One unit/pint of oil burns for 36 hours.
I can do that, sure. We'll label these effects as "The Quarantine Effect," "Applying a Speed Cap," "Mother May I," "Immobilize," "Banishment," "Forced Individuality," "Forced Utility," and "Forced Image." Bear in mind that spells are basically "free" and "instant" if they only affect the contents of a 10 ft. radius around you (not all of it necessarily, but some or all). If a spell affects something outside that range, you have to either add successes or increments of 10 rounds (50 seconds) to the casting time. In addition, all the following effects are written as if you are trying to manipulate the rules binding an object of Span 1/4 or less (like a housecat). Any object or creature of Span 1/2 requires 1 success just because of its size, and every size up requires another success.
The Quarantine Effect
Bar an object or creature from entering a 1 sq. ft area, or from leaving it. If you scale this up to suit a larger creature, the size also increases to 2 sq. ft. (Span 1/2), 5 sq. ft. (Span 1), and so on. You can cast a wider area for a smaller target, but the required successes remain equivalent to the area, not the target. You can even specify that this is not gross movement, but orientation or facing (for example, preventing a door or chest from opening, preventing a clock from being wound, or preventing a mirror from being faced North).
Applying a Speed Cap
Bar an object from moving faster than the speed you assign, or from moving slower. A Span 1/4 object is barred from reaching 4x its normal maximum, while a Span 1/2 is barred from traveling 5x faster than normal, a Span 1 is barred from traveling 6x, and so on. You can cast for a higher limit while targeting a small object, but the number of required successes is equivalent to the speed cap, not the size. When it comes to setting a minimum speed, it must be a percentile of the speed at which the object is currently traveling. You could not, for example, set the minimum speed of a motionless object to 500 miles per hour. What you could do is set the minimum speed of an object traveling 120 mph so it cannot travel slower than 60 mph (half its speed).
Mother May I?
Restrict which direction or directions an object can move. If the target tries to go that way, it will simply stop as if meeting a wall. It takes no damage from the impact, as it simply cannot move any further. The object may still be able to orient and face in that direction, but cannot bodily go that way. Instead of locking out one direction, you might use this spell to force all movements to occur in this direction.
Immobilize
Prevent an object from starting to move, if it was currently standing in place. Dimension magic cannot even phase the object out of this plane of existence.
Banishment
If the target leaves this plane under a Dimension magic effect (its own, or someone else's), then it cannot return.
Forced Individuality
The target is locked zero-dimensionally. If Dimension magic tries to clone the object, the spell simply fails.
Forced Utility
All the above effects cost one success each added to the spell. Forced Utility requires two. The target is 1D-locked. If Dimension magic tries to alter it one-dimensionally, the spell fails.
Forced Image
Forced Image adds three successes to the spell. The target is 2D-locked. If Dimension magic tries to alter it two-dimensionally, the spell fails.
Uncanny Use of Parameters
However, rules are made to be broken. All the above effects put a rule in place that was not there before. If you wish, you can instead remove a Parameter already in place. Not a spell effect, but the actual physical law of reality as applies to the target. The rule stays removed, just like a Parameter added would stay added. For example, if you remove Mother May I? from a target trying to pass through a solid wall, the wall no longer serves as a barrier to them.
If you are casting a counterspell to make possible what a Parameter mage has made impossible, this actually makes the difficulty easier by 1 success. If you are casting to make impossible what a Parameter mage has allowed, this only adds 1 success for the counterspell, rather than a second one from the above Uncanny rule. This means that if you are removing an imposed restriction that only cost 1 success, you can remove it without rolling, simply by willing it to end.
Aside from the above capabilities, the Parameter mage gains bonus dice for more advanced Parameter casting. For every 3 Parameter Magic Levels you gain, you get 1 die that can be used a single time on each spell you roll.