Paracosms and Rinds [ EDIT ]
This game has been retired! That means it's no longer being run.
Drawn together, tethered together, climb the tower and slay the dark. How many are you? Legion might not be enough.
Paracosms and Rinds is a space-time-beyond hopping campaign. Your character(s) have no strict origin, their destinations are myriad and many perilous. Banded together by a single key, the motley crew of omniversal souls must travel up and up the tower, entering one door at a time. Every night they sleep, and when they sleep they are home once again, but the tower wakes them at proverbial dawn, and they are drawn back together.
+Obvious Influences+
Harlan Ellison, Continuum, Jhereg, London's The Star Rover, Astro City, Aberrant, Michael Moorcock, Fred Saberhagen's Berserker series, Metamorphica, Thieves' World, LSD, DMT, Ptolus, Dungeon Crawl Classics, Fear Agent, Planetary, Metal Hurlant, Hawkwind, Spacemaster, Appendix N authors, Hyperborean fantasy, cyberpunk fiction, Gene Wolfe, Roger Zelazny, Star Trek, Jack Kirby, TimeLords, Alan Moore, Talislanta, Palladium/Rifts material art, speculative fiction short stories, speculative art, Waste World, vintage prog rock and progressive electronic music
+Less Manifest Influences+
Prisoners of Gravity, splatterpunk, James Joyce, Gertrude Stein, AMOK: Fourth Dispatch, Dark Sun, Farscape, John Hawkes, Maxsploitation fiction and film, Monster Brains blog, Don DeLillo, William Gaddis, Sam Beckett, William H. Gass, Donald Barthelme, Theodore Sturgeon, Alfred Bester, Christine Brooke-Rose, A.S. Byatt, Michael Whelan, Strugatsky brothers, Medea: Harlan's World, Marvel's What If?, fractals, linguistics, Robert Anton Wilson and Alfred Korzybski and semantics, philosophy, Guy Gavriel Kay, The Incal
We'll be using the QuestWorlds/HeroQuest 2nd Edition rule set. You can find the SDR here:
https://www.chaosium.com/content/FreePDFs/QuestWorlds/QuestWorlds%20SRD.pdf
Paracosms and Rinds is a space-time-beyond hopping campaign. Your character(s) have no strict origin, their destinations are myriad and many perilous. Banded together by a single key, the motley crew of omniversal souls must travel up and up the tower, entering one door at a time. Every night they sleep, and when they sleep they are home once again, but the tower wakes them at proverbial dawn, and they are drawn back together.
+Obvious Influences+
Harlan Ellison, Continuum, Jhereg, London's The Star Rover, Astro City, Aberrant, Michael Moorcock, Fred Saberhagen's Berserker series, Metamorphica, Thieves' World, LSD, DMT, Ptolus, Dungeon Crawl Classics, Fear Agent, Planetary, Metal Hurlant, Hawkwind, Spacemaster, Appendix N authors, Hyperborean fantasy, cyberpunk fiction, Gene Wolfe, Roger Zelazny, Star Trek, Jack Kirby, TimeLords, Alan Moore, Talislanta, Palladium/Rifts material art, speculative fiction short stories, speculative art, Waste World, vintage prog rock and progressive electronic music
+Less Manifest Influences+
Prisoners of Gravity, splatterpunk, James Joyce, Gertrude Stein, AMOK: Fourth Dispatch, Dark Sun, Farscape, John Hawkes, Maxsploitation fiction and film, Monster Brains blog, Don DeLillo, William Gaddis, Sam Beckett, William H. Gass, Donald Barthelme, Theodore Sturgeon, Alfred Bester, Christine Brooke-Rose, A.S. Byatt, Michael Whelan, Strugatsky brothers, Medea: Harlan's World, Marvel's What If?, fractals, linguistics, Robert Anton Wilson and Alfred Korzybski and semantics, philosophy, Guy Gavriel Kay, The Incal
We'll be using the QuestWorlds/HeroQuest 2nd Edition rule set. You can find the SDR here:
https://www.chaosium.com/content/FreePDFs/QuestWorlds/QuestWorlds%20SRD.pdf
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Random character creation with Player modeling.
Players will have access to a Character Pool, therefore gaining access to multiple characters during play.
Players will have access to a Character Pool, therefore gaining access to multiple characters during play.
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