Kuroi and Filthy_Casual's thread

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Oct 24, 2018 1:48 am
Welcome to the game everyone. This thread is to catch you up to speed, so you don't have to spend the next few weeks reading through the story (although you are more than welcome to if you wish to lol). The start of this story will sound very familiar to you both.

The original characters all come from a city called Lion's Head in the Sapphire Iles. The were travelling on board a colony ship and heading to an unknown new colony known as the New World when their ship was attacked by pirates.
The party managed to save the day and blow up the pirate ship but at the cost of their own lives as they were all caught in the explosion.

Miraculously, the party somehow survived the explosion and wound up washed ashore near a very small village called Berda Trading Post in the nothernmost parts of the Immerald Empire. The Empire is well known and quite civilized. The trading post however, is a company secret run by the Western Trading Company, an international company that is also behind the founding of the new colony in the New World.

Without their weapons and equipment, the players made a deal with the company representative Mr. Sigmar and are currently working as freelancers for The Western Trading Company in exchange for passage to the New World.

While solving a case of missing animals they discovered a dungeon built by a long extinct race as a proving grounds for their heroes. They battled their way through the dungeon and at the end of it they felt a certain, unexplicable calling. They don't know how or why but each of them found an object of great power.

One of the items, a glowing green shard could talk to Tomas (the sorcerer/fighter) and telepathically told him that it had been created and sent forward in time to stop a powerful necromancer from destroying the world.

One night, while the heroes were sleeping at the inn, a group of assassins attacked the party seeking the green shard. The party managed to fight off the assassins who exploded in a pool of blood. Before the assassins died they told the party that the master now knew of their whereabouts and was sending an army to destroy the town.

The party called a town meeting to decide what to do. The party has decided to stay and help the town even though their only chance to get to the new world is to go via the supply ship that arrives today. They are currently on their way to visit a strange old recluse called Alik the Mad, a powerful magic user who lives nearby in an old lighthouse.

I have a couple of ideas for introducing you to the party. The first is that you end up washed ashore on the beach, as the party is travelling down the coast then this will work well. My second idea is that you could either work for Alik the Mad or be his apprentice or something. If you have your own ideas then please let me know :). I'll work with whatever you come up with.

You are free to come up with whatever backgrounds you like but at some point you all had a very odd feeling, you felt drawn to something due to some inexplicable feeling. You followed this odd feeling and it lead you to discover an item of great power. Please choose one from the list below:
OOC:
Dawn's Tears

This tin flute enchants almost all who hear its haunting melodies. It’s intricately carved handle is covered with mythical fey dancing and playing.

Frostsong

A beautiful longbow that appears to be made from blue ice that glows with a faint blue hue. The bowstring seems to be made from some kind of frozen sinew.

Soul Drinker

The wicked looking blade of this dagger is formed from volcanic glass. Demonic sigils are engraved onto the blade and glow with a strange orange light. The pommel of the hilt looks like a human woman screaming in unescapable torment.

A Firestone

You have found a warm red glowing stone about the size of an ostrich egg. The stone is sprinkled with orange and yellow fragments.

Titania's Reflection

A beautiful silver hand mirror with intricate filigree lines which adorn the frame and handle. On the back of it you see silver carvings depicting all sorts of fae like creatures getting into all sorts of mischief.
I would like you to include in your backstory how you found your item of power :)

Please post your backstory here and it should end with you feeling a strange almost compulsion to head north. You don't need to post fully in character just yet as there is a lot of information. Let's treat this thread as a workshop and if you need any additional information just let me know :)
Oct 27, 2018 12:22 am
Well, the only two that appeal to a wizard are the Firestone and the Mirror... without knowing which does what, I'll take the firestone.
I've decided to continue with Arwen, and leveled him. He has been submitted.
What would being a poor orphan child of the twon who became an apprentice of Alik the Mad entail?
Oct 27, 2018 1:18 am
First off, interesting colour choice lol. We can continue Arwen's personal story from the last game. He fought the Siren with the marines, was knocked unconscious but instead of arriving at the town if Berda he washed ashore about a days travel to the south where Alik the mad found him, recognised his potential and took him on as his apprentice. It doesn't require anything specifically from you. Just that you do the odd job around the lighthouse and help him with his experiments.Does that work for you?

If not, then please let me know.

