Theros No Silent Secret [ EDIT ]

This game has been retired! That means it's no longer being run.
The walled polis of Akros stands defiantly atop a precipitous cliff. The unforgiving mountains around it serve as a shield between its holdings and the rest of Theros. Few have ever dared to attack its famed fortress, the Kolophon, and no attack has ever breached its walls. To the residents of Theros, the Akroans hold near-mythical status: feared warriors produced by a culture that centers around perfecting the mind and body for war. Their armies have rarely tasted defeat as they expand the borders of Akros, seizing new lands and bounty.

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Yet someone dared murder a man within the city and you all happened to be nearby when this killing occured, no event is by chance in Theros and as always the gods seem to have a hand in your lives.

This game is a D&D 5e Game set in Theros, starting with the mini adventure in the back of the book modified for level 3 characters, and possibly continuing beyond this adventure.

The roots of Theros lie in the myths of ancient Greece, tales dominated by gods, heroes, and monsters. The central conflict in Theros is among gods, striving against each other over the devotion of mortals. Mortal devotion equates to divine power: when people fervently pray to a god, when they piously observe the god’s rites and sacrifices, and when they devoutly trust in the god’s divine might, the god becomes more powerful.

Mortal beings—heroes and monsters alike—often become unwitting pawns in the contests of the gods. Having a powerful champion is an indication of a god’s power—and can potentially increase the god’s own power. A champion who acts as an agent of a god among other people helps increase those people’s devotion to the god. And if a hero should happen to strike down the agents of a rival god along the way, all the better.

Posting Frequency: I expect around 1 post every day and expect you to go no more than three days of not posting without letting us know that you're going to be not posting as much, on weekends this game will slow down as I will not be able to post as much then.

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Level: Starting at level 3 possibly moving beyond.

Ability Scores
4d6 drop lowest if you don't like results you can default to this array: 8, 14, 12, 17, 10, 11

Hit Points
Max Value on dice for class

Races

the following are races of Theros
HumansNotes
Humans on Theros are similar to those found on other D&D worlds: adaptable, ambitious, and wildly diverse.
CentaursNotes
Centaurs employ cunning and equine strength to further the goals of the roaming Lagonna and Pheres bands.
LeoninNotes
Leonin are proud lion-like hunters, many of whom live in defiance of the gods.
MinotaursNotes
Minotaurs are infamous for bloodthirstiness, a reputation even the most peaceful struggle to escape.
SatyrsNotes
Satyrs follow their passions in the pursuit of wild revels and new adventures.
TritonsNotes
Tritons are an enigmatic, sea-dwelling people with an endless desire to explore.


Supernatural Gifts

Most heroes of Theros have some kind of supernatural aid to help them achieve their goals. Often this aid comes from the gods, but some heroes might find their support from other beings, such as the sphinx Medomai, an oracle like Atris or Kydele, or a repository of mystical knowledge. Some heroes are born with supernatural power or born as a result of supernatural events.

The Supernatural Gifts can be found in the character creation section of Mythic Odysseys of Theros, each of these gifts are very powerful and I recommend choosing one for your character but let's be clear these are gifts, if you don't have a source from which your gift came than I reserve the right to take away that gift. now I don't think that should be a problem as each gift gives suggestions for why you have them all you need to do is at least choose.

Classes: No Artificers, or Warlocks.

Background: Custom or Premade
Custom Background: 2 skill proficiencies, 2 language/tool proficiencies

Decks

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