AGE OF ASHES (Pathfinder 2e) [ EDIT ]
This game has been retired! That means it's no longer being run.
Breachill's local government has a long history of hiring adventurers to tackle challenges its residents face that fall outside the scope of the town guard's duties.
The merchant whose expected shipment of goods hasn't yet arrived, the shepherd whose herd of goats mysteriously died in the night, the farmer whose entire season's harvest was ruined or stolen, investigating and resolving any of these matters are considered good jobs for adventurers, and so Breachill's town council uses its resources to hire heroes as needed.
These monthly meetings, known as the Call for Heroes, are distinct from the council?s normal regular governance meetings, a tactic that separates such matters from regular municipal business and shows the townspeople that the council takes seriously the issues that are often most important to them personally.
Age of Ashes begins with your PCs gathering to attend this month?s Call for Heroes. You'll need to decide if your PCs know each other or are meeting for the first time, you'll have a chance to introduce yourselves to the other PCs and to interact a bit with town locals before the Call for Heroes begins!
The merchant whose expected shipment of goods hasn't yet arrived, the shepherd whose herd of goats mysteriously died in the night, the farmer whose entire season's harvest was ruined or stolen, investigating and resolving any of these matters are considered good jobs for adventurers, and so Breachill's town council uses its resources to hire heroes as needed.
These monthly meetings, known as the Call for Heroes, are distinct from the council?s normal regular governance meetings, a tactic that separates such matters from regular municipal business and shows the townspeople that the council takes seriously the issues that are often most important to them personally.
Age of Ashes begins with your PCs gathering to attend this month?s Call for Heroes. You'll need to decide if your PCs know each other or are meeting for the first time, you'll have a chance to introduce yourselves to the other PCs and to interact a bit with town locals before the Call for Heroes begins!
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Standard: Create a LEVEL 1 character using the default method of point buying to generate your abilities.
As Age of Ashes begins, your characters should be in the town?as either citizens or visitors?and should have no immediate plans or goals to move on to another location. At the same time, though, keep in mind that while your group will come to see Breachill as their hometown, you?ll be traveling across the continents of Avistan and Garund during the course of the campaign to come, so you should be ready to spend time away from home.
ALIGNMENT:
There are no restrictions on Alignment although the fight against an impending doom and the push against a mysterious organization works best for non-evil PCs.
ANCESTRIES
As Age of Ashes features a number of traditional adventuring plots and locations, all of the core ancestries work well in this campaign. Other ancestries should have
little problem fitting in. If you choose to be a citizen then help will be given with suggested Ancestries.
LORE SKILLS
If you?re thinking of choosing a Lore skill for your character, consider choosing one of the following:
Architecture, Breachill, Dahak, Darklands, Desert, Dragon, Dwarf, Elf, Engineering, Gnome, Goblin, Guild, Halfling, Jungle, Kintargo, or Politics.
LANGUAGES
Common is certainly the most important language to know in this Adventure Path, along with Dwarven, Elven, Gnomish, Goblin, and Halfling.
BACKGROUNDS
If you choose to be a citizen then one of nine backgrounds may be chosen.
See you in the Character Generation Thread!
As Age of Ashes begins, your characters should be in the town?as either citizens or visitors?and should have no immediate plans or goals to move on to another location. At the same time, though, keep in mind that while your group will come to see Breachill as their hometown, you?ll be traveling across the continents of Avistan and Garund during the course of the campaign to come, so you should be ready to spend time away from home.
ALIGNMENT:
There are no restrictions on Alignment although the fight against an impending doom and the push against a mysterious organization works best for non-evil PCs.
ANCESTRIES
As Age of Ashes features a number of traditional adventuring plots and locations, all of the core ancestries work well in this campaign. Other ancestries should have
little problem fitting in. If you choose to be a citizen then help will be given with suggested Ancestries.
LORE SKILLS
If you?re thinking of choosing a Lore skill for your character, consider choosing one of the following:
Architecture, Breachill, Dahak, Darklands, Desert, Dragon, Dwarf, Elf, Engineering, Gnome, Goblin, Guild, Halfling, Jungle, Kintargo, or Politics.
LANGUAGES
Common is certainly the most important language to know in this Adventure Path, along with Dwarven, Elven, Gnomish, Goblin, and Halfling.
BACKGROUNDS
If you choose to be a citizen then one of nine backgrounds may be chosen.
See you in the Character Generation Thread!
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