Regarding the magic items, all of them could potentially work for a magic user although the fire stone is an excellent choice.

I would like you to tell me how you found it. At some point in your travels you felt something calling you, almost pulling you from the back of your head. You followed this calling and found the fire stone. But what exactly were you doing?
Oct 27, 2018 1:52 am
I like that alteration. If Arwen had to travel to the town on foot by himself I can't imagine he was able to go out and take anything from anyone... If the Firestone is an artifact, perhaps it was something uncovered in Alik's dusty basement, apparently lost forever until a certain force pulled Arwen to it.
Oct 27, 2018 5:19 am
You apprentiship begins well and you learn a lot about magical theory over the next couple of weeks or so. One day Alik has you dust out his basement. He warns you not to touch any of the items contained within as many of them are rare, fragile and dangerous.
Despite his warning you feel a strange pull coming from the back of your skull. You close your eyes and follow the pull and as you move you feel the pull get stronger and stronger as you approach your destination. You find the strongest point and open your eyes. In front of you is a strange oval shapped, dark red rock. Bright orange and yellow lines circumnavigate the rock like cracks. You reach put your hand and pick it up. It is warm to the touch and as you hold it, you feel it begin to vibrate.
OOC:
Please give me a nature and an arcana check.
Oct 28, 2018 2:26 am
OOC:
So sorry, found out that my character sheet got wiped and I had to throw it back together all over again! I think I got it mostly right, but it's built right for a character, so I'm happy to just go with it if that works for you.
This... looks like an egg... Arwen clutches it close to prevent it rocking out of his hands. He wouldn't want to drop it now.

Rolls

Arcana - (1d20+5)

(4) + 5 = 9

Nature - (1d20+3)

(13) + 3 = 16

Oct 28, 2018 5:10 am
Your instincts do you credit. This stone does indeed seem to be alive. However, it is clearly not a natural creature from the material plane.
OOC:
You may attempt another arcana check but I would like you to tell me how you plan on studying the creature.
Oct 28, 2018 6:52 pm
OOC:
I had flavor... It got wiped too. I've been having issues with the site ever since it went down for that hour.
Arwen thinks a moment on the realization that he was handling an extraplanar egg, probably about to hatch. Then it dawned on him. Considering the closest planes to material are the positive, negative, and four elementals, the warmth of the egg, and the coloring... he was likely dealing with a creature from... Fire. He looks up with wide eyes at a basement full of dust and paper, clutches the egg like a football, and sprints as fast as he can out of the tower.

But that doesn't solve the problem... Arwen thinks about his options and realizes he has two: chuck the egg into the ocean, or... hatch it. Curiosity getting the better of him again, he will clear a small space with mold earth, place the egg in the center, and look for anything dry and flammable for the egg. Oh, and try to take cover before a fiery, explosive hatching.
Last edited October 29, 2018 3:21 am

Rolls

Arcana - (1d20+5)

(15) + 5 = 20

Oct 29, 2018 1:10 am
OOC:
Just waiting for you to edit your previous post. Then I'll flavour it.
Oct 29, 2018 6:50 am
Again, your instincts do you credit. You build a fire in a controlled pit and take cover. You wait for a moment. Then another. Finally, you look at the egg. However, nothing has happened.

Then you recall something Alik taught you when you were doing a recent experiment. The fire on the fire elemental plane is not natural. It is, however, the source of all fire magic from the humble firebolt through to the mighty fireball. Your knowledge of arcana leads you to conclude that using fire magic on the egg may have some effect.
OOC:
Ah! I hate losing posts like that! Anyway, what is Arwen wearing?
Oct 29, 2018 9:32 am
Ok, sorry for being late. Can Moonless Night be "revived" into this alternative reality? Maybe even with her mysterious map still in her possession? :)
Oct 29, 2018 12:11 pm
OOC:
Yikes. That is a tough question. I think she'll need a little motivation to stick with the group though. I doubt they'll have any plans to leave Berda until they are sure it's safe.

Here's a thought, what if the map lead her to a dungeon where she found her magic item and that item called her to do something completely against her character and protect others?
Oct 29, 2018 12:22 pm
OOC:
Or maybe she did lost everything in that shipwreck, but after leaving the coast found some other map/clue to pursue?
Like she stumbled upon some ruins, found an artifact (mirror?) and some clues of some bigger ancient settlement. Or maybe even that mirror "talks" to her? Or sends her dreams? And through those she meets the current party.
Oct 29, 2018 12:49 pm
OOC:
Works for me. Although I really wanted you to choose the dagger lol. Still, the mirror is also an excellent choice.

