Chapter 2: The path to enlightenment is blood

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Nov 20, 2018 6:30 am
A distant look of elusive reverie dawns on Murt's blood speckled face as she holds the copper coins in hand. Is it fond memories of a halcyon summer, spent in warm and youthful celebration that causes Murt to smile with inward fondness, a rose color bringing delicate beauty to her cheeks? You'd find more luck in asking why the trees bloom so gaily in spring than you would in beseeching an Orphan to part with her secrets, even those that which are her greatest joys.

Murt turns to the others with a bright smile on her face. "Hey guys, awhile ago I punch a guy so hard he SHIT HIMSELF! AN' ALL HE HAD ON 'EM WAS COPPERS LIKE THESE ONES!" Her stuttering, snorting laughter echoes in the chamber of dead men.

Seeing little reaction from the others, she approaches the gathering around the helmet.

"Like, A LOT. He messed his fancy clothes! Haha!! He start crying an' all, an' these lil coins ain't worth ANYTHIN'."

Upon seeing the attention of the group is elsewhere, however, she naturally gets quite angry.

"WHAT? Why you starin' at that stupid helmet?!"
Last edited November 20, 2018 6:38 am
Nov 20, 2018 12:13 pm
"Mmmmmm...my master is Her Hi...hi...highness Praxima Cristara"
Nov 20, 2018 1:57 pm
"How did you get separated and where is she now?"
Nov 21, 2018 12:59 am
"Murt, I hear ya. And believe me, punchin' someone so hard they shite themselves sounds like a story that I want t' hear in *great* detail, but we got ourselves a mystery here."

Lavender stares at the helmet in confusion until a light goes off and his eyes light up. "Wait... Praxima... Thas the spell-lady what's tryin t' wrestle wit King Titamus fer control over Anthat! She got that wizard tower n' everything! She sent these poor souls down here t' die for some reason... but why? And somethin' 'bout a gate and savin' us from th' gods... What in the blazes did we walk into here, fellas?"
Last edited November 21, 2018 1:01 am
Nov 22, 2018 2:12 am
As the helmet answers the questions and speaks of its master it glows bright and speaks clearer. "One was sent on the mission. But Praxima did not come through the gate. One was returning to the gate to retrieve Master but One was attacked by small creatures. One cut down many of the creatures but One ultimately failed its mission. One requests assistance."
Nov 26, 2018 2:05 am
"If you agree to assist One then I will lead you to the gate."
Nov 26, 2018 2:56 pm
"Wait... So you were supposed t' go to this gate and wait for Praxima t' come out, but she never did? What's on th' other side o' this gate? Somethin' powerful I betcha. Then, turning to his comrades, "Guys, if we help out the Wizardess we're sure t' be rollin' in coin! Savin' someone that powerful's gotta come with some mighty fine fringe benefits... What say we get outta this dank stinkhole, rest up, and decide if we wanna save one o' the most powerful people in the world?" Lavender gives a smirk at the grandiose question he just posed.
OOC:
Sorry for the delay all! Holiday weekend :)
Nov 26, 2018 4:35 pm
"Well, I suppose we could help you out," Daniel says, "What do we do?"
Nov 28, 2018 1:03 am
OOC:
I had a nasty soccer accident. Dislocated shoulder on the left and smash up fingers on the right. Typing is a pain. May take a few days to recover
Nov 28, 2018 9:13 pm
OOC:
My fellow players, it's time tO TAKE BACK THE GAME STRIKE WHILE HE'S WEAK GET HIM
Nov 29, 2018 3:01 am
agentoforange says:
OOC:
My fellow players, it's time tO TAKE BACK THE GAME STRIKE WHILE HE'S WEAK GET HIM
OOC:
Ha. It was a trap!
Nov 29, 2018 3:34 am
The helmet guides you out of the cave. When you leave you see that the miserable goblin is gone. One of the huts seems to have been torn down leaving only splinters and broken planks of wood as evidence of it ever existing.

You are then guided higher up the mountain. Eventually, late in the afternoon, you are led through a small mountain pass. The walls of the pass are not natural. The stone has geometric patterns carved into them. The patterns are tiny and intricate but make no sense. They seem like the amount of work to create them would be impossible to imagine. The deeper into the pass you go the more you mind begins to swim with the patterns. At one point you hear Stearval retch, you look back and it seems as if there are two of him. You blink and then there is only one.

We are near in proximity to the gate. You may feel some discomfort as you draw nearer.
OOC:
Everyone make a fortitude save or be disoriented
Nov 29, 2018 3:36 am
OOC:
Fort

Rolls

Fort Save - (1d20)

(11) = 11

Nov 29, 2018 4:18 am
OOC:
Fort Roll
[ +- ]
Last edited November 29, 2018 4:18 am

Rolls

Fort Roll - (1d20)

(3) = 3

Nov 30, 2018 4:16 am
Step by painful step you walk forward.
OOC:
The DC was 10. If you failed then the character feels dizzy and disoriented. All action dice are reduced 1 step. So I believe d20 goes down to d16.

The effect lasts for a while. Characters can come up with ways to overcome it to get a re-roll at the lower dice tier.
Nov 30, 2018 11:15 pm
OOC:
Do successive failures have additional penalties? For example, my d20 is now a d16. If I role play a reason to make a second check, and then fail again, will it become a d14?
Dec 4, 2018 12:59 am
As you continue down this maze you begin to here the sound of metal clinking. You see before you a small creature made of clay with crystals for eyes. The creature is tapping away at the rocky wall with a hand chisel incising small geometric shapes. It looks up at you all then goes back to work. Further ahead you see an old man in drab brown robes he seems to be talking to 2 more of these strange clay creatures.
Dec 10, 2018 1:38 am
OOC:
I am guessing the holidays will be slow. We can just keep going but won't expect too many posts until after new year.
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