The dwarves give their thanks, but the drow stand off to the side, looking as if they want to flee.
"Ya'll aren't from here, right?" one of the dwarves asks, "Mind if I ask what yer all doin' down here? Not that I'm complainin', mind!"
Be sure to read and follow the guidelines for our forums.
Insight - (1d20+1)
(9) + 1 = 10
Synpatic Static psychic damage, INT save DC 17 for half - (8d6)
(63342263) = 29
Reroll 2s - (2d6)
(36) = 9
Wild Magic! - (1d20)
(18) = 18
Sinag, two-handed - (1d20+11, 1d10+7)
1d20+11 : (15) + 11 = 26
1d10+7 : (8) + 7 = 15
Attack #2 - (1d20+11, 1d10+7)
1d20+11 : (5) + 11 = 16
1d10+7 : (1) + 7 = 8
Wild Magic! - (1d20)
(18) = 18
Magic - (1d20)
(4) = 4
Magic? - (1d20)
(15) = 15
Magic - (1d20)
(20) = 20
Catapult bludgeoning damage, DC 17 to avoid - (3d8)
(367) = 16
Wild Magic! - (1d20)
(1) = 1
Sleight of Hand to avoid anyone noticing her manipulation of the bet - (1d20)
(10) = 10
Wild Magic Surge! - (1d100)
(49) = 49
Perception to see if she notices the bubbles - (1d20+5)
(16) + 5 = 21
Perception - (1d20+5)
(6) + 5 = 11
Bend Luck penalty - (1d4)
(1) = 1
Death Save - (1d20)
(13) = 13
Cure wounds level 3 - (3d8+5)
(162) + 5 = 14
Sinag 2-handed vs. Roper 1 - (1d20+11, 1d10+9)
1d20+11 : (6) + 11 = 17
1d10+9 : (1) + 9 = 10
Extra Attack: Sinag 2-handed vs. Roper 1 - (1d20+11, 1d10+9)
1d20+11 : (6) + 11 = 17
1d10+9 : (9) + 9 = 18
Bardic Inspiration applied to 2nd attack - (1d8)
(5) = 5
Magic Missile 4th level (Six Darts) - (1d4+1)
(2) + 1 = 3
Empowered Spell if I roll a 1 on damage (ignore otherwise) - (1d4)
(1) = 1
Wild Magic - (1d20)
(7) = 7
Sinag vs. Roper 1 - (1d20+11, 1d8+9)
1d20+11 : (2) + 11 = 13
1d8+9 : (4) + 9 = 13
Lucky reroll - (1d20+11)
(13) + 11 = 24
Extra Attack: Sinag vs. Roper 1 - (1d20+11, 1d8+9)
1d20+11 : (13) + 11 = 24
1d8+9 : (2) + 9 = 11
Bonus action: +1 kris - (1d20+10, 1d6+8)
1d20+10 : (19) + 10 = 29
1d6+8 : (3) + 8 = 11
Crit damage - (1d6)
(2) = 2
radiant damage (dc 17 wisdom save for half) - (4d8)
(6511) = 13
Wild Magic! - (1d100)
(88) = 88
Sinag vs. Roper 1 - (1d20+11, 1d8+9)
1d20+11 : (9) + 11 = 20
1d8+9 : (5) + 9 = 14
Extra Attack: Sinag vs. Roper 1 - (1d20+11, 1d8+9)
1d20+11 : (8) + 11 = 19
1d8+9 : (2) + 9 = 11
Bonus action: +1 kris - (1d20+10, 1d6+8)
1d20+10 : (18) + 10 = 28
1d6+8 : (4) + 8 = 12
Mass Cure Wounds - (3d8+7)
(323) + 7 = 15
Earth Elemental Slam Attacks 1&2 Roper 1 - (1d20+8, 2d8+5, 1d20+8, 2d8+5)
1d20+8 : (18) + 8 = 26
2d8+5 : (34) + 5 = 12
1d20+8 : (10) + 8 = 18
2d8+5 : (87) + 5 = 20
Shield Guardian Fist Attacks 1&2 - (1d20+5, 2d6+4, 1d20+5, 2d6+4)
1d20+5 : (13) + 5 = 18
2d6+4 : (14) + 4 = 9
1d20+5 : (13) + 5 = 18
2d6+4 : (53) + 4 = 12
