Airship is 130 ft off the ground - this turn.
The Severed Hand
Airship is 130 ft off the ground - this turn.
Chimera 1 takes 19 damage and must make a strength save or be knocked prone.
HP: 115/115
AC: 19
Rolls
Hit die - (1d10+4)
(4) + 4 = 8
Attack 1 v C1 (disadvantage) - (1d20+9, 1d20+9)
1d20+9 : (14) + 9 = 23
1d20+9 : (7) + 9 = 16
Attack 2 v C1 (disadvantage) - (1d20+9, 1d20+9)
1d20+9 : (3) + 9 = 12
1d20+9 : (13) + 9 = 22
Attack 3 v C1 (disadvantage) - (1d20+5, 1d20+5)
1d20+5 : (9) + 5 = 14
1d20+5 : (12) + 5 = 17
Damage (1 glaive, bow, & superiority die) - (2d10+5, 1d8+1)
2d10+5 : (39) + 5 = 17
1d8+1 : (1) + 1 = 2
Then he casts greater invisibility on Al.
"Much better", he mumbles to himself as he walks back toward the center of the ship
HP:89/90
AC: 16
Zone: Center of the ship.
Rolls
Hit dice x4 - (4d6+12)
(5555) + 12 = 32
Ras casts Polymorph. Chimera must make DC 16 Wis saving throw or be turned into a frog.
forgot to add +6 to hit dice
Rolls
Hit dice - (3d8)
(112) = 4
Mas - (2d8+4)
(25) + 4 = 11
One more time - (1d8+2)
(7) + 2 = 9
Gripping the hair on the back of of the beast Ug steers it slightly to the left at the other incoming chrimera. Ug kicks inward with his feet into the beasts rib cage and a jet of fire and smoke shoots from the goats mouth.
two chrimera need to make dc 15 saves or take full fire damage. Ug scratches the goat behind its ears, "Good fire kitty!".
Rolls
Grapple check - (1d20+7)
(20) + 7 = 27
Please don’t die - (1d20+7)
(2) + 7 = 9
Fire pieer - (1d20+7)
(10) + 7 = 17
Pew pew pew - (1d20+7)
(9) + 7 = 16
7 fire damage to chimera 1.
Rolls
Firebolt vs chimera 1 - (1d20+6)
(15) + 6 = 21
Firebolt dmg - (2d10)
(61) = 7
As the airship passes onto the plains of the valley below, the chimeras attack! An odd cacophony of roars, hisses, and bleats assails the party's ears as the monsters swoop in from both sides. They pass close by the airship, nearly within the range of hand-to-hand weapons, and produce gouts of flame that cover nearly every inch of the deck. Strangely, the fire seems to come just as often from the goat heads as the dragon ones (Everyone needs to make saves, details to come).
The party has a difficult time responding to this aerial battle. The chimeras scream by in such a blur of fur, wing, and scale that it's hard to even see if the companion's projectiles are hitting home. One chimera appears to have been hit, glaive through its leg, and it tumbles from the sky, clutching awkwardly at the impaling weapon. Its wings flap desperately to keep it in the air, but can do no more than soften its landing. The monster's three heads roar up at the airship, and then it limps back to the cliffs, apparently done with this hunt.
One chimera comes flapping toward the ship, but shudders as Ras' spell hits it. All at once the fearsome monster becomes a slimy frog. Limbs flung wide in panic, the frog's momentum carries it right onto the airship. It hits the top of the rail then bounces onto the deck and flops along the boards. When it finally stops near Ras' feet it twitches weakly and lets out a disheartened croak.
Much to the astonishment of monsters and heroes alike, Ug flings himself off the airship and onto the back of a passing chimera. With a kick of his heels he manages to guide it towards the other chimeras and unleash its fire breath, catching, two of them in the flames.
The remaining chimeras form up to make another pass at the party, and this time they look to put their teeth, claws, and horns to good use.
Rolls
Chimera 1 str save - (1d20+4)
(6) + 4 = 10
Where does it fall to? 1-10 is ground, 11-20 is airship - (1d20)
(7) = 7
Fall damage! - (13d6)
(1151342254536) = 42
Chimera 5 wis save vs polymorph - (1d20+2)
(7) + 2 = 9
Chimera 5 fall? 1-10 ground, 11-20 airship - (1d20)
(11) = 11
Chimera 6 Dex save - (1d20)
(1) = 1
Chimera 7 Dex save - (1d20)
(11) = 11
Fire damage - (7d8)
(1632832) = 25
Zen gets 2 turns!
Chimera 5 is a frog on the airship deck. Throw him overboard, or smash him?
Ug is riding chimera 8.
Also, mass cure wounds.
HP:26/90(+20 on the way)
AC:16
Zone:midship
Everyone on the ship gains 20 HP
Rolls
Dex saves x3 - (1d20+2, 1d20+2, 1d20+2)
1d20+2 : (6) + 2 = 8
1d20+2 : (19) + 2 = 21
1d20+2 : (1) + 2 = 3
Fire Damage - (7d8, 7d8, 7d8)
7d8 : (5311114) = 16
7d8 : (6186256) = 34
7d8 : (2235873) = 30
Mass cure wounds - (3d8+8)
(336) + 8 = 20
Get a hold of yourself, woman, she hisses internally, embarrassed. Calm, CALM.
