. If you do this, you will gain Warmaster Suvarat's favor. As a sign of that favor, he will bestow upon you an ancient combat technique lost to your people.
Grandmother Ulvam is actually more like your great-great-great-great-great-grandmother on your mother's side. You got a talisman of hers at a very early age, and it was one of the first you tried to tap into. Unfortunately, she rewarded you with nothing but silence for years. Only when you made some strides on your own did she begin sending your wordless, emotional signals: communicating that she cares about peace between kin. Upon arriving at your new destination, you learn about two noble families who have been in bitter conflict for over a century. For the longest time, it was just harsh words and social embarrassments targeted at the other family, but in the last five years things have gotten bad. Slaps, public duels, and shadowy assassinations; if some outsider doesn't intervene fast, things will only get much worse. It is upon making this discovery that you hear from Grandmother Ulvam for the first time. She says that helping these families sort out their strife will prove to her that you are ready to aid your own family.
Your great-grandfather, Karkharias Requin, spent much of his life seafaring. It was on one such voyage that he became marooned in the island chain between Fodlan and your homeland. He was picked up by pirates, who took him up the east coast of the Broad Continent and down the west coast of the Continents of Peace and Caves, as well as many small islands along the way. During that grand journey of some eleven years, he developed a great appreciation for cooking and foreign cultures. When he finally returned home, he brought your family great wealth, not only in gold and gems, but in tapestries, foreign scrolls, and exotic spices. Though he knew little of foreign cuisine, he mixed those spices into Hebrimite food and changed how the country saw cooking. While you were in the academy, you visited a place of business that used to be his. That visit got the attention of his spirit, and he commanded you to go out into the world and bring back new dishes. For each recipe you learn, he will bring you an increase to your Fortune. Greater recipes may reap greater rewards.
It was not until you left that you learned about an obscure relative of yours. Amaroca was a tribal girl from an island near Hebrimar, who was found by a cousin of your great-great-grandmother and adopted into the family. Amaroca was from a branch family of the Porph, who had splintered off from Heramar long ago. Her intellect and black blood led her to conspire with a group of Sorcelled down in Heramar. It was during this conspiracy that your family lost track of her, and her fate is currently unknown. When your sailing vessel made port in Fodlan, a seer skilled in Ancestry told you of Amaroca's involvement in a sedition effort to spread Hebrimar's influence (undermining Fodlan and the Empire in the process). With this information, you received a cryptic hint that Amaroca loved aquamarine. If you can find trinkets set with that stone, you may be able to make meaningful contact with her.