My sister's keeper [ EDIT ]
This game has been retired! That means it's no longer being run.
You are a worthless loser, like luke skywalker, han solo, or old ben kinobi. For various reasons (to be determined) each player character had to sign on as a caravan guard out of desperation. Well, the caravan makes it to the ambassadorial buildings for the gnomish village of "Whistledown". The merchant is pleased with his success and shares the wealth with all of his crew (the gold you earned is the left overs from character creation) and no where near enough for you...
When an unexpected opportunity comes your way, in the form of an offered adventure what do you say?
When an unexpected opportunity comes your way, in the form of an offered adventure what do you say?
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You start by contacting me and getting permission to roll 2d6in the Out of Character thread to determine your character's reason for being here.
Player characters are 1st level, have an array of 15,14,13,12,11,10, add ancestry modifiers and nothing else.
Core rulebook content only.
Please provide the A, B, C, for your character(s).
Ancestry: ... Heritage: ... 1st level ancestry feat: ...
Background: ... Bonus feat: ... bonus skills: ...
Class: ... Class features: ...
Character sheet template
Name: ____________________________________________
Ancestry:_________ heritage: ______ Gender:______ Age:_______, Alignment:___________,faith:_______
Ancestry feat:
Background: ________________ bonus skills;
bonus feat:
Class: _________ Level _____ xp _____________
Class features:
Class feat:
Strength: _______ Perception:
Dexterity: _______ Fortitude:
Constitution: _____ Reflex:
Intelligence: _____ Will:
Wisdom: ______
Charisma: ____ Hit points: ___ AC: ______
Skill name: Prof+Level +ability modifier ....
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
Gear
Armor:
Shield: y/n?
Weapon:
Weapon:
Weapon:
Ranged:
Spell DC, Spell roll, spell slots, and Spell list,
Equipment - starting gold is 15 gp that is spent during character creation. The remainder you get to keep.
The fictional world of Golarion
The setting depends on where you are; for example, the nations of "Garund" and "Mwangi" resemble ancient Africa. There is the nation of "osirion" which is like exaggerated myths about ancient Egypt. There is the continent of casmaron(? not 100% certain) which has nations like Vudra that correspond to mythic India, and Tian Xua(?) which may resemble the different asian nations and their traditions.
in many ways the campaign world is like the early 1600's earth, Just with magic... some nations have sworn to oppose slavery. Sailing ships and trade bring explorers and exploiters to every nation of the world. There have been many ancient empires in the past that grew to span the world, and disastrous events which erased them from history. Today, many of those ruins dot the world. The world is as varied as its peoples; shipping and trade bring distant peoples to other shores. it is an age of exploration, rediscovery, archaeology, and adventure!
Combat effectiveness; you need to think 1.2.3.
1. FAR AWAY: An angry dragon flying above, A distant pirate ship, closing rapidly on an intercept course. If the bad guys have the advantage they will keep rolling dice long before you can even fight back.
What is your longest range attack? can you keep that up for one minute/ten rounds.
Long bow, 30 arrows for example.
2. CLOSER but not close enough: An alchemist throwing vials down at you from a cliff, a wizard on a charging elephant's back, An orc ranger with a short bow hiding behind woven screens. What can you do, and how long can you keep doing it.
3. TOO CLOSE: What is your defense? how long can you stand in an intense fight? what is the strength/accuracy of your attacks and how long can you keep it up?
For example:
A 1st level fighter, with EX weapon skill, 18 str, and +1 magic weapon
(Ex+4, Lvl+1, Str +4, Rune+1= +10) if the fighter rolls 10 on a d20, they will hit AC 20.
but a wizard with 10 dexterity, Trained (Tn) with a shortbow, 1st level, without using spells.
(Tn +2, dex+0, lvl+1, magic+0= +3) if the wizard wants to hit AC 20; the wizard needs to roll a 17 or higher on the dice.
The example fighter can fight in melee for a long time, but at long range? the fighter is a target.
The example wizard is easy prey; up close or from far away... unless the wizard uses magic.
If the maximum bonus to hit at 1st level is +10, and the lowest to hit trained at 1st level is +3. You may see where you are on that spectrum 3 to 10 by rolling a 2. rolling a 7. rolling 12. rolling a 17. Against what AC's do you fail? at what Ac's do you regularly hit? if you roll any of the above; 2,7,12,17, is the result a critical hit?
______________our melee fighter: +10__________our archer wizard with only Tn: +3
Roll of 2______+12 AC and lower is hit.________total: 5. MISSES ALL (15 Ac is a crit fail)
Roll of 7______+17 AC/lower hit.______________Only AC 10 is hit, (Ac 20 is a crit fail)
Roll of 12_____+22 AC/lower hit, _____________+15 ac or lowr hit, nothing is a crit.
an AC of 12 or lower is a crit hit.
Roll of 17_____+27 AC or Lower hit, _________+20 Ac or lower hit, (max of Ac 10 is crit hit.)
an Ac of 17 or lower is a crit hit.
Where do you fit on the spectrum?
