The Mountain of Magic [ EDIT ]
This game has been retired! That means it's no longer being run.
On the northern borders of the Kilderian Empire, an earthquake has awoken something strange deep in the mountains.
Skull headed knights have been seen striding the hills with armloads of wood, a mournful piping of unknown source has been heard echoing for miles, and those who venture too far into the hills at night claim to have witnessed fish of massive size flying through the air.
The village of Taernsby seems to be the closest settlement to where the strange phenomenon is occurring and all the strange rumours of magic and treasure are certain to draw any brave or daring individuals to be found from among the inhabitants and the surrounding countryside.
GM NOTES: I will be running a free two-page adventure module I found online for this game, just re-flavoured a bit to fit better into my campaign world/setting. Once the adventure is over, I'll reveal the source, and give appropriate dues to the author.
Skull headed knights have been seen striding the hills with armloads of wood, a mournful piping of unknown source has been heard echoing for miles, and those who venture too far into the hills at night claim to have witnessed fish of massive size flying through the air.
The village of Taernsby seems to be the closest settlement to where the strange phenomenon is occurring and all the strange rumours of magic and treasure are certain to draw any brave or daring individuals to be found from among the inhabitants and the surrounding countryside.
GM NOTES: I will be running a free two-page adventure module I found online for this game, just re-flavoured a bit to fit better into my campaign world/setting. Once the adventure is over, I'll reveal the source, and give appropriate dues to the author.
{{details.status == 'open' ? 'Open for game applications' : 'Closed for game applications'}} [ {{details.status == 'open' ? 'Close for applications' : 'Open to applications'}} ]
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{{details.public ? 'Public' : 'Private'}} [ Make game {{!details.public ? 'Public' : 'Private'}} ] (Read the forum)
3d6 reroll all 1's (so all PC attributes will be a minimum of 6), you may re-arrange as desired.
You may always replace your highest attribute with a 15 or your two highest attributes with 13's.
Feel free to ask me about custom Perks, but note that in general Perks should not be directly combat related.
Something to keep in mind is that until higher levels are achieved characters in Reforged are not mighty heroes, just talented men and women. While I will accept most backstories, a grandiose one may not match your actual character's capabilities.
Link to PDF: CLICK HERE
You may always replace your highest attribute with a 15 or your two highest attributes with 13's.
Feel free to ask me about custom Perks, but note that in general Perks should not be directly combat related.
Something to keep in mind is that until higher levels are achieved characters in Reforged are not mighty heroes, just talented men and women. While I will accept most backstories, a grandiose one may not match your actual character's capabilities.
Link to PDF: CLICK HERE
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