Feeling detached once more, Alalla summons her glaive and hurls it at another monster wheeling overhead before returning to her bow to loose a couple arrows. Her invisibility makes it easier to aim, since the creature continues on its path without thinking to take evasive manouvers around the seemingly empty deck.
Chimera 4 takes 44 damage and must make 2 strength saves or be knocked prone.
HP: 99/115 (after THP & Fergy healing)
AC: 19
Zone: starboard
Rolls
Dex saves 1, 2, 3 - (1d20+2, 1d20+2, 1d20+2)
1d20+2 : (19) + 2 = 21
1d20+2 : (14) + 2 = 16
1d20+2 : (10) + 2 = 12
Fire damage - (7d8, 7d8, 7d8)
7d8 : (3731235) = 24
7d8 : (4123228) = 22
7d8 : (8141138) = 26
Attack 1 v C2 - (1d20+9)
(10) + 9 = 19
Attack 2 v C2 - (1d20+5)
(20) + 5 = 25
Attack 3 v C2 - (1d20+5)
(5) + 5 = 10
Damage 1 - (2d10+5)
(87) + 5 = 20
Damage 2 - (1d10, 1d8+19)
1d10 : (1) = 1
1d8+19 : (4) + 19 = 23
Rolls
Dex 1 - (1d20+1)
(12) + 1 = 13
Dex 1 adv - (1d20+1)
(20) + 1 = 21
Dex 2 - (1d20+1)
(4) + 1 = 5
Dex 2 adv - (1d20+1)
(18) + 1 = 19
Dex 3 - (1d20+1)
(1) + 1 = 2
Dex 3 adv - (1d20+1)
(10) + 1 = 11
Fire damage - (7d8)
(6614641) = 28
Fire damage 2 - (7d8)
(7252168) = 31
Fire damage 3 - (7d8)
(7533266) = 32
Ras casts Shillelagh
With a roar, Ras attacks chimera 6 and whacks it soundly on the stupid goat head.
AC: 16
HP: 20/80 (+20 from Fergy)
Zone: port side
Rolls
Dex save 1 - (1d20+2)
(18) + 2 = 20
Dex save 2 - (1d20+2)
(15) + 2 = 17
Dex save 3 - (1d20+2)
(10) + 2 = 12
Damage 1 - (7d8)
(3147621) = 24
Damage 2 - (7d8)
(4821284) = 29
Damage 3 - (7d8)
(3274872) = 33
Attack - (1d20+8)
(16) + 8 = 24
Damage - (1d8+4)
(7) + 4 = 11
(Chimera 6 takes lethal damage. Chimera 7 takes 60 damage.)
Used Action Surge, Arcane Shot, Absorb Elements
HP 74/79 (after Fergy's healing)
AC 17
Center of Phoenix
Rolls
Dex Saves - (1d20+3, 1d20+3, 1d20+3)
1d20+3 : (3) + 3 = 6
1d20+3 : (15) + 3 = 18
1d20+3 : (7) + 3 = 10
Fire Damage - (7d8, 7d8, 7d8)
7d8 : (7382212) = 25
7d8 : (3744828) = 36
7d8 : (2378715) = 33
Longbow 1 & 2 vs Chimera 6 (Sharp) - (1d20+6, 1d20+6)
1d20+6 : (16) + 6 = 22
1d20+6 : (20) + 6 = 26
Longbow 1 & 2 Damage - (1d8+15, 1d8+23)
1d8+15 : (2) + 15 = 17
1d8+23 : (6) + 23 = 29
Shadow Arrow Damage - (2d6+12)
(66) + 12 = 24
Indomitable (3rd Dex Save) - (1d20+3)
(10) + 3 = 13
Second Wind - (1d10+10)
(3) + 10 = 13
Longbow 3 vs Chimera 6 (Sharp) - (1d20+6)
(17) + 6 = 23
Longbow 4, 5, 6 vs Chimera 7 - (1d20+6, 1d20+6, 1d20+6)
1d20+6 : (17) + 6 = 23
1d20+6 : (12) + 6 = 18
1d20+6 : (15) + 6 = 21
Damage vs Chimera 7 - (3d8+45)
(861) + 45 = 60
31 damage to chimera 2
Rolls
Erevain dex saves - (1d20+6, 1d20+6, 1d20+6)
1d20+6 : (10) + 6 = 16
1d20+6 : (18) + 6 = 24
1d20+6 : (16) + 6 = 22
Fire damage - (7d8, 7d8, 7d8)
7d8 : (4321568) = 29
7d8 : (7622325) = 27
7d8 : (7561221) = 24
Booming blade vs chimera 2 - (1d20+8)
(11) + 8 = 19
Bonus attack vs chimera 2 - (1d20+8)
(10) + 8 = 18
Dmg to chimera 2 - (3d8+12)
(463) + 12 = 25
Oops more damage - (1d8)
(6) = 6
The chimeras dive in again, those who can muster up the strength to use their fire breath again doing so (Everyone except Ug needs to make another save against fire), and then they land on the airship, clawing and biting at whatever they can reach (Fergy takes 10, Zen takes 9 unless Shield, after resistance Ug takes 4, and Ras takes... 34!).