Are you like the fighter, when two of the four rolls could be a ciritical hit?
Or the TN-no-dex wizard Archer, where three rolls do not ever Crit, and two rolls could be crit fails?
How often will you enjoy a success, versus, how often with you groan in despair?
Do you have anything that changes the odds in your favor;
clerical a bless spell?
Bardic inspiration?
Wizard cast "magic weapon" on your weapon?
Player characters are 1st level, have an array of 15,14,13,12,11,10, add ancestry modifiers and nothing else.
Core rulebook content only.
Please provide the A, B, C, for your character(s).
Ancestry: ... Heritage: ... 1st level ancestry feat: ...
Background: ... Bonus feat: ... bonus skills: ...
Class: ... Class features: ...
Character sheet template
Name: ____________________________________________
Ancestry:_________ heritage: ______ Gender:______ Age:_______, Alignment:___________,faith:_______
Ancestry feat:
Background: ________________ bonus skills;
bonus feat:
Class: _________ Level _____ xp _____________
Class features:
Class feat:
Strength: _______ Perception:
Dexterity: _______ Fortitude:
Constitution: _____ Reflex:
Intelligence: _____ Will:
Wisdom: ______
Charisma: ____ Hit points: ___ AC: ______
Skill name: Prof+Level +ability modifier ....
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
Gear
Armor:
Shield: y/n?
Weapon:
Weapon:
Weapon:
Ranged:
Spell DC, Spell roll, spell slots, and Spell list,
Equipment - starting gold is 15 gp that is spent during character creation. The remainder you get to keep.
The fictional world of Golarion
The setting depends on where you are; for example, the nations of "Garund" and "Mwangi" resemble ancient Africa. There is the nation of "osirion" which is like exaggerated myths about ancient Egypt. There is the continent of casmaron(? not 100% certain) which has nations like Vudra that correspond to mythic India, and Tian Xua(?) which may resemble the different asian nations and their traditions.
in many ways the campaign world is like the early 1600's earth, Just with magic... some nations have sworn to oppose slavery. Sailing ships and trade bring explorers and exploiters to every nation of the world. There have been many ancient empires in the past that grew to span the world, and disastrous events which erased them from history. Today, many of those ruins dot the world. The world is as varied as its peoples; shipping and trade bring distant peoples to other shores. it is an age of exploration, rediscovery, archaeology, and adventure!
Combat effectiveness; you need to think 1.2.3.
1. FAR AWAY: An angry dragon flying above, A distant pirate ship, closing rapidly on an intercept course. If the bad guys have the advantage they will keep rolling dice long before you can even fight back.
What is your longest range attack? can you keep that up for one minute/ten rounds.
Long bow, 30 arrows for example.
2. CLOSER but not close enough: An alchemist throwing vials down at you from a cliff, a wizard on a charging elephant's back, An orc ranger with a short bow hiding behind woven screens. What can you do, and how long can you keep doing it.
3. TOO CLOSE: What is your defense? how long can you stand in an intense fight? what is the strength/accuracy of your attacks and how long can you keep it up?
For example:
A 1st level fighter, with EX weapon skill, 18 str, and +1 magic weapon
(Ex+4, Lvl+1, Str +4, Rune+1= +10) if the fighter rolls 10 on a d20, they will hit AC 20.
but a wizard with 10 dexterity, Trained (Tn) with a shortbow, 1st level, without using spells.
(Tn +2, dex+0, lvl+1, magic+0= +3) if the wizard wants to hit AC 20; the wizard needs to roll a 17 or higher on the dice.
The example fighter can fight in melee for a long time, but at long range? the fighter is a target.
The example wizard is easy prey; up close or from far away... unless the wizard uses magic.
If the maximum bonus to hit at 1st level is +10, and the lowest to hit trained at 1st level is +3. You may see where you are on that spectrum 3 to 10 by rolling a 2. rolling a 7. rolling 12. rolling a 17. Against what AC's do you fail? at what Ac's do you regularly hit? if you roll any of the above; 2,7,12,17, is the result a critical hit?
______________our melee fighter: +10__________our archer wizard with only Tn: +3
Roll of 2______+12 AC and lower is hit.________total: 5. MISSES ALL (15 Ac is a crit fail)
Roll of 7______+17 AC/lower hit.______________Only AC 10 is hit, (Ac 20 is a crit fail)
Roll of 12_____+22 AC/lower hit, _____________+15 ac or lowr hit, nothing is a crit.
an AC of 12 or lower is a crit hit.
Roll of 17_____+27 AC or Lower hit, _________+20 Ac or lower hit, (max of Ac 10 is crit hit.)
an Ac of 17 or lower is a crit hit.
Where do you fit on the spectrum?
Are you like the fighter, when two of the four rolls could be a ciritical hit?
Or the TN-no-dex wizard Archer, where three rolls do not ever Crit, and two rolls could be crit fails?
How often will you enjoy a success, versus, how often with you groan in despair?
Do you have anything that changes the odds in your favor;
clerical a bless spell?
Bardic inspiration?
Wizard cast "magic weapon" on your weapon?
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