Mythos in the Modern Age [ EDIT ]
This game has been retired! That means it's no longer being run.
The great old ones may slumber, but they never go away. Mankind's efforts might stave off our end times, but the battle will never end.
Eldritch creatures are starting to stir once again, it is time for a new breed of investigator to take up the mantle and lull them back to sleep once again.
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I'd like to run some Call of Cthulhu scenarios in the modern age. If possible I'd like the players to be on some investigative team. This doesn't have to mean Delta Green operatives, unless you all really want that. Tabloid reporters, investigative youtube channel, or even private investigators. We can discuss the group during character creation.
Eldritch creatures are starting to stir once again, it is time for a new breed of investigator to take up the mantle and lull them back to sleep once again.
---------
I'd like to run some Call of Cthulhu scenarios in the modern age. If possible I'd like the players to be on some investigative team. This doesn't have to mean Delta Green operatives, unless you all really want that. Tabloid reporters, investigative youtube channel, or even private investigators. We can discuss the group during character creation.
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Standard Call of Cthulhu 7th Edition rules for character creation.
Luck spends on Skill of Characteristic rolls will be allowed. If the opportunity arises for you to roll skill improvements, you may also recover some luck. Roll a d100: if it is less than or equal to your luck you gain 1d10+5 luck; if its greater than your luck you gain 2d10+10 luck.
The intent of this option is to let the PC's be more capable. You'll still fail forward or have other options, but with pushed rolls and luck spends you should be able to succeed when you really want or need to.
Luck spends on Skill of Characteristic rolls will be allowed. If the opportunity arises for you to roll skill improvements, you may also recover some luck. Roll a d100: if it is less than or equal to your luck you gain 1d10+5 luck; if its greater than your luck you gain 2d10+10 luck.
The intent of this option is to let the PC's be more capable. You'll still fail forward or have other options, but with pushed rolls and luck spends you should be able to succeed when you really want or need to.
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