I can't remember exactly why Night was so attached to that map. Anyway, I can elaborate on some details. She's an archaeologist, right?

She will have discovered that the people in this area are very religious and almost all tend to worship Pelor the God of Eternal and Everlasting Light, source of all things good and all good clerics and magic users too.

Night discovered an ancient dungeon, used by a lizard like species older than any other form of humanoids which predate the worship of Pelor. The lizard like creatures, called the Fenrir, clearly had advanced knowledge of magic and the excavation of their ancient sites could prove very profitable. Unfortunately, the idea that magic could come from somewhere other than Pelor or at least some other god of good is quite heretical and thus Night will have trouble convincing non-party members to help her.


Also, just to refresh your memory, Tabaxi are very rare in this part of the world, so people will remember he easily and probably judge her more harshly by her deeds and actions. Also, it will be very difficult for her to try and blend in or hide in plain sight.

How does that work for you so far?
Oct 29, 2018 1:08 pm
OOC:
She wasn't attached to the map. But it was her reason of travelling. She's in pursuit of Puzzle. And the map was her first clue, so when it disappeared - she was lost and without purpose.

Ancient civilization is a very nice "hook" for her, so I like that idea. How exactly she will deal with religious stupidity (from her POV) is a question for the "future Moon" :D She wouldn't care about being judged or stared at. Moon is used to this and her skin (fur?) is very thick :)

I've submitted the character to the game, tell me what she would have equipment wise.

Also - do the mirror send Moon any visions? :D
Oct 29, 2018 1:28 pm
OOC:
Hell yes it does!
Firstly, I wrote this at the beginning of the post but it is important, so I'll write it again. Moon felt some kind of irresistible pull that led her to travel, discover the ruins and ultimately, the mirror.

The first thing Moon notices is that the mirror she found in the ruins is not of this world. It definitely does not come from the material plane.

At first, when she looks in the mirror she sees her reflection, then the surface of the mirror ripples like the disturbed water of a pond. When it clears you see a large half-orc female staring back at you. You reach up and touch your face and you are surprised to see the orc figure do the same. You quickly draw your dagger and look at the blade. You see that you have changed and you look like a half orc woman. You also notice that you're wearing strange, elaborate and beautiful wrist guards. The armour seems to specific for the change to be random. You deduce that you must look like an actual person. But whether living or dead? You have no idea.

You look into the mirror again, and your appearance has returned to its normal self. The magic seemingly expended for now.
OOC:
For gaming purposes you now have Titania's Mirror. It will allow you to cast disguise self at will. You have a sneaking suspicion that it may hold other secrets that it may reveal in time.
Oct 29, 2018 2:43 pm
  Fascinated by this I inspect the mirror in great details and then try to remember if anything from that half-orcs outfit remind me of something I might've read about previously...
OOC:
I'd prefer the rolls to be other way around, but oh well... Arcana was to determine if Moon knows/heard/read about such spells, etc.

History was for recognizing half-orc's outfit
Last edited October 29, 2018 2:44 pm

Rolls

Arcana (not proficient) - (1d20+2)

(20) + 2 = 22

History - (1d20+4)

(3) + 4 = 7

Oct 29, 2018 2:47 pm
OOC:
I've also altered Moon's bond in the sheet to reflect the most recent condition
Oct 29, 2018 11:53 pm
Arwen is wearing... -sigh- robes. It's a wizard thing...

Arwen remembers this little tidbit about magical fire, and realizes that he's going to have to launch a firebolt at the egg... which means he has to get close enough to do this. Sure a blast is coming, he tries to hide his face, as he lets the bolt fly.
Oct 30, 2018 5:16 am
Moon now intuitively knows how to cast the spell disguise self but there is a strange limitation. She cannot take the form of another Tabaxi or change her Tabaxi appearance. She pracrices taking on other human and non-human guises without any problem.

She has no idea where the orc-female or the armour comes from but she has heard that orcish tribes live in the uncontrolled lands north of the Immerald Empire.
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