Ket Onwall's Gigantic Adventure [ EDIT ]
This game has been retired! That means it's no longer being run.
Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. This has caused great anger in high places, for life and property loss means failure of the vows of noble rulers to protect the life and goods of each and every subject - and possible lean times for the rulers as well as the ruled. Therefore, a party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants.
These adventurers must deliver a sharp check, deal a lesson to the clan of hill giants nearby, or else return and put their heads upon the block for the headsman's ax! Yet this charge is not as harsh as it may seem, for all have been fully equipped with all standard items needed for both wilderness an dungeon exploration; and each member of the party has likewise been given the finest horse available. Guides are available to help, and the leader has a splendid map showing exactly where the great timber fortress of the chief of the hill giants in the area is.
This chief, one Nosnra, is a grossly fat and thoroughly despicable creature, sly and vicious, loving ambush and backstabbing. Furthermore, the party has been cautioned to expect a secret force, some motivational power behind this unusual banding of different races of giants. More surprises might be in store.
Finally, the party has been instructed to keep any and all loot they chance upon, this to be their reward for the perils they are to face. They are to follow any clues discovered if such point towards the sinister hand suspected of guiding the rising, but to return at once if they should determine exactly the reason or force behind the unholy alliance. Some relic of great evil might be at hand.
These adventurers must deliver a sharp check, deal a lesson to the clan of hill giants nearby, or else return and put their heads upon the block for the headsman's ax! Yet this charge is not as harsh as it may seem, for all have been fully equipped with all standard items needed for both wilderness an dungeon exploration; and each member of the party has likewise been given the finest horse available. Guides are available to help, and the leader has a splendid map showing exactly where the great timber fortress of the chief of the hill giants in the area is.
This chief, one Nosnra, is a grossly fat and thoroughly despicable creature, sly and vicious, loving ambush and backstabbing. Furthermore, the party has been cautioned to expect a secret force, some motivational power behind this unusual banding of different races of giants. More surprises might be in store.
Finally, the party has been instructed to keep any and all loot they chance upon, this to be their reward for the perils they are to face. They are to follow any clues discovered if such point towards the sinister hand suspected of guiding the rising, but to return at once if they should determine exactly the reason or force behind the unholy alliance. Some relic of great evil might be at hand.
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-Characters will be 10th level
-Utilize the Point Buy system for stats
-Only the following sources are allowed for character generation: DMG, PHB, MToF XGtE.
-Although they are in the sources allowed, no Tiefling, Dragonborn or Gith characters. Also, the only type of elves (beside the PHB) are Eladrin
-Underdark races need to have a good reason as to why they are topside (deep gnome, druegar, etc.)
-One magic item of up to Very Rare, subject to my approval.
-Wizards will get additional magic items if approved
-Utilize the Point Buy system for stats
-Only the following sources are allowed for character generation: DMG, PHB, MToF XGtE.
-Although they are in the sources allowed, no Tiefling, Dragonborn or Gith characters. Also, the only type of elves (beside the PHB) are Eladrin
-Underdark races need to have a good reason as to why they are topside (deep gnome, druegar, etc.)
-One magic item of up to Very Rare, subject to my approval.
-Wizards will get additional magic items if approved
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