Isekai Hero Academy: Quirk of Fate [ EDIT ]
This game has been retired! That means it's no longer being run.
Yesterday, you were living in the mundane "real" world. You lived a normal day in your normal life. Nothing strange marked your day as more special than any other. You went to sleep in the same place you always had.
But you did not wake up there. Instead you woke up in a small, but comfortable, dorm room. You were tucked into bed like you had slept there all night. There was a desk with a nice laptop, a cellphone you instinctively know the passcode for, a student ID that matches the face you see in the mirror, a dresser and closet full of clothes...and a super hero costume?
A few minutes after waking up, you hear an announcement calling all students to be suited up and in the courtyard in five minutes. Hoping to find answers you put on the costume and head outside.
But you did not wake up there. Instead you woke up in a small, but comfortable, dorm room. You were tucked into bed like you had slept there all night. There was a desk with a nice laptop, a cellphone you instinctively know the passcode for, a student ID that matches the face you see in the mirror, a dresser and closet full of clothes...and a super hero costume?
A few minutes after waking up, you hear an announcement calling all students to be suited up and in the courtyard in five minutes. Hoping to find answers you put on the costume and head outside.
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This game is HEAVILY inspired by My Hero Academia but is not actually set in that world. The locations, heroes, and villains will be similar but different.
We will be using the Fate Core Venture City rules for character creation. (https://fate-srd.com/venture-city/making-your-character-and-powers)
Your characters should be appropriately themed with only ONE Quirk (power). But you can use "Power Synergy" Guidelines or "Power Themes" to round out abilities. Feel free to run ideas by me if you want to. Remember to give it a name. There is an "Extras" box on the character sheet. That is where your Quirk and Drawback should go. Special Effects and Collateral Damage should go in Background/Notes
Your character is from the mundane world originally, so your High Concept and Trouble should be appropriate for the mundane world. With your other Aspects you have the freedom to make them more in line with the superhero world if you desire, or keep them mundane.
Standard skills pyramid. "Lore" applies to the "real" world you came from. Science...physics, biology, and chemistry...math, languages, all these work the same. But this world has a different "History" Skill that will start at 0 for ALL PCs and may only be increased if the character takes some in game actions to study it.
Stunts - You get 6 stunts at creation. You may spend as many as you want to build your Quirk, but those will all be tied to your Quirk, so if your powers are erased by another Quirk...you will lose access to those stunts. If you spend stunts on Non-Quirks...they must be non-super in nature. No laser beams or super jumping, but you might have ninja training or detective skills for example. Again, if you have questions feel free to ask in the Questions forum.
We will be using the Fate Core Venture City rules for character creation. (https://fate-srd.com/venture-city/making-your-character-and-powers)
Your characters should be appropriately themed with only ONE Quirk (power). But you can use "Power Synergy" Guidelines or "Power Themes" to round out abilities. Feel free to run ideas by me if you want to. Remember to give it a name. There is an "Extras" box on the character sheet. That is where your Quirk and Drawback should go. Special Effects and Collateral Damage should go in Background/Notes
Your character is from the mundane world originally, so your High Concept and Trouble should be appropriate for the mundane world. With your other Aspects you have the freedom to make them more in line with the superhero world if you desire, or keep them mundane.
Standard skills pyramid. "Lore" applies to the "real" world you came from. Science...physics, biology, and chemistry...math, languages, all these work the same. But this world has a different "History" Skill that will start at 0 for ALL PCs and may only be increased if the character takes some in game actions to study it.
Stunts - You get 6 stunts at creation. You may spend as many as you want to build your Quirk, but those will all be tied to your Quirk, so if your powers are erased by another Quirk...you will lose access to those stunts. If you spend stunts on Non-Quirks...they must be non-super in nature. No laser beams or super jumping, but you might have ninja training or detective skills for example. Again, if you have questions feel free to ask in the Questions forum.
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