Shield Guardian Round 2 attacks? - (1d20+7, 2d6+4, 1d20+7, 2d6+4)
1d20+7 : (10) + 7 = 17
2d6+4 : (21) + 4 = 7
1d20+7 : (12) + 7 = 19
2d6+4 : (44) + 4 = 12
Cure wounds Hunter - (4d8+5)
(4823) + 5 = 22
Cure Wounds Mai'ngor - (4d8+5)
(7847) + 5 = 31
Cure Wounds Elayna - (3d8+5)
(767) + 5 = 25
Perception - (1d20+5)
(11) + 5 = 16
Perception - (1d20+5)
(18) + 5 = 23
Wild Magic! - (1d20)
(4) = 4
Female drow Str Save - (1d20)
(11) = 11
Female drow Dex Save - (1d20+2)
(5) + 2 = 7
Insight - (1d20+1)
(8) + 1 = 9
Intimidation - (1d20+9)
(5) + 9 = 14
Insight - (1d20+3)
(5) + 3 = 8
Dexterity Save DC 15 - (1d20)
(8) = 8
Tides of Chaos - (1d20)
(3) = 3
Fall Damage - (2d6)
(11) = 2
Bend Luck bonus - (1d4)
(2) = 2
Perception - (1d20+5)
(14) + 5 = 19
Perception - (1d20+5)
(15) + 5 = 20
Perception - (1d20+5)
(3) + 5 = 8
Stealth - (1d20+5)
(19) + 5 = 24
Investigation - (1d20+1)
(14) + 1 = 15
Erupting Earth, Dex Save DC 17 for half - (3d12)
(1110) = 12
Empowered Magic, 2 dice - (2d12)
(610) = 16
Blight- CON Save 15 takes half damage - (8d8)
(37377424) = 37
Sinag - (1d20+11, 1d8+7)
1d20+11 : (17) + 11 = 28
1d8+7 : (2) + 7 = 9
Extra attack - (1d20+11, 1d10+9)
1d20+11 : (19) + 11 = 30
1d10+9 : (10) + 9 = 19
Crit damage - (1d10)
(3) = 3
DEX save DC19 (Advantage from War Dance) - (1d20+5, 1d20+5)
1d20+5 : (15) + 5 = 20
1d20+5 : (3) + 5 = 8
Lucky reroll - (1d20)
(19) = 19
Wild Magic - (1d20)
(12) = 12
Erupting Earth, Dex Save DC 17 for half - (3d12)
(753) = 15
Empowered Spell - (2d12)
(39) = 12
DEX save (advantage) - (1d20+5, 1d20+5)
1d20+5 : (5) + 5 = 10
1d20+5 : (20) + 5 = 25
Insect Plague- CON Save 15 for half damage - (4d10)
(6656) = 23
Attack action: Sinag 1 - (1d20+11, 1d8+9)
1d20+11 : (5) + 11 = 16
1d8+9 : (5) + 9 = 14
Attack action: Sinag 2 - (1d20+11, 1d8+9)
1d20+11 : (6) + 11 = 17
1d8+9 : (1) + 9 = 10
Bonus action: kris+1 - (1d20+10, 1d6+8)
1d20+10 : (10) + 10 = 20
1d6+8 : (2) + 8 = 10
Action Surge: Sinag 3 - (1d20+11, 1d8+9)
1d20+11 : (3) + 11 = 14
1d8+9 : (8) + 9 = 17
Action Surge: Sinag 4 - (1d20+11, 1d8+9)
1d20+11 : (15) + 11 = 26
1d8+9 : (6) + 9 = 15
DEX save DC19 (Advantage from War Dance) - (1d20+5, 1d20+5)
1d20+5 : (15) + 5 = 20
1d20+5 : (6) + 5 = 11
4th-level Magic Missile, six darts - (1d4+1)
(3) + 1 = 4
Attack action: Sinag 1 - (1d20+11, 1d8+9)
1d20+11 : (14) + 11 = 25
1d8+9 : (8) + 9 = 17
Attack action: Sinag 2 - (1d20+11, 1d8+9)
1d20+11 : (20) + 11 = 31
1d8+9 : (8) + 9 = 17
Crit damage - (1d8)
(1) = 1
Bonus action: kris+1 - (1d20+10, 1d6+8)
1d20+10 : (20) + 10 = 30
1d6+8 : (3) + 8 = 11
Crit damage - (1d6)
(5) = 5
Potion of Greater Healing - (4d4+4)
(2311) + 4 = 11
Perception - (1d20+5)
(13) + 5 = 18
Cure wounds Mai'ngor (level 3) - (3d8+5)
