Welcome To Gamma World
Psibocorn
Rolls
Stealth - (1d20+6)
(8) + 6 = 14
"My killshake brings all the pork to the yard."
Rolls
Trilasm (ranged attack) and damage - (1d20+4, 2d6)
1d20+4 : (6) + 4 = 10
2d6 : (44) = 8
As one of the two bikes on fire erupts into a ball of flames as well the front garage door to the warehouse rattles open loudly and 3 porkers scramble out of the warehouse. They are calling to each other, trying to coordinate some effort to save the bikes. Low shouts mix with high squeals.
Opera and Sterlin, who had prepared for the site of these guys take the first shot before they even know what hit them.
[ GM: Opera gets the first surprise attack then Sterlin gets the next. It sounds like you ended up attacking two different targets. After the surprise round we go in initiative order. Everyone roll initiative. I'll roll the porkers now. I've also given them names in a damage list to more easily track who is attacking who. Feel free to reference these in combat. ]
Damage:
Hamlet (Porker): 0 dmg
Babe (Porker): 0 dmg
Peg (Porker): 0 dmg
Rolls
Porker Initiative - (1d20)
(8) = 8
Rolls
Firing the Gauss Nailer - (1d20+5, 1d8+3)
1d20+5 : (3) + 5 = 8
1d8+3 : (1) + 3 = 4
Rolls
Initiative - (1d20+2)
(1) + 2 = 3
Rolls
Speargun attack - (1d20+6)
(9) + 6 = 15
Speargun damage - (1d12+4)
(9) + 4 = 13
Initiative - (1d20+4)
(18) + 4 = 22
Sterlin fires his speargun and hits Babe square in the chest and drops him immediately.
As the combat starts you can see two more porkers inside the building that have not actually come outside of the warehouse.
[GM: still need an initiative roll from Opera and Garrithon.]
Damage:
Hamlet (porker): 0 dmg
Babe (porker): 13 dmg (dead)
Peg (porker): 0 dmg
Oinker (porker): 0 dmg
Chops (porker): 0 dmg
Garrthon makes his way over to join the others and takes a shot at Peg.
Rolls
Stealth (if still needed) - (1d20)
(14) = 14
Pistol Shot - (1d20)
(7) = 7
Pistol Damage - (2d6)
(13) = 4
Initiative - (1d20)
(20) = 20
Combat begins:
Sterlin > Garrthon > Porkers > Opera > Psibocorn
Wormhole: As an action, choose a creature within 30ft. of you; that creature must make a Strength saving throw (DC 12). On a failed save, you teleport the target to a point within 20 ft. of its initial position and it takes 2d6 force damage; on a successful save, the target is teleported but takes no damage.
Rolls
Wormhole damage (if porker fails save) - (2d6)
(21) = 3
Rolls
Pistol shot - (1d20)
(18) = 18
Pistol damage - (2d6)
(23) = 5
Garrthon lands a shot on Peg, a bullet piercing her arm.
Damage:
Hamlet (porker): 0 dmg
Peg (porker): 5 dmg
Oinker (porker): 0 dmg
Chops (porker): 0 dmg
Rolls
Strength Save - (1d20+3)
(17) + 3 = 20