Ug's steed tries frantically to dislodge the barbarian, but has trouble reaching him. The goat head turns around and butts him in the face. This chimera has not managed to land yet, and continues to soar high above the ground around the ship.
Ras notices the frog at his feet has not fared well in the fire, and is rapidly returning to its monstrous self.
Rolls
Chimera recharges (2-8) - (7d6)
(3531326) = 23
Chimera 2 vs Fergy (disadv) - (1d20+7, 1d20+7)
1d20+7 : (7) + 7 = 14
1d20+7 : (6) + 7 = 13
Chimera 3 vs Zen - (1d20+7)
(4) + 7 = 11
Chimera 2 vs Fergy (2 attacks) - (1d20+7, 1d20+7)
1d20+7 : (10) + 7 = 17
1d20+7 : (5) + 7 = 12
Chimera 3 vs Zen - (1d20+7)
(1) + 7 = 8
Chimera 4 vs Ras (3 attacks) - (1d20+7, 1d20+7, 1d20+7)
1d20+7 : (17) + 7 = 24
1d20+7 : (13) + 7 = 20
1d20+7 : (17) + 7 = 24
Chimera 6 vs Zen (3 attacks) - (1d20+7, 1d20+7, 1d20+7)
1d20+7 : (9) + 7 = 16
1d20+7 : (10) + 7 = 17
1d20+7 : (3) + 7 = 10
Chimera 7 vs Erevain (3 attacks) - (1d20+7, 1d20+7, 1d20+7)
1d20+7 : (4) + 7 = 11
1d20+7 : (17) + 7 = 24
1d20+7 : (3) + 7 = 10
Chimera 8 vs Ug (2 attacks) - (1d20+7, 1d20+7)
1d20+7 : (1) + 7 = 8
1d20+7 : (10) + 7 = 17
Dmg to Fergy - (2d6+4)
(24) + 4 = 10
Dmg to Zen - (2d6+4)
(32) + 4 = 9
Dmg to Ug - (2d6+4)
(32) + 4 = 9
Dmg to Ras - (6d6+12)
(134662) + 12 = 34
CHImera 4 str save (2) - (1d20+4, 1d20+4)
1d20+4 : (8) + 4 = 12
1d20+4 : (7) + 4 = 11
Ug gets 2 turns!
Chimera 4 is prone, granting advantage to melee!
Chimera 5 is back in the game.
Ranged attacks have disadvantage in this mad scrum of melee stuff currently on the airship.
Hurting pretty badly, Fergy touches Ras and heals the two of them.
HP:20/90 (20 on the way)
AC: 16
Zone: midship
Rolls
Dex save - (1d20+2)
(5) + 2 = 7
Con save vs fire,con save vs scratch - (1d20+6, 1d20+6)
1d20+6 : (2) + 6 = 8
1d20+6 : (6) + 6 = 12
Fire Damage - (7d8)
(8353415) = 29
Twinned cure wounds lvl 3 - (3d8+8)
(417) + 8 = 20
HP: 84/115
AC: 19
Rolls
Dex save - (1d20+2)
(20) + 2 = 22
Fire damage - (7d8)
(2157736) = 31
Attack 1 - (1d20+9, 1d20+9)
1d20+9 : (1) + 9 = 10
1d20+9 : (1) + 9 = 10
Attack 2 v C4 - (1d20+9, 1d20+9)
1d20+9 : (4) + 9 = 13
1d20+9 : (12) + 9 = 21
Attack 3 v C4 - (1d20+9, 1d20+9)
1d20+9 : (11) + 9 = 20
1d20+9 : (18) + 9 = 27
Damage - (2d10+10)
(710) + 10 = 27
Used Shadow Arrow, Second Wind
49/79 HP
17 AC
Port
Rolls
Dex Save - (1d20+3)
(14) + 3 = 17
Fire Damage - (7d8)
(3788435) = 38
Dexterity (Acrobatics) Check (To Avoid Opportunity Attacks) - (1d20+3)
(5) + 3 = 8
Inspiration - (1d20+3)
(5) + 3 = 8
Longbow vs Chimera 7 (Dis) - (1d20+11, 1d20+11)
1d20+11 : (19) + 11 = 30
1d20+11 : (16) + 11 = 27
Longbow 2 vs Chimera 7 (Dis, Sharp) - (1d20+6, 1d20+6)
1d20+6 : (15) + 6 = 21
1d20+6 : (9) + 6 = 15
Damage vs Chimera 7 - (1d8+5, 1d8+15)
1d8+5 : (6) + 5 = 11
1d8+15 : (2) + 15 = 17
Second Wind - (1d10+10)
(2) + 10 = 12
Eagle Ras
AC 13
HP 26