(846) + 5 = 23
Cure wounds Sarith (level 2, three times) - (2d8+5, 2d8+5, 2d8+5)
2d8+5 : (83) + 5 = 16
2d8+5 : (22) + 5 = 9
2d8+5 : (88) + 5 = 21
medicine (checking for poison), Sarith - (1d20+1)
(18) + 1 = 19
Deception? - (1d20+9)
(7) + 9 = 16
Dexterity Save! - (1d20)
(11) = 11
Sarith Dex Save - (1d20+7)
(11) + 7 = 18
Elayna Save - (1d20+1)
(4) + 1 = 5
Wild Magic - (1d20)
(1) = 1
Wild Magic Surge! - (1d100)
(66) = 66
Ride the Lightning - (4d10)
(610103) = 29
DEX save (Remarkable Athlete) - (1d20+7)
(10) + 7 = 17
Initiative? - (1d20+5)
(11) + 5 = 16
Indomitable reroll - (1d20+5)
(2) + 5 = 7
Lucky reroll - (1d20+5)
(1) + 5 = 6
Dex Save - (1d20-1)
(17) - 1 = 16
dex save - (1d20+6)
(3) + 6 = 9
History/Arcana check for info about beholders? - (1d20+6)
(11) + 6 = 17
Perception - (1d20+5)
(14) + 5 = 19
Perception - (1d20+5)
(4) + 5 = 9
Initiative - (1d20+5)
(4) + 5 = 9
Shedrak Init - (1d20+2)
(10) + 2 = 12
Tie breaker Initiative - (1d20+5)
(11) + 5 = 16
Trampling Charge DC 13 STR or fall Prone - (1d20+5, 2d6+1)
1d20+5 : (6) + 5 = 11
2d6+1 : (54) + 1 = 10
If Prone, bonus action Hooves attack - (1d20+5, 1d20+5, 2d6+1)
1d20+5 : (6) + 5 = 11
1d20+5 : (2) + 5 = 7
2d6+1 : (13) + 1 = 5
If not prone, bonus action kris attack. - (1d20+10, 1d6+6)
1d20+10 : (15) + 10 = 25
1d6+6 : (2) + 6 = 8
Extra Attack: Sinag (advantage if Prone) - (1d20+11, 1d20+11, 1d8+7)
1d20+11 : (6) + 11 = 17
1d20+11 : (3) + 11 = 14
1d8+7 : (5) + 7 = 12
Chill Touch, Necrotic Damage - (1d20+9, 2d8)
1d20+9 : (16) + 9 = 25
2d8 : (26) = 8
Wild Magic Surge - (1d20)
(16) = 16
Counterspell - (1d20+5)
(10) + 5 = 15
Spell ability check? - (1d20)
(6) = 6
Light Crossbow, Piercing Damage - (1d20+4, 1d8)
1d20+4 : (14) + 4 = 18
1d8 : (2) = 2
Second Wind - (1d10+9)
(1) + 9 = 10
Perception - (1d20+5)
(6) + 5 = 11
HD Recovery - (3d6+6)
(643) + 6 = 19
Stealth, Advantage - (1d20, 1d20)
1d20 : (20) = 20
1d20 : (9) = 9
Stealth - (1d20+5, 1d20+5)
1d20+5 : (16) + 5 = 21
1d20+5 : (1) + 5 = 6
Light Crossbow, Piercing Damage - (1d20+4, 1d8)
1d20+4 : (20) + 4 = 24
1d8 : (2) = 2
Crit? - (1d8)
(3) = 3
Chill Touch, Necrotic Damage (prevent HP gain until my next turn) - (1d20+9, 2d8)
1d20+9 : (2) + 9 = 11
2d8 : (78) = 15
Javelin vs. beholder - (1d20+5, 1d6+1)
1d20+5 : (9) + 5 = 14
1d6+1 : (6) + 1 = 7
Javelin vs. minion - (1d20+5, 1d6+1)
1d20+5 : (2) + 5 = 7
1d6+1 : (4) + 1 = 5
DEX save - (1d20+5)
(1) + 5 = 6
CON save - (1d20+7)
(11) + 7 = 18
WIS save if no Fey Ancestry - (1d20+1)
(18) + 1 = 19
Second Wind - (1d10+9)
(1) + 9 = 10
Javelin 1 - (1d20+5, 1d6+1)
1d20+5 : (5) + 5 = 10
1d6+1 : (6) + 1 = 7
Javelin 2 - (1d20+5, 1d6+1)
1d20+5 : (19) + 5 = 24
