zZz [Closed] The Siberys Crisis [ EDIT ]
This game has been retired! That means it's no longer being run.
The continent of Khorvaire has enjoyed 4 years of fragile peace after a hundred years of war and suffering. After the destruction of the nation of Cyre, open hostilities have ceased but a cold war continues in its place. Factions vie for supremacy in the name of survival and power.
The ultimate prize is to reach the very heavens themselves. Various factions - nations, houses, universities, secret societies - vie for the prize to reach the stars. At stake is direct access to The Ring of Siberys, the orbital ring which surrounds the planet of Eberron composed of shards of pure magical energy. The occasional shards which have fallen to Eberron have been the source of much wealth and strife, and some of the most powerful arcane technologies on the continent are powered by these shards.
But what if you could travel to the Ring of Siberys? Any nation that could do this would claim a near-infinite supply of Siberys Shards. What's more, cosmologists have detected shards a hundred times larger than the biggest shards ever to fall to Eberron. What miracles are possible with such resources? What army could stand against a nation thus endowed?
THE SIBERYS CRISIS
Because of these high stakes, tensions have risen the closer that nations and factions get closer to succeeding, until reaching a fevered pitch as the Nation of Karrnath was the first to put their vehicle in orbit - The Aurora. Karrnath's necromancers overcame many of the problems associated with travelling above the sky by crewing it with Undead and drawing power from the darkness of Mabar, Plane of Shadow, which is in ascendency.
However, Karrnath has lost contact with their ship under suspicious circumstances. As they mobilize their military in preparation to retaliate, the people of Khorvaire hold their breath and pray the world does not slide back into war again.
THE MISSION
The PCs are 7th level characters who are the crew of a rival agency. In an effort to avoid war on the continent, your faction has decided to rush the launch and send your team on a rescue mission. Recover the Aurora and its crew if possible, determine its fate if not.
Players will decide what agency they work for - are they barnstormers from smaller civilian organization like Morgrave University of the Clifftop Adventurer's Society? Or do they work for one of the Five Nations like Aundair or Breland? Perhaps they work for the Dragonmarked houses themselves. The more powerful the agency, the more resources you'll have at your disposal but the more strings will come attached.
Expected Length: a 'One Shot' game that will aim to end around July.
Post Frequency: 1/day
The ultimate prize is to reach the very heavens themselves. Various factions - nations, houses, universities, secret societies - vie for the prize to reach the stars. At stake is direct access to The Ring of Siberys, the orbital ring which surrounds the planet of Eberron composed of shards of pure magical energy. The occasional shards which have fallen to Eberron have been the source of much wealth and strife, and some of the most powerful arcane technologies on the continent are powered by these shards.
But what if you could travel to the Ring of Siberys? Any nation that could do this would claim a near-infinite supply of Siberys Shards. What's more, cosmologists have detected shards a hundred times larger than the biggest shards ever to fall to Eberron. What miracles are possible with such resources? What army could stand against a nation thus endowed?
THE SIBERYS CRISIS
Because of these high stakes, tensions have risen the closer that nations and factions get closer to succeeding, until reaching a fevered pitch as the Nation of Karrnath was the first to put their vehicle in orbit - The Aurora. Karrnath's necromancers overcame many of the problems associated with travelling above the sky by crewing it with Undead and drawing power from the darkness of Mabar, Plane of Shadow, which is in ascendency.
However, Karrnath has lost contact with their ship under suspicious circumstances. As they mobilize their military in preparation to retaliate, the people of Khorvaire hold their breath and pray the world does not slide back into war again.
THE MISSION
The PCs are 7th level characters who are the crew of a rival agency. In an effort to avoid war on the continent, your faction has decided to rush the launch and send your team on a rescue mission. Recover the Aurora and its crew if possible, determine its fate if not.
Players will decide what agency they work for - are they barnstormers from smaller civilian organization like Morgrave University of the Clifftop Adventurer's Society? Or do they work for one of the Five Nations like Aundair or Breland? Perhaps they work for the Dragonmarked houses themselves. The more powerful the agency, the more resources you'll have at your disposal but the more strings will come attached.
Expected Length: a 'One Shot' game that will aim to end around July.
Post Frequency: 1/day
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