Alright, here's something I came up with that I feel is balanced.
The Fivefold Path of the Dragon
The Fivefold Path of the Dragon is a series of five scrolls written in an ancient language that only dragons can read without any magical aid. They contain insights and wisdom pertaining to the Chinese five elements and draconic nature, though, some scrolls are missing… When Consulting The Fivefold Path of the Dragon, roll with Mind. On a 10+, Hold 3, on a 7-9, Hold 2 and Mark Corruption. On a 6- hold one and mark Corruption, your mind will also have been strained by reading ancient draconic language, you cannot consult the scrolls again until you sleep. You can spend your Hold 1 for 1 to perform one of the following.
- When you are tying to Figure Someone Out, you get an additional question as if you were in their Faction. If you are in their Faction, you gain two additional questions instead.
- When Inflicting Terrible Harm on an opponent, you can also frighten, intimidate, or impress them as if you had Let it Out.
The Scrolls: As previously mentioned, there are five scrolls, but you begin play with only one of them. The other four have been stolen, lost, or otherwise misplaced. Your MC will tell you when you will find another scroll. Mark one. When you find other scrolls, you can mark them as well as you find them. Add the following to the list you can spend your Holds on for each scroll you have found. Each two scrolls found above the first also allows you to Hold one more when you roll a hit. ([/] in your possession, [ ] still lost)
[ ] Path of the Claw (Metal): The writings contained within this scroll pertains to righteousness, ambition, determination, progress, and persistance. Choose a Faction, you gain +1 forward on your next Hit the Streets or Unleash an Attack against that Faction.
[ ] Path of Flight (Wood): The writings contained within this scroll pertains to benevolence, creativity, luxuriance, blooming, and flourishing. Choose a Faction, you gain +1 forward on your next Lend a Hand or Get in the Way or Mislead, Distract, or Trick against that Faction.
[ ] Path of the Heart (Fire): The writings contained within this scroll pertains to propriety, enthusiasm, and passion. Choose a Faction, you gain +1 forward on your next Keep Your Cool or Persuade an NPC against that Faction.
[ ] Path of the Mind (Water): The writings contained within this scroll pertains to wisdom, aptitude, brightness, agile mind, and mental strength. Choose a Faction, you gain +1 forward on your next Figure Someone Out or Investigate a Place of Power against that Faction.
[ ] Path of the Scale (Earth): The writings contained within this scroll pertains to fidelity and honesty, nurturing, stability, and security. Choose a Faction, you gain +1 forward on your next Escape a Situation or Put a Face to a Name against that Faction.
Here is my reasoning behind my revised version of the scrolls.
First, I felt that Mind was a better stat to use than Spirit as it would fit more the whole concept of reading and understanding ancient wisdom more than your force of will and connection to the supernatural would.
Second, I felt that simply granting a +1 harm and allowing to unleash with Spirit was a bit powerful. I know that -2 Blood sucks, but that means that in combat, you'll have more of a support role to the other players. Also, considering that advances, corruption advances, or simply getting a weapon later on should help with your fighting abilities, I decided instead that if you inflicted terrible harm on someone, you could have the option of coercing them in stopping fighting right then and there, which might come useful in quickly putting an end to a fight.
Thirdly, I noticed you chose All Things Laid Bare as a move. I felt that the extra question will have a nice synergy with that move.
Fourthly, the way I designed the scroll would give you an incentive to go out there and find the misplaced on since your move would only get stronger the more scrolls you would have in your possession, thus giving me more opportunity to progress whatever story or plot I need to. Also, that fact that you need to choose a Faction for some of the options will hopefully mean that you will hold on to your holds (pun not intended) for as long as possible before consulting your scrolls again. Finally, as a continuation to that last idea, the risk of Corruption will probably mean that you will not always be consulting the scrolls and might reserve this move for when you are expecting trouble or are planning something.