[Technoir] - Singapore Sling [ EDIT ]
This game has been retired! That means it's no longer being run.
The world's busiest port for over a century,
Singapore's heavily automated docks handle millions of containers of global cargo daily. The area's port facilities, convenient equatorial location, pliable government, and abundant refugee workers make it the perfect place for The Zenith Group to build The Sling, a 50km-long railgun capable of launching cargo into orbit.
- From the official transmission, Singapore Sling, from which we will be running this game.
Technoir is a cyberpunk game of hardboiled investigation. Scenes are backlit with neon lights, society is crumbling under the weight of a separated upper class that runs entirely on robotic labor, and the lower classes are left to fend for themselves.
Play as a criminal in the seething underbelly of Singapore's docks, leveraging your technology and connections to get a job done.
Due to the way that the game is structured I can't tell you more just yet, the details of the mission are designed to be procedurally generated by choices made by the characters in character creation. I will tell you that this game is designed to be dark, gritty and deadly.
Singapore's heavily automated docks handle millions of containers of global cargo daily. The area's port facilities, convenient equatorial location, pliable government, and abundant refugee workers make it the perfect place for The Zenith Group to build The Sling, a 50km-long railgun capable of launching cargo into orbit.
- From the official transmission, Singapore Sling, from which we will be running this game.
Technoir is a cyberpunk game of hardboiled investigation. Scenes are backlit with neon lights, society is crumbling under the weight of a separated upper class that runs entirely on robotic labor, and the lower classes are left to fend for themselves.
Play as a criminal in the seething underbelly of Singapore's docks, leveraging your technology and connections to get a job done.
Due to the way that the game is structured I can't tell you more just yet, the details of the mission are designed to be procedurally generated by choices made by the characters in character creation. I will tell you that this game is designed to be dark, gritty and deadly.
{{details.status == 'open' ? 'Open for game applications' : 'Closed for game applications'}} [ {{details.status == 'open' ? 'Close for applications' : 'Open to applications'}} ]
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{{details.public ? 'Public' : 'Private'}} [ Make game {{!details.public ? 'Public' : 'Private'}} ] (Read the forum)
Copypaste the following into your character sheet, and I will run a session zero thread to help everyone grasp the mechanics and create their characters:
----
Name:
Handle:
Description:
Kreds:
*** Verbs ***
Coax:
Detect:
Fight:
Hack:
Move:
Operate:
Prowl:
Shoot:
Treat:
*** Adjectives ***
*** Programs ***
*** Connections ***
Name | Favors | Debt | Adjective
*** Push ***
Charged:
Discharged:
*** Objects ***
Name | Tags
----
Name:
Handle:
Description:
Kreds:
*** Verbs ***
Coax:
Detect:
Fight:
Hack:
Move:
Operate:
Prowl:
Shoot:
Treat:
*** Adjectives ***
*** Programs ***
*** Connections ***
Name | Favors | Debt | Adjective
*** Push ***
Charged:
Discharged:
*** Objects ***
Name | Tags
Decks
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