1d6+1 : (4) + 1 = 5
crit dmage - (1d6)
(1) = 1
Chill Touch, Necrotic Damage (prevent HP gain until my next turn) - (1d20+9, 2d8)
1d20+9 : (17) + 9 = 26
2d8 : (68) = 14
Cure wounds (level 2) - (2d8+5)
(18) + 5 = 14
Dexterity Save - (1d20)
(7) = 7
Magic Missile, 2nd level - (1d4+1)
(3) + 1 = 4
DC 16 CON save vs. Enervation Ray - (1d20+7)
(1) + 7 = 8
WIS save - (1d20+7)
(16) + 7 = 23
Dex Save - (1d20-1)
(5) - 1 = 4
Cure wounds, level 4 - (4d8+5)
(5886) + 5 = 32
Thrown rock (improvised weapon) - (1d20+1, 1d4+1)
1d20+1 : (14) + 1 = 15
1d4+1 : (4) + 1 = 5
Flaming Sphere Damage? - (3d6)
(353) = 11
Hunter wild magic? - (1d20)
(16) = 16
Wild Magic for Shocking Grasp - (1d20)
(7) = 7
Persuasion for Speech? - (1d20+9)
(16) + 9 = 25
Insight - (1d20+1)
(5) + 1 = 6
Catapult bludgeoning damage - (3d8)
(452) = 11
Empowered Spell, reroll the 2 - (1d8)
(5) = 5
Wild Magic - (1d20)
(2) = 2
Wild Magic Surge - (1d100)
(70) = 70
Trampling Charge, Bardic Inspiration - (1d20+5, 1d8, 2d6+1)
1d20+5 : (6) + 5 = 11
1d8 : (8) = 8
2d6+1 : (63) + 1 = 10
Possible 2nd Hooves attack, advantage - (1d20+5, 1d20+5, 2d6+1)
1d20+5 : (12) + 5 = 17
1d20+5 : (3) + 5 = 8
2d6+1 : (25) + 1 = 8
Sinag, advantage if prone, two-handed damage - (1d20+11, 1d20+11, 1d10+7)
1d20+11 : (3) + 11 = 14
1d20+11 : (13) + 11 = 24
1d10+7 : (9) + 7 = 16
Charm DC 16: WIS save, Advantage for Fey Ancestry - (1d20+1, 1d20+1)
1d20+1 : (8) + 1 = 9
1d20+1 : (15) + 1 = 16
Petrification DC 16: DEX save - (1d20)
(9) = 9
Enervation DC 16: CON save - (1d20+6)
(7) + 6 = 13
Disintegration DC 16: DEX save - (1d20)
(11) = 11
Grapple (strength) vs. target dex or strength check - (1d20+8)
(3) + 8 = 11
Fist attack 1 - (1d20+7, 2d6+4)
1d20+7 : (17) + 7 = 24
2d6+4 : (36) + 4 = 13
Fist attack 2 - (1d20+7, 2d6+4)
1d20+7 : (17) + 7 = 24
2d6+4 : (36) + 4 = 13
Sarith Dex Save - (1d20+4)
(7) + 4 = 11
Dex Save - (1d20-1)
(7) - 1 = 6
Blight- CON Save 15 takes half damage - (8d8)
(45377277) = 42
Fist attack 1 - (1d20+7, 2d6+4)
1d20+7 : (12) + 7 = 19
2d6+4 : (43) + 4 = 11
Fist attack 2 - (1d20+7, 2d6+4)
1d20+7 : (10) + 7 = 17
2d6+4 : (11) + 4 = 6
W/advantage due to grapple? - (1d20+7, 1d20+7)
1d20+7 : (11) + 7 = 18
1d20+7 : (12) + 7 = 19
crush within grapple - (2d6+5)
(35) + 5 = 13
DC 16 WIS save - (1d20+1)
(20) + 1 = 21
Sinag 1 - (1d20+11, 1d8+7)
1d20+11 : (7) + 11 = 18
1d8+7 : (2) + 7 = 9
Sinag 2 - (1d20+11, 1d8+7)
1d20+11 : (14) + 11 = 25
1d8+7 : (3) + 7 = 10
Sinag 3 - (1d20+11, 1d8+7)
1d20+11 : (19) + 11 = 30
1d8+7 : (7) + 7 = 14
Crit damage - (1d10)
(6) = 6
Sinag 4 - (1d20+11, 1d8+7)
1d20+11 : (15) + 11 = 26
1d8+7 : (8) + 7 = 15
+1 kris - (1d20+10, 1d6+6)
1d20+10 : (13) + 10 = 23
1d6+6 : (5) + 6 = 11